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Mainbase camping rule

Discussion in 'General Discussion' started by Double_13, Sep 24, 2019.

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    Double_13

    Double_13 King of Sodium chloride Co-Op Lead Administrator Co-op Administrator IRL Event Attendee

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    To start the discussion about how the new mainbase camping rule is a bit unfair

    APC1

    [​IMG]

    APC2

    [​IMG]

    Please note that I do not enjoy camping the main like this, I only did it to indicate how stupid and abusive the rule is
     
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    CAS_ual_TY

    CAS_ual_TY Events IRL Task Force PR Guest Administrator Media Team AREA 94

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    This particular map is bad map design, tho. You can camp the main no matter what.
    (Not defending/attacking the rule)
     
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    mectus11

    mectus11 PR Resident Administrator IRL Task Force Foxtrot AREA 94 Guest Unit - GC

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    nuke people who excessively do it
     
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    =MeRk= BluFFeR

    =MeRk= BluFFeR PR Guest Administrator Guest Unit - =MeRk=

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    Shite game play, ruins games, absolutely no fun for the opposition, minimal effort to get kills, playing with public = easy kills everytime.
    Gives the server a bad reputation alienates people who do it due to the fact I think they are wankers.

    Missed anything?
     
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    Mattytoosack

    Mattytoosack AREA 94

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    unfortunately you cant pick and choose who you do it against, it needs to be across the board. Either you change the rule or you dont. Otherwise your going to have people complaining about the camping main, or people who were removed for camping main using the argument "players X Y and Z were not, why was I? Reee double standards". - Hairyballs 2019
     
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    PVT_AbuHajaar

    PVT_AbuHajaar Guest Unit - IC

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    Shit rule, but it's PRTA, u should get used to shit administration, 30 admins and nobody acts on reports that aren't related directly to their squad or in far fetched cases teams, it's rare that u see more than 2 admins actually being admins whilst other 20 guys are just afk.
     
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    Double_13

    Double_13 King of Sodium chloride Co-Op Lead Administrator Co-op Administrator IRL Event Attendee

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    I 100% agree and this is where the issue may lay as a lot of maps have a bad design for camping. Are we going to define per map per team what mainbase camping is allowed
    If so than do we get a list?

    Expanding the rule to (mainbase camping is allowed when the last flag is capable or neutral) this should prevent midgame camping. (the actual core issue). I think camping the base when its sorta the last flag is alright with everybody and a midway
     
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    CAS_ual_TY

    CAS_ual_TY Events IRL Task Force PR Guest Administrator Media Team AREA 94

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    Define "Main Base Camping"
     
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    Double_13

    Double_13 King of Sodium chloride Co-Op Lead Administrator Co-op Administrator IRL Event Attendee

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    1. Main Base is defined as follows:
      1. The compound, building(s), permanent spawn locations and carrier within any team's main base, and their immediate surroundings.
      2. Repair stations that can not be destroyed.
    This is how the rules define it.
    Camping would be deliberately waiting with an At/tow to kill exiting/entering assets.

    The question for immediate surroundings than is how big 1m? 50m??? I can also ask those questions on existing rules.

    If you want my proposal (its far far from perfect)

    Deliberately waiting with an anti tank or anti air near the border of the enemy main is not allowed. (Border is the combat area). The enemy ground asset must be able to exit the base for the first 2 min of spawning before been allowed to camp. The rule above is not valid when the last flag is in play (capable) or when the asset is engaging/approaching an enemy/squad (+4 people)


    This should leave a lot of freedom on all sides, if tanks shoot they can be shot, if they come near a enemy squad they lose the “protective status”

    The timer can be discussed but it allows some window of movement.
     
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    CAS_ual_TY

    CAS_ual_TY Events IRL Task Force PR Guest Administrator Media Team AREA 94

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    Go to this thread and read it. You can not write a rule against camping:
    https://prteamwork.com/threads/camping-choke-points.26507

    Giving an asset a 2 min window in which it can not be killed
    - will not be enforced, ever
    - will not be followed by players, ever
    - will be exploited, forever

    "Camping" can not be defined.
     
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    fecht_niko

    fecht_niko POV Leader IRL Task Force Foxtrot Donor Guest Unit - POV

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    I kinda agree with having the current rule WHEN the last flag is in play to prevent assets using DoD as protection.

    Otherwise: Dont shoot into DoD, dont camp chokepoints. (dont be some faggot trying to abuse rules)


    This worked for so many years on different servers, you just need admins with common sense enforcing the rules.
     
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    Mattytoosack

    Mattytoosack AREA 94

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    Do not engage enemies within 100m outside of DOD. Enemies have the right to defend themselves and can shoot you once they leave DOD. This is rule is no longer in effect if the enemies last flag is neutral or capped.

    - Easily review-able on the tracker for reports
    - Very definable
    - Prevents these situations on a majority of maps
    - Easy to enforce
    - No shitty gameplay as a result.

    Updated
     
    Last edited: Sep 25, 2019
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    Hunter291

    Hunter291 PR Senior Administrator AREA 94 Guest Unit - GC

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    Or can't fire into dod until last flag is in play.
     
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    =MeRk= BluFFeR

    =MeRk= BluFFeR PR Guest Administrator Guest Unit - =MeRk=

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    Rule 9 DO NOT ATTACK MAINBASES WITH ANYTHING

    9 "DO NOT ATTACK MAINBASES WITH ANYTHING.": This goes for all maps. The only exception is the Insurgents that are allowed to fire on mainbases with small arms. This does not include(mortar, suicide vehicles, explosives etc). Basically you can use your rifle and that is it.



    Rule 10 DO NOT DISRUPT GAMEPLAY.

    10 "DO NOT DISRUPT GAMEPLAY.": This rule includes anything and everything that disrupts gameplay. Examples: Mining bridges leading out of main bases, camping near mainbases, camp the main or only accesses leading out of main bases, jeopardizing assets, bunnyhopping, griefing friendlies and so on. Play the game the way u want the enemies to play against you, and use your brain! (We here at =MeRk= hope you have one at least.)



    There you go, fixed it........
     
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    Daniel

    Daniel Guest Unit - THOT

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    how is this a good rule ? it will just be people shooting bluefor as they spawn in main (fallujah for example grab the marksman kit or pkm and just spray cunts as they spawn in main)


    yes add this
     
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    Double_13

    Double_13 King of Sodium chloride Co-Op Lead Administrator Co-op Administrator IRL Event Attendee

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    Dod as the red/blue mainbase areas?

    If yes on INS fallujah the assets often stay within this area to engage inf, would it then be allowed to kill him?
    If yes where do we draw the line
     
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    =MeRk= BluFFeR

    =MeRk= BluFFeR PR Guest Administrator Guest Unit - =MeRk=

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    You have scopes, shoot back maybe?
     
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    Daniel

    Daniel Guest Unit - THOT

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    cant shoot back if your dead as soon as you spawn on fallujah you can see the exact spawns of each base from buildings same with basrah (british could just sit on the many roofs right next to ins main and camp the exact spawns of ins)
     
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    TEDF

    TEDF

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    It doesn't have to be complicated like that. A simple "Do not shoot into or out of the DOD" should be enough even for the thickest of PR players to understand.
     
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    =MeRk= BluFFeR

    =MeRk= BluFFeR PR Guest Administrator Guest Unit - =MeRk=

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    Btw did you actually read the rule? I suggest you read it again Daniel son.

    Then we will commence to wipe on, wipe off.

    Where does it mention Blufor can fire into main bases?
     

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