Every now and then the folks back at HQ see fit to send us some shiny new gear! This holiday season, we've unwrapped a shiny new website. You may have noticed a few changes.
First and foremost, welcome to the modern web! We’ve overhauled just about everything to modern standards. Heck, we’ve even got a WYSIWYG editor in the backend now! Even better, we can feature more content without knocking the latest patch notes off the page.
Secondly, check out that calendar: it’s got a bunch of community and official events. Whether you’re looking for a SquadChat or the next round of organized play, there should be something going on in the Squad world for you. Want your event there? Let us know!
Third, we’ve got some more helpful links spread throughout the site,...
We're going to be running another playtest on a brand-spankin' new map and we need your help! The goal is to fill up a server, beat the heck out of a new map, and collect as much data as we can. Details below:
What: Testing the new map, Skorpo!
When: Sunday, December 16th @ 11:00 PST/1900 UTC
Where: Simply install the Squad - Public Testing entry in your Steam Library.
Please note that the testing app is an additional installation of Squad for
Have a problem, a bug, or some feedback? Be sure to join us in Discord or in the forums. We're looking forward to your thoughts!
We're bringing back SquadChats for one last hurrah this year. On Friday, Dec 14, at 10:00 PST/1800 UTC we'll be live at http://twitch.tv/joinsquad.Be sure to Subscribe to get notifications when we go live.
The chat will be archived on Youtube and posted here if you can't make it.
Feel free to submit questions here! We'll do our best to work them into the stream.
We've been working on getting the most heinous issues beaten in Alpha 12 and we're happy to present the patch notes for the hotfix! This update addresses a number of issues, but first and foremost would be the slow/no load issues that popped up with Alpha 12. That's not all, though: there's plenty of tweaks and fixes for everyone. Let's check 'em out:
Large number of optimisations to foliage and UI texture sizes and streaming in of textures.
Optimised audio assets and sound cue variations in order to have a much lower memory profile.
Reduced individual .PAK file sizes by breaking the large content .PAK files apart into smaller chunks, which...
Karm has sent out the word that public playtesting is commencing another round for Alpha 12.1. Be advised that the Squad - Public Testing app is already in your library and is a full Squad install for testing purposes. Careful with your bandwidth limits!
Check under the "Custom Servers" tab if you don't see a testing server available.
Large number of optimisations in foliage, UI, textures and audio which should result in less memory used
Vehicle damage has been tweaked and fixed. Some vehicles would not take damage as intended, and armor/damage values have been changed for balance.
Vehicle gearbox has been tweaked a bit. Driving uphill should be less problematic.
AT-4 damage has been increased.
Weapon handling changes: sway has been reduced, recoil has been tweaked.
We know this doesn't look like your usual Recap, but while we are finishing up the last parts of a hotfix update for Alpha 12, we thought we'd lay out what we have planned for the next stage of Squad development, similar to what we did earlier this year.
Alpha 12.1 Patch
So, first up is the performance, bug fixing and balance patch that we are working on right now,...