Having tanks out in the battlefield can mean the difference between the success of your team, or its defeat. The effectiveness of the tank squad, however, is not based solely upon having a better tank, or more tanks, than the enemy team does. In order to be successful as a squad, you must first know the tank you are using, the responsibilities of a tank squad, engagement priorities, and tactics that can be used. Know Your Tank You should NEVER go out into the battlefield without knowing how to use the tank you are in. I am going to outline the different types of ammo that tanks can have. Types of Ammo A Tank Can Have 1. ATGM Rounds: Basically, the ATGM is a wire-guided rocket that can be steered to wherever the mouse is pointed after the round is away. The ATGM should mainly be used to kill ANY type of armor, whether it be a TANK or an APC. It should NOT be used against weaker targets that do not pose much of a threat, such as a logi truck or jeep. The ATGM is a very powerful missle that will instant kill a TANK or APC, so it should be used with caution. 2. AP Rounds: Many people get confused with the use of AP rounds, as they believe that AP stands for "Anti-Personnel" instead of "Armour Piercing." AP (Armor Piercing) rounds should NOT be used against infantry, but instead they should be used against any kind of armored target, such as TANKs or APCs. Though this is not the best option to use against lightly armored vehicles, such as the BRDM or an Up-Armored HMmVW, it can be used for it and is highly effective against such targets. 3. HE Rounds: Contrary to popular belief, HE (High Explosive) rounds are NOT used to engage heavily armored target, such as TANKs or APCs. HE rounds are best used against infantry and light armored vehicles, as there is a much higher splash damage as opposed to AP rounds. Though HE rounds will kill enemy armor, it takes around double the amount of hits to do so. 4. WP Rounds: WP (White Phosphorus) is a type of smoke round that is launched out of the tank barrel like a normal AP or HE round would. This type of round is used if smoke is needed at a distance to help conceal friendly troops, or blind enemies. The WP round is exclusive to the British Challenger Tank. 5. Smoke Canisters: The driver and gunner of the tank both get smoke launchers that put up a wall of smoke in the direction it is facing. The driver's smoke launches smoke 180 degrees in front of the tank, and the gunner launches smoke 180 degrees in the direction the turret is facing. This kind of smoke should be used when you have to make hasty retreat, as it only lasts for a few seconds and it does not last as long as regular smoke grenades. 6: Coaxial Machine Gun: This is the gunner's secondary weapon and is used solely against infantry and VERY soft targets, such as a Jeep or a Logi. Responsibilities of A Tank Squad As a Tank, you have a responsibility to support your team in various ways, mainly making by sure that the enemy armor stays off of the infantry's back. One enemy TANKs or APCs can easily wipe out squads of friendly's with ease. Your next responsibility is to help mop up enemy infantry so that your infantry can advance easier. And last, but not least, destroying enemy FOBs and emplacements as needed. It is much easier for a TANK to destroy a FOB than it is for a group of infantry to. Engagement Priorities A TANK squad's first priority should be killing any kind of mobile armor that have the ability to kill them (TANKs and APCs with ATGM launchers). Once the main threat has been eliminated, you should move on to help support other squads on your team, killing infantry FOBs and Mobile AA as needed. However, withing 15-20 minutes of destroying any kind of their armor, it will be back up again and you will have to re-prioritize all over again. Tactics For starters, Always keep AP rounds loaded at all times, unless you are engaging infantry or soft targets. However, if you are in a tank that has an ATGM launcher, such as the T-90, Type 98, or the Merkava, you should keep ATGM loaded instead of AP rounds, as they are an instant kill against all forms of armor. The Driver: The driver is the most important person inside any TANK, and having a good driver can mean the difference between the life and death of a TANK. In order for the TANK to be successful the driver MUST: 1. Keep an eye on any direction that the gunner is not watching. I have seen many times where the driver is not keeping an eye on other directions of the tank and they get taken down, without the slightest idea of where the shot came from. Watching in directions other than the one that the gunner is facing could make the difference between killing, and being killed. 2. The driver should also keep the tank in adequate cover, giving protection from as many sides as possible, while still giving the gunner a decent firing zone. The less parts of the TANK that you have exposed, the better the probability of you surviving are. 3. And finally, the driver of a tank should listen to the gunner's instructions,as he is the one who is in control of the main firepower of the tank. The gunner knows best as to where to position the tank for the best shot. One of the most important forms of communication between the driver and gunner, is the gunner telling the driver when to start moving and when to stop. The better the communication between the driver and the gunner is, the better off the tank is in the long run, especially during engagements. Now I am going to highlight a few tactics that can be used for many of the tanks in PR. T-62: Spoiler: T-62 The T-62, the weakest of all the tanks in PR, usually comes in pairs of two for whichever faction gets them. These tanks have VERY weak armor and a VERY slow reload speed. These tanks are not the best choice to take armor head on, and because of that different tactics must be used. 1. ALWAYS keep the two T-62s TOGETHER when they are being used. They have weak armor, and because of this they are better off staying together. A lone T-62 is a dead T-62. 2. Use HIT AND RUN TACTICS when using these tanks. With almost any tanks, it takes two rounds of AP to destroy them. With the slow reload speed that the T-62s have, rushing up on an enemy tank with both the T-62s is the best option. Destroying them without giving them any time to react. This concludes my guide on how to run a successful tank squad. If there is anything that I missed, or if some information is inaccurate, please feel free to say so!