The award winning Project Reality Team is proud to announce the official release of Project Reality: ARMA 2 v0.1 BETA!
After countless hours of development, thousands of code changes and an intensive testing period, we are pleased to announce the general availability of the Project Reality: ARMA 2 v0.1 BETA modification. You can download and install the mod one of three ways. The easiest way is via a self-installer.exe. The second is to use Desura, a powerful digital distribution application. The final and most difficult way is to download a ZIP to manually install. To avoid any potential problems, we strongly advise all users to use either the self-installer.exe or Desura to install the mod.
Thanks to several direct link providers, there are a number of mirrors available to download Project Reality: ARMA 2,...
It has been a long 18 months since the initial concept of Project Reality: ARMA 2 was announced and today the Project Reality Team is proud to announce that work has finally concluded on its first release. The final release date has officially been set for Project Reality: ARMA 2 v0.1 BETA:
Friday, September 2nd, 2011 at 18:00:00 PRT (Project Reality Time) / UTC (Coordinated Universal Time)
What started as a mere concept has now progressed to our first public BETA build. As was expected for a new mod, with an all new team, developing a new concept, we have experienced a lot of turbulence over the past 18 months. Most of the community may think that we have been developing PR:ARMA2 fully for 18 months now, however realistically there has only been about 9 months of actual development work. Although there have been several changes...
As most of you are all already aware of, the upcoming release of the Project Reality: ARMA 2 modification is going to be BETA only. The primary goal of this first release is to incorporate the Project Reality style of gameplay into the ARMA 2 game. With that said, some assets have not been included in the v0.1 BETA build. However, we have included a few placeholders to cover what assets did not make it in. The aim of PR:ARMA2 remains to thoroughly test the PR gameplay and ensure we prove the concept before we continue adding other assets into the mod.
Project Reality: ARMA 2 Manual
The Project Reality Team is proud to announce the first official release of the Project Reality: ARMA 2 Manual. There are currently two different versions of the manual available for download: an interactive PDF that contains instructional videos embedded directly into the document...
After the release of Project Reality: BF2 v0.96, there were a few critical issues discovered that could not be resolved via a server side hotfix. So, it was decided to release a client patch to fix these issues.
Since PR:BF2 v0.97 is only a client-side patch and we want to release it as quick as possible, there is no preload period and the installer is not password protected. The files are available for all to download and install straight away via our official downloads page:
Welcome to the fifth edition of the PR: ArmA2 Highlights Reel!
Although this newsreel has been a while in coming, there has been a significant reason for this, the main one being there really was not too much to update on and also a large rethink of our priorities for v0.1. The team have continued however to work away in the background on a new Map, and as always constant improvements to the gameplay. Point to note, everything mentioned in this and any future news posts will now only relate to PR: ArmA2 v0.1 only.
- What Will be in the first release - v0.1
A lot of speculation has been thrown around recently as to what we will actually be releasing in our first version of PR: ArmA2. With a lot of updates over the last 12 months, talking about different concepts and models - like any new Mod, we have now prioritized what we will be releasing in v0.1. to that end the following will be released in PR: ArmA2 v0.1:
The Project Reality Team proudly announces its first large scale public LAN Party; PR CON 2011!
We have had smaller scale meets before, organised by our Operations Lead, [R-DEV]UK_Force, which have all been highly successful and hugely entertaining. Unfortunately due to changes in circumstances he was unable to organise something similar for this year, so [R-DEV]Dr Rank, with the help of the PR Team has organised this event to take it to the next level!
PR CON 2011 will take place at the Rivermead Leisure Complex in Reading (Berkshire, England, UK). PR CON 2011 is a charity event; all of the profits made from the event will be donated to Help for Heroes (registered charity number 1120920). The event has been officially registered with the Charity, and is open to both the PR team AND the PR...
The PRTT League is a project that aims to create a friendly but competetive athmosphere amongst clans. It will focus around smaller battles in skirmish mode exclusive for PRTA, for the time being. When things are moving along smoothly we will most likely expand to both PR:A2, larger battles and the entire PR community.
Overall the League will very much be in the hands of the players. The Teams will decide when and where to fight as long as they use the standard server configuration and have one game every two weeks at the very least. They will also decide the numbers themselves, with a minimum of 6v6 and a maximum of 12v12 in the beginning. When the teams have agreed on a date and time and server, they fight one round as each faction the the chosen map. The rounds are limited to 60 minutes and the winner is determined by tickets. One League season will be approximately 3 months.
A complete set of rules will be available as soon as possible. We will open preliminary sign-ups on...