1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Become a member of PRTA today, fill out the application form here.
  3. Hey Guest, It'd be great if you'd consider making a small contribution here. All support is greatly appreciated!
  4. Contact! - The fifth Campaign Battle! Read more here.
by PRTA Bot at 19:47
(1,095 Views / 8 Likes)
12 Comments

A remote US outpost is invaded, we need you on the front!
__________________

[​IMG]

PRTA Presents: Map Test Event - Adak | 18:00 PRT, 17th November 2018

[​IMG]

Server: PRTA - Adak Map Test Event
Time/Date: 18:00 PRT, Saturday 17th November 2018
Server Password: rusty
Map: Adak


[​IMG]

We are honored to invite you to a map test...
by PRTA Bot at 14:44
(620 Views / 1 Likes)
13 Comments

Hi Squaddies!

The shelling hasn't stopped since we opened the Squad - Public Testing app, but thanks to you fine folks, we're going live! It's been a long road getting here (paved with new physmats, at least!) to get here and we can't thank you enough for all the support, time spent in the queue, and your dedicated feedback! With our esteemed thanks, we're proud to announce that Squad Alpha 12 is now available on Steam!

With Alpha 12 being a large patch, we wanted to remind you about the full changelog from the latest Recap. Here are a few of the highlights to whet your appetite:

  • TANKS! The Abrams and the T-73, armored beasts both, have taken the field!
  • New map: Tallil Outskirts: A war-torn desert map featuring brutal tank combat.
  • New weapons! Ranging from the...
by PRTA Bot at 19:23
(313 Views / 1 Likes)
0 Comments
Hey Squaddies!



As some of you may have noticed, we've implemented an alternative testing installation in Steam for Squad, known as Squad - Public testing. There are three important things to know:



  1. This is a separate, additional installation of Squad for testing purpose. It will require a full download if you choose to join the test.
  2. Alpha 12 will be available to everyone via this method! Community servers! Slightly smaller queues! More tanks than you can shake a HAT at!
  3. It's still a playtest -- so expect bugs, crashes, and changes. Send us your feedback!



You've all been patiently awaiting Alpha 12 and we're happy to bring it to you with this new, improved testing method. Let us know what you think!

Continue reading...
by PRTA Bot at 21:33
(471 Views / 2 Likes)
5 Comments
[​IMG]

Hey soldiers!

Now that the Halloween sugar rushes are wearing off, it's time to unwrap the Recap! With the periodic technical tests going on, many of you have had a chance to see some of what Alpha 12 is bringing to Squad (Spoiler: It's a lot.), but how do you get the whole overview? Well, we've compiled the list of changes and, without further ado, the full changelog!



[​IMG]


Full Changelog​

Gameplay​

  • Rally Points (RPs) are now set to Wave Spawns. When a Rally Point is deployed, a timer will begin to count down from 60 seconds continuously. Dead squadmates can select...
by PRTA Bot at 20:53
(247 Views / 0 Likes)
0 Comments
Hey gang! Wanted to make sure you didn't miss out on this insight from our beloved dr4v over on Reddit. We're frequently (and rightfully) asked what causes the length of time between updates and he touches on that a little:



Quote

yep, testing app is exactly what we are doing. Also yep, we'd love to do smaller cycles, but a lot of the features we are adding at present are just big systems, no way around that. Tanks, UI etc, and even more so if you want things to tie together, Talil and tanks together for example.

However yes there are smaller features that we could release ad-hoc, things like the ammobags, suppression perhaps. The limitation there so far has been building, testing, the annoying steam needing 30gb free to update issue, and making sure it fits in the game balance. We are planning an engine...​
by PRTA Bot at 13:32
(391 Views / 1 Likes)
3 Comments
Hey Squaddies!



in case you have not noticed your public-testing branch is probably updating Squad right now. That's because we've pushed a new build for you to play some V12 with.



If all goes well, we're intending for this to be the start of the extended playtesting.



There is no fixed duration for this test, but it remains contingent upon performance data. So, to reiterate: there is no fixed time limit, but it may end for technical reasons at any point. You've been warned!



WARNED!



PLEASE NOTE THAT THIS IS AN EARLY TEST BUILD AND HAS A LOT OF BUGS IN IT. ALPHA 12 IS STILL UNDER DEVELOPMENT AND ANYTHING IS SUBJECT TO CHANGE. SERVERS ARE LIMITED TO TEST SERVERS SO WE CAN COLLECT TEST DATA.



Password is: data4smartpeople



(If you need a hand filling out branch passwords, check out this post from alpha 10 for...
by PRTA Bot at 18:05
(2,274 Views / 0 Likes)
38 Comments

PRTA Needs You on the Eastern Front!
__________________

[​IMG]

PRTA Presents: Community Battle: PRTA vs Russian Reality Pros | 17:00 PRT, Saturday 20th October

[​IMG]

Server: PRTA vs Russian Reality Pros
Map: Iron Ridge AAS Std
Time/Date: 17:00 PRT Saturday 20th October 2018
Server Password: TBA


We...
by PRTA Bot at 16:05
(1,032 Views / 0 Likes)
27 Comments
Hey gang! A test is on! Heads-up that:

  • It's a limited time event.
  • There will be more tests.
  • There are bugs and performance issues. Report!



NORDIC'S DECLARATION OF TESTING



Here's a Alpha 12 playtest for you all to enjoy!

Password: a12threeweeks.

Go to Library > Squad > Properties > BETAS > Enter Password and click "CHECK". Select the branch and it will download. If it does not - restart steam. Servers will go live in 15 minutes from this post. PLEASE NOTE:

WE ARE CURRENTLY NOT SURE ABOUT SERVER PERFORMANCE, IF SERVERS DO NOT HOLD UP THE PLAYTEST WILL BE CANCELLED WHICH CAN BE DONE PRETTY QUICKLY AFTER THIS ANNOUNCEMENT.

AS FOR NOW THERE IS NO FIXED END TIME OF THE PLAYTEST, WE DO NOT GUARANTEE A LONG UPTIME AT THIS TIME.

Continue reading...
by PRTA Bot at 21:32
(581 Views / 0 Likes)
12 Comments
We're looking to expand our Community team as our company grows!



Are you passionate about gaming and have experience bringing people together and connecting communities to the people who make them? Then we might be looking for you, future Community Manager. Take a look and apply if you think you have what it takes.



Job Description

Continue reading...
by PRTA Bot at 19:27
(2,037 Views / 12 Likes)
31 Comments
Almost a decade and still going strong!
__________________

[​IMG]

Happy Eighth Birthday PRTA!

PRTA in Short

The Project Reality Teamwork Alliance, also known as PRTA, was founded on 5th of October 2010. It was created to give a number of smaller clans and communities a concept to rally up behind, a platform to organize events that they would otherwise be unable to do, and to improve the general level of teamwork in Project Reality.

Throughout its history the PRTA community has organized several tournaments, countless events, hosted extremely popular public servers for Project Reality and have begun to host servers in additional games. Active forums, TeamSpeak...