1. Contact! - Sign ups open now! Read more here.
    Dismiss Notice
  2. PRTA Presents: Contact! A Project Reality Tournament. Read more here.
  3. Hey Guest, would be great if you'd chip in here. All support is greatly appreciated!
    Dismiss Notice
  4. Become a member of PRTA today, fill out the application form here.
    Dismiss Notice

Announcement PRTA One-Life Event - Swordfish - 19:00 PRT, 19th January 2019

Discussion in 'News' started by PRTA Bot, Jan 12, 2019.

  1. Offline
    PRTA Bot

    PRTA Bot Robot Factory

    Joined:
    Apr 30, 2011
    Messages:
    1,611
    Likes Received:
    1,230
    Trophy Points:
    226
    Occupation:
    Providing information for the PRTA community
    Location:
    Robot Factory

    One-Life Event - Swordfish
    __________________


    [​IMG]

    PRTA Presents: One-Life Event - Swordfish | 19:00 PRT, 19th January 2019

    [​IMG]

    Server: PRTA | EU - OneLife Event
    Server Password: onelife
    Map: Op. Marlin
    Time/Date: 19:00 PRT, 19th JANUARY 2019

    The situation

    Terrorist threats in the east part of Beirut have reached a critical point. UN has deployed forces primarily to secure the French embassy and the UN outpost. Routine peacekeeping patrols on other key areas were also on the agenda.

    Syrian wing of MEC forces is exploiting the unrest to go after the industrial and logistical parts of the city, also aiming for the TV station for propaganda purposes.

    Considered a direct attack on UN forces, France has deployed troops to help defend the city an douse all hostile activities in the region as both sides scrape against eachother in the frantic fight to take control of the area.


    Mission intel

    French Army assets: 2x Trans Truck, 2x Logi Truck, 1x APC
    MEC assets: 2x Trans Truck, 2x Logi Truck, 1x APC

    No mortars, no TOW, no AA.
    Both teams hold in main for 10 minutes.


    One life?

    Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!

    One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.


    [​IMG]

    Rules

    Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.

    Although the event does not feature sign-ups of any kind, chain of command is to be respected at all times. If there is a CO present, squad leaders must act out his orders unless specified otherwise - Same goes for squad members. Any insubordination is a kickable offense.

    There are no other rules (except standard PRTA Server Rules), so the outcome is completely in the hands of the team.

    Additional tweaks
    • Realism changes. Besides the obvious one-life policy (applies to vehicles as well), there is a variety of other tweaks to bring the gameplay closer to reality ranging from improved bullet characteristics and damage to a revised stamina system. Taking weapons from crates and spawning on FOB/RP is also disabled. Wounded states are also changed, meaning you can be critically wounded for 15 minutes and must not get shot in the next 10 minutes from being revived to regain the revive ability.
    • Technical changes. Commander slot is disabled, and CO's have to lead from an existing squad, named properly starting with a CO in the squad name. Round start timer is also increased to 5 minutes with an additional 10 minute hold in the main base. Squads can only be created when spawn-in is available, to give everybody an equal chance. Scoring is disabled. Vehicles don't cost tickets.
    • Deployables changes. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range. Number of FOBs is 2 per team. Maximum deployables is 50 + 8 HMGs per team, this includes foxholes, razor wires, sandbags etc. - they all can be used on one FOB or split in any manner if 2 FOBs are built. AT, AA and MORTAR emplacements vary depending on the scenario.
    • Insurgency & civilian changes. As the approach to each cache in 1L mode will be much slower and cautious, the number has been lowered. Blufor needs 100 intel points to get info about the second cache, and it will take 20 minutes to reveal one. If you capture an insurgent with the restrainers, you will get 100 IP, however you can get 10 IP by killing insurgents in a range of 100m. Shooting and killing a civilian will deduct 50 IP, destroying a civilian car will deduct 25 IP. Blufor also doesn't get a ticket boost when destroying a cache. Respecting ROE is a must. When you down the second civilian, you die - therefore the server will automatically remove you. It only takes 10 seconds after dropping and INS/HAMAS kit to become a civilian, and 10 seconds after getting in a civilian vehicle for the vehicle to become a civilian vehicle. However being in close proximity to armed fighters for any amount of time will reset the timer and you can be shot for helping the insurgency.

