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Jul
23
by PRTA Bot at 22:03 (315 Views / 0 Likes)
2 Comments
Hey squaddies!



We’re happy to announce an upcoming free weekend to celebrate the release of Modding 2.0! From July 25th, 10 AM PDT through July 28th, 1 PM PDT. Squad will be 50% off, so those of you that have been telling us that you missed the Steam sale have another shot at a bargain too.







[​IMG]



As part of the festivities, we’ll be highlighting these top-notch examples of what Squad modders can do. Look for them in the server browser with the rest of the licensed servers:

THE MODS​





Canadian Armed Forces MOD Defend the Dome...
Jul
23
by PRTA Bot at 19:42 (236 Views / 0 Likes)
0 Comments
Hey squaddies,



We’re rolling out a patch that has a variety of fixes for issues that cropped up in Alpha 15. There are some gameplay tweaks in there too, so be sure to read the entire patch notes below!

ALPHA 15.1 CHANGELOG​


MAPS​


  • Belaya: Updated Minimap
  • Belaya: Fixed wheat crop fixes so they aren’t red.
  • Belaya: Fixed bridge on the western part of the map having collision issues.
  • Fools Road: Fixed terrain to prevent players from hiding under the surrounding terrain
  • Mestia: Fixed railroad duplicates and spacing.
  • Skorpo: Fixed rain effects.
  • Tallil: Fixed collisions on several buildings
  • Yehorivka: Fixed bridge southwest of Lower Petrivka collision issues.
  • Yehorivka: Fixed collision on new crops and smaller foliage that was preventing leaning.
MAP LAYERS​


  • Al Basrah TC_v2: Removed 3 hexes that were unused in the...
Jul
17
by PRTA Bot at 16:32 (311 Views / 0 Likes)
0 Comments
Hey squaddies!



The time for another SquadChat is upon us! This Friday, July 19th, at 1:00 PM Pacific Time (2000 UTC) at https://twitch.tv/JoinSquad.

Our guests will be Tom “Fuzzhead” Fancsy, game designer, and Dylan Fraser, programmer. We’ll be looking at recent changes to Squad, what these two fine gentlemen do on Squad, answer your questions, and learn some stuff together!



Can’t make it? No problem! You can submit your questions in advance here, and catch the video once it’s archived on our Youtube channel.


OFFWORLD OUT.

Continue reading...
Jul
16
by PRTA Bot at 18:43 (309 Views / 0 Likes)
2 Comments
Hey squaddies!



Alpha 15 is freshly deployed and ready for action. If you haven’t auto-downloaded the update, head over to your Steam client and get started! While you’re waiting, check out the latest patch video:





Yep: they’re finally coming! The first iteration of tutorials! Here’s to all the squad leaders who braved the Summer Sale. Oh, and let’s not forget the 550RPM death machine that is the BMP-2. Read on for the full list of changes:

ALPHA 15 PATCH NOTES​


SYSTEMS​


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  • Added an Infantry Tutorial orientated at teaching new players the basic ropes of Squad.
  • Added an Interface Tutorial that teaches the Deployment interface in a first-time...
Jul
11
by PRTA Bot at 19:22 (329 Views / 0 Likes)
0 Comments
Hey squaddies!



We’re taking Alpha 15 into testing and that means we need you! The update will be rolling out to the Squad – Public Testing Client shortly. You won’t need a password, simply install the testing app. (Note: It is a full, second Squad install — be sure you have enough space!)



The test does not have a set duration at this time — we’ll be running it as long as we need to collect as much data as possible.

Below is an abridged list of changes to get you up and running. A complete Alpha 15 changelog will accompany the full release.

ALPHA 15 PRE-RELEASE CHANGELOG​


SERVERS​


As this is a pre-release test, we’ll be hosting a couple of servers ourselves. For the time being, servers will be limited to Offworld Industries hosted machines:



2 in Montreal, Canada
2 in Örebro, Sweden



Server #1 on each location is running newly optimized maps. (Yehorivka, Gorodok, Tallil, Kohat)

Server #2...
Jul
09
by PRTA Bot at 21:22 (375 Views / 0 Likes)
1 Comments
Hey squaddies!



We’ve got a quick update to bring mods back to life! We’re throwing in some fixes too.

ALPHA 14.1 CHANGELOG​


SYSTEMS​


  • Added the ability to download required modifications from Steam while joining a server.
  • Added Mod details from Steam Workshop for the server-loaded mods
USER INTERFACE​


  • Added Wrench icon for modded servers (grey for no mods, white for modded)
  • Added Mod names on the server details panel on the right side of the server browser
  • Added list of missing mods when trying to join a server
  • Added button to Exit or Download the missing mod
  • Added progress text for the download status
  • Added loading status in case it fails or is successful
  • Added button for canceling in-progress mod download



Additional UI improvements for modding will be coming with Alpha 15....
Jun
28
by PRTA Bot at 23:24 (432 Views / 0 Likes)
0 Comments
It’s here! It’s here!



The Squad Editor has been updated. This means modders can start bringing their mods back online! A client-side patch will be released at a later date to update support for players.



If you’re just getting started, be sure to join the Modding Hub Discord. It’s a great place to get your questions answered by the community and OWI alike!



Our Blueprint Developer Renn has prepared a quick introduction to some of the changes.





He’s currently producing a follow-up video to help folks with the update, fixing bugs, and redeploying with the new Editor version. Stay tuned for that as soon as it’s ready. =)

Continue reading...
Jun
25
by PRTA Bot at 21:02 (437 Views / 0 Likes)
0 Comments
Hey squaddies!



Many of you have been asking when Squad would next go on sale and we promised to shout loud and clear when it was time. IT’S TIME!






Still feeling a little flush? Our pals at Periscope Games are offering 40% off Post Scriptum featuring their latest map, Grave.

OFFWORLD OUT.​


Continue reading...
Jun
06
by PRTA Bot at 19:32 (566 Views / 2 Likes)
0 Comments
Hey squaddies,



Bet you didn’t expect to see Alpha 14 so soon! We’ve been working hard to get patches out more quickly and the results are paying off. Speaking off, let’s check out the latest bounty of changes:

ALPHA 14 CHANGELOG​


SYSTEMS​


OVERHAULED THE PLAYER RAGDOLL SYSTEM​


The ragdoll system has been updated to improve the overall look when a soldier goes into the ragdoll state, such as when incapacitated or run over by a vehicle. Soldiers getting hit by vehicles should look more realistic, and there should be less twitching of corpses in most cases. However, as this is still a work in progress, there may still be an occasional visual glitch.

UPGRADED UNREAL ENGINE VERSION TO 4.21.2​


This upgrade introduces a variety of hotfixes implemented to the version implemented in Alpha 13. A full list of engine fixes can be found...
Jun
05
by PRTA Bot at 22:13 (486 Views / 0 Likes)
4 Comments
Hey squaddies,



Starting with the test of Alpha 13, we put out a survey, and then followed it up as Alpha 13 went into broader distribution. We’ve been reviewing the data and wanted to share some of the things we’ve learned. A note before we big: due to our development schedule, there’s likely to be about (roughly) a patch delay between surveys and any changes implemented based on their results. We want to make sure we’re doing due diligence on analysis and planning. Without further ado, let’s look at some numbers!

WHO’S PARTICIPATING?​


It should come as no surprise that veteran squaddies put on a strong showing — nearly 90% of about 1200 respondents in the first survey had played over 100 hours, with about 33% having played more than 1000 hours. The second survey had over 4000 responses with about 75% of them having played more than 100 hours. With that in mind, it’s safe to say there’s a lot of experience going into the feedback and we...
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