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We are pleased to announce that a new map will be featured in the next content patch for Project Reality.
Masirah, based on the real life location of the same name, is a map by Rabbit that has been sitting on the bench for a while. Thanks to some free time during lockdown we've been able to bring the map up for inclusion.
In today's highlight we would like to introduce some of the bigger additions and changes coming with the upcoming release v184.108.40.206 for Project Reality: Battlefield 2. This comes with one new map, two new deployable assets, quality of life improvements for Backup Ironsight, the ability to check how much ammo is left in a crate as well as the usual bugfixes. Enjoy the upcoming update! We plan to release it in the upcoming days, but unforeseen issues could push it further.
Your Producer Arnaud here, along with designer Tom ‘Fuzzhead’ Fancsy. It’s been a while since the last producer letter and with Beta 19 recently out, it is the perfect time to huddle up for a sitrep about all the developments happening with Squad under the hood, as well a taste for our future plans.
First - we want to thank you for your reception to our Black Lives Matter post. The positive messages we received from players exemplified the type of welcoming, inclusive and supportive community we want to continue to expand within the game.
Today we have begun rolling out a server-side update to address the increased desync/rubber-banding issues with helicopters that you may have experienced since the introduction of Beta 19.
Since we were made aware of these issues we’ve been working with Epic and their Unreal team to get a fix from the UE 4.24 version and pull it into our 4.23 environment to help combat these issues. Thanks a bunch!
As this is a server-side update, you also won’t be required to download any additional files as the fix is applied on the server you connect to. You will still see your client version as B19.5.0 but the servers will be running B19.5.1. ...
I popped into the Discord server last week to give you a brief little introduction and explain how I would be covering in the meantime as Community Manager while Gatzby took some personal time. We’re sad to announce that Gatzby has left OWI. Although I personally only knew him for a couple of months, I can see the positive impact he has had with the Squad players and this community over the years that he was a part of the team at OWI. He will be greatly missed.
I have some pretty big shoes to fill, so please bear with me as I learn these particular ropes. I can tell the Squad community is very passionate, and I’m excited to now be part of it! I intend to be here for everyone in the same capacity that Gatzby was. I could tell from our interactions that he always had the players first in his mind and this is not only a mentality I subscribe to, but it’s also an important aspect of our company culture as well. ......
Our team has refrained from posting content since last week, out of respect to the events unfolding in our world right now. We have strongly felt that it was (and remains) inappropriate to self-promote during such a time of crisis.
We recognize the complexities of brands stepping forward and inserting themselves into important conversations, and while we weighed this heavily - we also feel that staying silent on this topic could inadvertently suggest complicity. So it’s time for us to make it very clear:
Black Lives Matter. We stand in solidarity with everyone fighting against injustice and police brutality. We stand in solidarity with the Black community. As many important figures have stated, we recognize that it is not enough to simply be against racism - we must be actively anti-racist. ...
Hotfix 220.127.116.11 is here. From here on out we’ll be utilizing a new naming convention for builds to make them a little clearer, with this full build number being B18.104.22.168.30493 and the last build renamed to B22.214.171.124.
As part of this hotfix we’ve made these changes:
The first pass of fixes for AMD users, these are still work in progress as we continue working on further fixes.
Optimizations to the Artillery and Mortar impacts
VFX optimizations to the heli rotor wash
Fixed a performance issue caused by the healing/bleeding icons
Fixed Whitelisted modded servers not appearing in the server browser ...