    [​IMG]

    Authors notes

    After a successful first test of the Conquest V2 system of multiple flags, a new iteration will be used for this event, with 9 flags in total randomly picked out of the 20 locations available on the map, amounting to 167960 possible combinations of flags. This makes it more focused with an "ideal" 4-1-4 system, but the way teams go about picking flags is still at their discretion, which means there is more scouting needed even at the start of the game. Also starting tickets lowered to 77, so that if one team wants to successfully mount a last stand, they actually have to hold the last flag. Lower flag count also means that if one team is losing heavily, the out-capping process is not so lengthy, which creates a better endgame capability without needed admin/GM presence. The names of the flags are of course irrelevant and the radiuses are not as written.

    Feedback after the event would be much appreciated and can be posted here: One-Life Feedback Thread






    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
    Last edited by a moderator: Feb 24, 2019
    agus92 and Temur like this.
  2. Offline
    Chuva_RD

    Chuva_RD Guest Unit - KIA

    Joined:
    Mar 1, 2014
    Messages:
    340
    Likes Received:
    354
    Trophy Points:
    131
  3. Offline
    Arnoldio

    Arnoldio Noot noot! Events PRTA IRL Event Attendee

    Joined:
    Aug 7, 2011
    Messages:
    1,323
    Likes Received:
    1,068
    Trophy Points:
    266
    PR:BF2 Name:
    Arnoldio
  4. Offline
    mectus11

    mectus11 AREA 94 Guest Unit - GC

    Joined:
    Oct 23, 2015
    Messages:
    995
    Likes Received:
    787
    Trophy Points:
    236
    what
     
  5. Offline
    Arnoldio

    Arnoldio Noot noot! Events PRTA IRL Event Attendee

    Joined:
    Aug 7, 2011
    Messages:
    1,323
    Likes Received:
    1,068
    Trophy Points:
    266
    PR:BF2 Name:
    Arnoldio
    WHOOOPS. You never saw anything.

    Here is something to divert your mind.
    [​IMG]
     
    Last edited: Jan 14, 2019
    mectus11 likes this.
  6. Offline
    Temur

    Temur usitumbe mashua - hakuna matata PR:BF2 Administrator Foxtrot Global Security Initiative

    Joined:
    Feb 7, 2017
    Messages:
    1,603
    Likes Received:
    1,243
    Trophy Points:
    256
    Occupation:
    Teacher
    Location:
    London
    Temexter gonna come give you a spanking for not proof reading your shit
     
    Rooky_Ghost and Temexter like this.
  7. Offline
    Temexter

    Temexter No comms™ Comms Dept. Head Sysadmin Media Team

    Joined:
    May 10, 2011
    Messages:
    8,170
    Likes Received:
    4,209
    Trophy Points:
    296
    Occupation:
    Humane Techie, Creator
    Location:
    Helsinki, Finland
    Squad Name:
    Temexter
    PR:BF2 Name:
    Temexter
    I just messed around with BBCODE to make it look decent on realitymod.com and posted it. Even if i had read carefully, i would sure have missed that :oldman:

    #blamearnoldio
     
  8. Offline
    Phenix98

    Phenix98 Potato Regiment

    Joined:
    Nov 19, 2017
    Messages:
    17
    Likes Received:
    12
    Trophy Points:
    10
    Potato On the way :wink:
     
  9. Offline
    Arnoldio

    Arnoldio Noot noot! Events PRTA IRL Event Attendee

    Joined:
    Aug 7, 2011
    Messages:
    1,323
    Likes Received:
    1,068
    Trophy Points:
    266
    PR:BF2 Name:
    Arnoldio
    Seeding starts in 1 hour, see you!
     
  10. Offline
    Wintermute

    Wintermute

    Joined:
    Jan 16, 2012
    Messages:
    91
    Likes Received:
    28
    Trophy Points:
    81
    We almost got them. Admins saved them asses

    [​IMG]
     
    GJLA and Arnoldio like this.
  11. Offline
    Arnoldio

    Arnoldio Noot noot! Events PRTA IRL Event Attendee

    Joined:
    Aug 7, 2011
    Messages:
    1,323
    Likes Received:
    1,068
    Trophy Points:
    266
    PR:BF2 Name:
    Arnoldio
  12. Offline
    GJLA

    GJLA

    Joined:
    Nov 18, 2016
    Messages:
    40
    Likes Received:
    31
    Trophy Points:
    81
    Admins saved their asses!

    EDIT: Does every 1 life event get cut short?
     
    Last edited: Jan 19, 2019
  13. Offline
    Arnoldio

    Arnoldio Noot noot! Events PRTA IRL Event Attendee

    Joined:
    Aug 7, 2011
    Messages:
    1,323
    Likes Received:
    1,068
    Trophy Points:
    266
    PR:BF2 Name:
    Arnoldio
    If it was my way, no, thats why I'm trying to tweak the mechanics in such a way that it wouldn't be needed, but its really hard. If we would cap all flags but district hill, yoo would be on 1-2 tickets which would still mean we would need to kill you and then it would be over... but thats just additional 20-30 minutes waiting and capping.
     
