The shelling hasn't stopped since we opened the Squad - Public Testing app, but thanks to you fine folks, we're going live! It's been a long road getting here (paved with new physmats, at least!) to get here and we can't thank you enough for all the support, time spent in the queue, and your dedicated feedback! With our esteemed thanks, we're proud to announce that Squad Alpha 12 is now available on Steam!
With Alpha 12 being a large patch, we wanted to remind you about the full changelog from the latest Recap. Here are a few of the highlights to whet your appetite:
TANKS! The Abrams and the T-73, armored beasts both, have taken the field!
New map: Tallil Outskirts: A war-torn desert map featuring brutal tank combat.
Now that the Halloween sugar rushes are wearing off, it's time to unwrap the Recap! With the periodic technical tests going on, many of you have had a chance to see some of what Alpha 12 is bringing to Squad (Spoiler: It's a lot.), but how do you get the whole overview? Well, we've compiled the list of changes and, without further ado, the full changelog!
Rally Points (RPs) are now set to Wave Spawns. When a Rally Point is deployed, a timer will begin to count down from 60 seconds continuously. Dead squadmates can select...
Hey gang! Wanted to make sure you didn't miss out on this insight from our beloved dr4v over on Reddit. We're frequently (and rightfully) asked what causes the length of time between updates and he touches on that a little:
yep, testing app is exactly what we are doing. Also yep, we'd love to do smaller cycles, but a lot of the features we are adding at present are just big systems, no way around that. Tanks, UI etc, and even more so if you want things to tie together, Talil and tanks together for example.
However yes there are smaller features that we could release ad-hoc, things like the ammobags, suppression perhaps. The limitation there so far has been building, testing, the annoying steam needing 30gb free to update issue, and making sure it fits in the game balance. We are planning an engine...
in case you have not noticed your public-testing branch is probably updating Squad right now. That's because we've pushed a new build for you to play some V12 with.
If all goes well, we're intending for this to be the start of the extended playtesting.
There is no fixed duration for this test, but it remains contingent upon performance data. So, to reiterate: there is no fixed time limit, but it may end for technical reasons at any point. You've been warned!
PLEASE NOTE THAT THIS IS AN EARLY TEST BUILD AND HAS A LOT OF BUGS IN IT. ALPHA 12 IS STILL UNDER DEVELOPMENT AND ANYTHING IS SUBJECT TO CHANGE. SERVERS ARE LIMITED TO TEST SERVERS SO WE CAN COLLECT TEST DATA.
Password is: data4smartpeople
(If you need a hand filling out branch passwords, check out this post from alpha 10 for...