PRTA Presents:A Grand Campaign | 14:00 PRT, Saturday 16th June
Time/Date: 14:00 PRT Sunday 16th June 2018 Password: TBA Time frame: 5-6 hours Where to meet: ts.prta.co - HOI 4 Channel
Who will win the war?
We are thrilled to announce PRTA's first ever Hearts of Iron IV Multiplayer game! Our goal for this play through is to provide a historically accurate multiplayer game of HOI4, where player decisions can change...
Yamalia was introduced to Project Reality in v0.9 as one of the maps to feature the new Canadian forces faction. A map featuring a vast forested area it has been subject of performance issue reports throughout the years. For this update we've again done our thing with trees, reducing them to an acceptable count but more importantly we've given it a visual makeover as Yamalia will now be a snow map.
Combining existing 3D and 2D snow assets from Dovre Winter and some excellent new ones made by [R-DEV]Mr.VdHeide the map now features updated snow pine trees and a bumpier terrain inside the forests while mostly retaining the original layout. Snow textures for Russian forces, US Army and Canadian forces have been created for this map.
Original map by Deer
Map update by [R-DEV]Outlawz7
Snow textures by [R-DEV]Mr.VdHeide...
PRTA Presents:Arma3 Antistasi Introductory Event| 18:00 PRT, 12th MAY
Viva la revolución!
Some of you have already been enjoying the occasional and improvised Arma 3 coop session here on PRTA. This time it's official: Join us as we take on the full might of the AAF army to fight for liberty on the Aegean island of Altis!
The mission we're going to be playing is "Antistasi", a persistent guerilla scenario with asymmetric warfare. Players will need to be on their wits as they take on a better...
Greetings everyone! Today we are happy to provide you all with this highly anticipated update.
It took us a while but we believe this will answer many of your requests for better performance in PR:BF2. We currently have limited testing capabilities, but based on QA Feedback from everyone we have seen quite a remarkable improvement in performance with this patch! If you would like to help us with this and other testing, join the testing team!
The improvements in FPS comes from moving the logic behind some of the UI elements (BUIS, scope effects, thermals, etc) from in-game to the back-end PR service (which runs the PR Launcher and Mumble connection).
This improvement moves the HUD logic to run on a separate CPU core which improves speed and reduces stuttering while allowing the main game to have more freedom in using the primary core.
PRTA Downtime:Server Maintenance13th 14th of April 0900 UTC.
Server Host, our server infrastructure requires maintenance from time to time, we found the time period specified to be the best for us. The Project Reality Server, teamspeak and forum will be down tomorrow for a duration of time. If the downtime for some reason stretches out in time feel free to use our discord @ discord.prta.co or visit the realitymod.com forum for your daily community dose.
All events that we have planned for this weekend will go forward as planned, and as such we are all looking forward to seeing you at...