One of the featured changes in the upcoming v1.5.5 update is a complete overhaul of the vehicle damage system. In the past, this was very unforgiving for armor crews as it often left your vehicle unable to move after a single hit. This is due to how the current system decides the chance of disabling and what gets disabled. Right now it checks whether to disable parts of the vehicle at two values vehicle health point (HP) values: 50% and 25%.
For example the chances for disabling an APC are:
When dropping below 50%:
80% chance to disable tracks/wheels
When dropping below 25%:
90% chance to disable tracks/wheels
50% chance to disable gun
With that, the focus was on disabling the tracks/wheel often leaving the vehicle unable to retreat. That usually was a death sentence for the crew and vehicle. These numbers were not randomly chosen, but put into...
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PRTA Presents:Summer Wargames | Sign-up Now!
Who will win the war?
We are thrilled to kick off PRTA's Wargame: Red Dragon Tournament with the start of the sign-up phase, get your members and decks ready!
The matches will be 3v3 and in knockout stages from the get go. The knockouts matchups will be randomized. Stages will be alternating, for example if PRTA vs BASED was BLUFOR vs REDFOR and PRTA lost then BASED would be BLUFOR next stage. If both teams happen to be the same faction in the next stage then it's going to be randomized.
We hope your summer has been great so far! Despite holiday season, plans have been brewing behind the scenes. Now we want to come forward with what's in store for the next two years in terms of our game servers and server hosting.
We are going to give Squad a new go. This time with far better planning, procedures and resources - as well as schedule.
Besides Squad, we are planning to go into Post Scriptum in 2019, you will hear more about that in future updates.
Hi guys, first of all, thank you so much for your patience over the years. It's been a long time since the beta and we know you're anxiously waiting for updates or better yet, a release date. Unfortunately, the release isn't ready just yet, but we wanted to give you some information about what we're working on. Do note that everything you see here is a work in progress and can change before we release.
With no more delay, here's a peek of what we're preparing for the inclusion of WW2 into PR v1.6.
Originally created by the Battlegroup42 mod (BF1942 mod team) and brought to the BF2 engine by Anthony and his team. We plan to implement it into PR...