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We've been quiet for a while so we thought it was a good idea to break the silence to show what we have in store for the weapons for our WW2 factions you will see in v1.6. While many of these were in previous ALPHA and BETA releases of the WW2-Minimod, they often have been overhauled with new code, animations and sounds. And there are of course also some new ones!
We would like to thank all developers and contributors who helped get these in-game. Not to mention that some of these came from talented artists outside of our team and who gave us permission to use these models. All creators involved are listed on the screenshots below.
The contact tournament is now officially open for player sign ups. Once you sign up please give the administration a few days to process your application. You will know your application is processed when your squad leader or commander sends you a message with the rest of the information you will need to complete your sign up.
After you fill out an application and it has been accepted you will need to do the following things:
Last weekend we saw the finale of the Offworld Industries Squad Championship bring together the finalists of Division 1 and Division 2 to stake their claim as champions of the first season of this official OWI tournament. The action was live for nearly 6 hours across Twitch, Youtube, Steam and Facebook as all 4 teams fought with everything they had to try and clinch the top spot. After 4 intense rounds, and every available asset and tactic deployed, we are proud to announce the winners of the first-ever OISC tournament.
PRTA Presents:Contact! A Project Reality Tournament
We are thrilled to announce the return of PRTA's Project Reality tournament Contact!. The aim of this tournament is to provide a competitive, friendly, and enjoyable tournament experience for everyone wanting to join. Our aim is to set up two teams; with commanders who will build, oversee and command teams fighting bi-weekly to be the best in PR.
As many of you know, Offworld Industries was founded by a group of modders that met while working on the Project Reality mod for Battlefield 2. We joined forces and worked together to create something even bigger and, thus, Squad was born.
Through hard work and the continued support from our community, we’ve managed to build Squad into what it is today. We’ve been extremely fortunate to have a Squad modding community develop around our humble beginnings. We cherish those modders and we want to truly show our support for their passion. ...
Welcome to duty, Commander. Your assets are online and ready for deployment.
That’s right, squaddies: the ultimate leadership role has landed in Squad. From devastating artillery to UAV overwatch, the Commander is well equipped to lead your team to victory. Assuming they’re up for the challenge.
The following post is a collection of game design notes from B17 development. We have heard the feedback and requests for more transparency and explanation of changes in gameplay meta, balancing and the overall desire to have more depth information flow when it comes to Change logs and long term Gameplay plans. ...
We’re about to see who will rule all in the inaugural season of the Offworld Industries Squad Championship! We’ve pitted some of the best 36-person teams in Squad against each other in a season of intense action and now it’s finally time for our final four teams to face off against their respective foes.
Those that have been with us for a while know that veterans are near and dear to our heart, being the very backbone of Squad. Ranging from the service members on the team to the ones kicking ass every day in-game, we literally could not be where we are today without them.