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Almost a decade and still going strong! __________________
Happy Eighth Birthday PRTA!
PRTA in Short
The Project Reality Teamwork Alliance, also known as PRTA, was founded on 5th of October 2010. It was created to give a number of smaller clans and communities a concept to rally up behind, a platform to organize events that they would otherwise be unable to do, and to improve the general level of teamwork in Project Reality.
Throughout its history the PRTA community has organized several tournaments, countless events, hosted extremely popular public servers for Project Reality and have begun to host servers in additional games. Active forums, TeamSpeak and Discord servers have helped to bring a lot of...
Welcome to another Recap! Before we jump into the meat, a quick update on version 12: we're continuing through the internal playtesting phase and putting our new gameplay systems, UI, and engine-level changes through their paces.
While we're still encountering a number of game-breaking bugs at the moment, our priority is to work through them, do further optimizations, and open up playtesting to our community playtesting group as soon as that becomes possible. Be sure to check out a list of some of the changes coming to Alpha 12 toward the bottom of the recap.
A little bit of Merlin in my life, a little bit of Drav by my side, a little bit of QA's all I need... and other Mambo #5 references. But the important thing is, I wanted to make sure you folks saw Merlin's quick update on the topic of exiting early access over on Reddit:
Text of which is:
As I mentioned in my previous dev stream, I can't promise we'll exit Early Access by the end of 2018 at this point, but we are in fact getting a lot closer now. There is a lot of important development going on now for hitting our last few goals for launch that remain unfinished, chief among them helos and 100 player servers.
That said, I can 1000% re-assure you that development isn't ending 2018 or any time soon for that matter, regardless of Early Access status. We are planning to continue development on Squad well after it exits early access and ideally for years to come. After launch development may not be at the 100% full force it was before launch (as we'll start...