  14. Offline
    rambomedic

    rambomedic

    Joined:
    Jan 12, 2019
    Messages:
    10
    Likes Received:
    1
    Trophy Points:
    0
  15. Offline
    GJLA

    GJLA

    Joined:
    Nov 18, 2016
    Messages:
    40
    Likes Received:
    31
    Trophy Points:
    81
    Arnoldio, It was my first time doing a 1 life event and it was really good, a proper PR session. The entire experience was just dumped upon however when the enemy team organised a group picture conveniently before the round was ended out of nowhere from a decision by the admins, 2 long hours in

    Had it reached the same situation after 1 hour, it would have been understandable that soon enough things would have to get going instead of just waiting for you lot to come find us. That would have been good alternative to just listening to people moaning and ending it, maybe telling the remaining players to go to one flag, whatever.

    I appreciate that what I'm saying here really doesn't have any impact on the admining/decision in future events, I just can't understand why Tobi or yourself decided to end it after such a considerable time into the fight, I was really enjoying it and so were the 2 guys I was playing with. It just makes the entire thing a complete disappointment and waste of time when the admins take the bizarre decision to stop an event because either people were moaning or you two straight up just had enough of the event.

    We were still alive and waiting. 23 tickets, 4 flags remained, which would have left us 3 players, with 3 tickets (if I'm not mistaken with flag ticket losses), which would have made an even better ending! My intention isn't to criticise your/tobi's admining methodology, but I hope I've explained how mind-numbingly frustrating it is to have that type of event end the way it did.

    If it was solely Tobi's decision, then my point above is naturally directed towards him (you).

    Nothing personal and yes although I've typed a lot about it, I'm genuinely not angry about about it, I wanted to get my voice across.

    Cheers.
     
    Suchar and Wintermute like this.
  16. Offline
    TEEKO

    TEEKO WARBOYS

    Joined:
    Jan 11, 2019
    Messages:
    29
    Likes Received:
    6
    Trophy Points:
    5
    Location:
    Kraków
    blah blah still waiting for photo
     
  17. Offline
    WeedT0aster

    WeedT0aster The APC is pounding the FOB Senior Tester PR:BF2 Administrator Guest Unit - THOT

    Joined:
    Oct 16, 2015
    Messages:
    1,072
    Likes Received:
    439
    Trophy Points:
    151
    Occupation:
    Environmental sciences and biology 5th unit
    Location:
    Lebanon
    Great to see three squad members are the only 3 left alive in the whole team, also we had it in our pocket until 10 random players joined MEC mid-round and changed the whole dynamic ( basically adding a WHOLE full squad to the enemy team in the battle which is unfair ).
    --- Double Post Merged, Jan 20, 2019, Original Post Date: Jan 20, 2019 ---
    Also the event was fantastic, we held our ground and it was pretty intense, too bad the way we died in Saint Tropiz in the underground garage, we had set up a really good fighting position but things turned quickly to the enemy favor when Greg teamkilled daniel by mistake.
     
    GJLA and Wintermute like this.
  18. Offline
    Arnoldio

    Arnoldio Noot noot! Events PRTA IRL Event Attendee

    Joined:
    Aug 7, 2011
    Messages:
    1,323
    Likes Received:
    1,068
    Trophy Points:
    266
    PR:BF2 Name:
    Arnoldio
    Hail Squad 4 and 5 on MEC, last survivors! Honor to serve with you.

    [​IMG]

    GJLA If it was a fullserver to begin with, it would be over sooner. It is set up that you have to hold 1 flag and/or have 6 people or more alive from the original full team. (but teams were 75% full) It is pointless to waste time when it was obvious 16v3 wouldnt work. We could just outcap you without even killing you as you would lose 33 tickets for all three flags. Be glad that you survived the event, thats it. :biggrin:
     
    Last edited: Jan 20, 2019
    Wicca and TEEKO like this.
  19. Offline
    Arnoldio

    Arnoldio Noot noot! Events PRTA IRL Event Attendee

    Joined:
    Aug 7, 2011
    Messages:
    1,323
    Likes Received:
    1,068
    Trophy Points:
    266
    PR:BF2 Name:
    Arnoldio
    Here is footage from Sgt.PartisanMojo <3
     
    filamu likes this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice