Fresh from the hands of the video team, we've got a brand new cut of the What is Squad? video just in time for PAX East! We've come a long way since 2015 and it was high time to show off some of the advancements that have come to the battlefield in that time. Without further adieu:
So, what do you think? Let us know in the comments!
We’re seeking a few volunteers to help us form what we’re (tentatively) calling the Tournament Committee. The purpose of the committee? We’re looking for community feedback and insight to launch our own tournament! Squad is a unique beast, so we want to consult with some unique experts: you.
What makes someone qualified? We are looking for people with an upstanding record in the Squad Community that have ideas on the best way to execute a Squad tournament hosted by Offworld Industries. This hypothetical Best Squaddie Ever should be experienced with organized play, confident in their communication abilities, and willing to cooperate with others to find the best outcome.
Be sure to drop by and check out what’s going on in the world of Squad and Post Scriptum; we think you’ll like what you see. There might even be some other fun stuff in the booth with us, not counting our developers and community volunteers, of course!
You’ll find us in the bottom left corner of the Expo Hall Map, Booth 10126.
Just 'cause February is the shortest month doesn't make it any less busy! We've been hard at work bringing the Unreal Engine 4.21 update to Squad, smashing all the bugs, and polishing up some brand new goodies for you. But wait, there's more! Dig into the preview of Alpha 13 for some explosive action!
Just in case you missed it, back on February 5th, we had Merlin join us on the r/JoinSquad subreddit to answer, well, anything! You can access the thread directly here, or search for your favorite topics by joining our community Discord server and looking into the #ama-answers channel. With some help from the rest of the team, we covered topics ranging from 2019 plans, granular...
First of all, a late welcome to 2019! It will hopefully be another good year for PR:BF2.
Last year saw the release of v1.5 with the Polish forces and also this year we plan a big release! We are still hard at work at v1.6 and it's highly anticipated inclusion of the WW2 factions and maps. We know it's been a long development cycle and while it will take a bit longer still, we wanted to give you all a peak at what's in store for the next release. Not only with work done on the WW2 factions and maps, but also other content additions to PR in general.
Without further delay, here's an updated look of what we've recently finished or are still working on for the release of PR:BF2 v1.6 with WW2 implemented. However, this is by no means all that we have been working on, and only a small sample of what's in store for v1.6! Do note that all of this is still a...
Hey Guys! As part of my grand "Type 21 Frigate" project for PR:Falklands, I needed to make the correct version of the Lynx (the HAS.2) to operate from its flight deck, based off of PR's existing Lynx AH.7 model. This, inevitably, lead to a total update and optimization of the original Lynx AH.7 and in turn the creation of the modern Lynx AH.9A variant of the Lynx.
As many of you noticed, for the last few days the website has been offline. This was done as a set of very necessary updates had to be applied. While these were planned a long time ago, we decided to do them now with a higher urgency as right before we took the website offline, we noticed that our forum database had been tampered with. However, at this time we do not believe any data was compromised. No passwords or personal data were acquired.
However, as a precaution and to start the upgraded forum with a fresh start in terms of security for all users, we have reset the passwords for everyone. Meaning you will have to use the password reset system to properly regain access to your account. As always, we recommend to never use the same password on two services and suggest to use a...