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We’re fresh into a new year and that means it’s time to take a look ahead at what that means for Squad! First and foremost, we’d like to introduce you to our new producer: Arnaud Lebesnerais. Arnaud has been with us for a little bit now and has been quietly kicking our butts back into gear, so we figured it was high time you got to know him as well.
Oh, and don’t worry, your beloved UAV/Producer Phil is on-station.
Contact! - The First Prep Battle Concluded!
Congratulations to PRF for winning the first prep battle! It came down to the very end in what looked to be a heroic last stand by GSI, however since PRF developed and maintained a hefty lead throughout the battle, they were able to survive the attrition towards the end of the game.
The Second Prep Battle! Date: 1st of February Time: 18:00 UTC Server Password: TBA in TeamSpeak at 17:45UTC Map: Wands Shan Custom AAS
Polish Assets | 800 Tickets
1 x Cow (5 minute respawn)
2 x Rosomoks (10...
We’re extremely excited to announce the beginning of our partnership with Operation Supply Drop’s Games to Grunts Program! This means that Offworld Games like Squad and Post Scriptum will be available to any member of the military community that qualifies! (You can find OSD’s requirements here...
We've had a lot of response to the whitelisting mod voting poll that was thrown out last Friday. The results are pretty clear: Out of these five mods, your clear favorite one is Squad Ops HC! We can see that there was also lots of excitement about Defend the Dome and Pischiv. Maybe they'll make it the next time! Along with the two mods already chosen by OWI for our first cycle of whitelisting, namely the map Harju and the gameplay modifications from Squad ProMod, SquadOps HC will be playtested during our first official whitelisting playtest.
As the downloads will be a little sizeable, we wanted to give everyone some advance notice. Starting at 1800 UTC on January 10, the Squad client will have access to a new build featuring the following whitelisted mods to be tested: ...
Greetings Squaddies, we hope all of you are having a wonderful holiday season, and if not, well...maybe you should get on Squad and relieve some stress!
So, with that holiday spirit in mind, we've been checking our list and checking it twice to see what in the game has been naughty or nice and boy did we find some naughty boys. Some of the highlights of this update are the removal of buddy rally except the Insurgent faction and a few adjustments to the commander.
That's not all though, we got a long laundry list of updates and fixes to sink your fangs into this holiday season, so get out there and show each other that wonderful holiday spirit! ...
As you may or may not have heard, we opened up the whitelist application to Squad modders at the start of this week.
We have received several applications already - and we're excited to share them with you!
Every whitelisting cycle, we will pick 2 mods from the whitelisting applications. These mods will then be tested in a full-scale public playtest event, yet to be announced. If the playtest goes well, these mods will become WHITELISTED, allowing servers to run them in the main Squad server browser! From the remainder of the whitelist applications, YOU can vote in one additional mod to be tested during the whitelisting playtest event! ...