If you think someone deserves attention for their great work, shoot them a kudos here:
If they have done something really unique, consider recommending them for a medal here: Medal Nomination Form
Hey Guest, would be great if you'd chip in here. All support is greatly appreciated!
Become a member of PRTA today, fill out the application form here.
We hope you had a great Winter! Despite the cold season, plans have been brewing behind the scenes. Now we want to come forward with what's in store for the PRTA in 2020 in terms of our game servers and server hosting and also some other topical stuff.
We are going to give Unit based servers a go. This means any game that fits PRTA's general culture, where cooperation and communication is very important.
Any unit that is part of PRTA may order 1 public or private server that they can seed, admin manage or maintain...
This announcement works as an anchor and coordination point to contact all admins, seeders, members of PRTA, various guest units, clans outside PRTA and create a list of people that definitely will help us seed. Then ensure this is repeated each day by the senior admin team or admin team.
All units, players and staff will commence seeding on the 1st of March. And will continue to seed daily.
We all want to keep playing Project Reality with fair rules, admins and good gameplay. The only difference between a populated server and an empty one in PR is just the will to seed it, there is no choice in ping, OS, admins or community anymore.
Today we are releasing the third big update for v1.6. This update brings further gameplay changes as well as new vehicles and two new maps. The biggest gameplay change are increase transport capabilities in lots of vehicles. With this update we are no longer bound to the 8 player per vehicle limit and put a lot more seats into vehicles.
Read more about the highlights of this patch here...
Today we are releasing the second update for v1.6. With it we bring you further gameplay improvements as well as some new assets for the Russian faction. This includes the 2B14-1 Podnos mortar and 9K135 Kornet ATGM deployables. Along with those new weapons we also introduce a brand new map to the BETA program by community mapper Rabbit called Masirah. A beautiful 4x4km map featuring a large peninsula, you can read the highlight on it here...
We are pleased to announce that a new map will be featured in the next content patch for Project Reality.
Masirah, based on the real life location of the same name, is a map by Rabbit that has been sitting on the bench for a while. Thanks to some free time during lockdown we've been able to bring the map up for inclusion.
In today's highlight we would like to introduce some of the bigger additions and changes coming with the upcoming release v184.108.40.206 for Project Reality: Battlefield 2. This comes with one new map, two new deployable assets, quality of life improvements for Backup Ironsight, the ability to check how much ammo is left in a crate as well as the usual bugfixes. Enjoy the upcoming update! We plan to release it in the upcoming days, but unforeseen issues could push it further.
Your Producer Arnaud here, along with designer Tom ‘Fuzzhead’ Fancsy. It’s been a while since the last producer letter and with Beta 19 recently out, it is the perfect time to huddle up for a sitrep about all the developments happening with Squad under the hood, as well a taste for our future plans.
First - we want to thank you for your reception to our Black Lives Matter post. The positive messages we received from players exemplified the type of welcoming, inclusive and supportive community we want to continue to expand within the game.