Bet you didn’t expect to see Alpha 14 so soon! We’ve been working hard to get patches out more quickly and the results are paying off. Speaking off, let’s check out the latest bounty of changes:
ALPHA 14 CHANGELOG
OVERHAULED THE PLAYER RAGDOLL SYSTEM
The ragdoll system has been updated to improve the overall look when a soldier goes into the ragdoll state, such as when incapacitated or run over by a vehicle. Soldiers getting hit by vehicles should look more realistic, and there should be less twitching of corpses in most cases. However, as this is still a work in progress, there may still be an occasional visual glitch.
UPGRADED UNREAL ENGINE VERSION TO 4.21.2
This upgrade introduces a variety of hotfixes implemented to the version implemented in...
Starting with the test of Alpha 13, we put out a survey, and then followed it up as Alpha 13 went into broader distribution. We’ve been reviewing the data and wanted to share some of the things we’ve learned. A note before we big: due to our development schedule, there’s likely to be about (roughly) a patch delay between surveys and any changes implemented based on their results. We want to make sure we’re doing due diligence on analysis and planning. Without further ado, let’s look at some numbers!
It should come as no surprise that veteran squaddies put on a strong showing — nearly 90% of about 1200 respondents in the first survey had played over 100 hours, with about 33% having played more than 1000 hours. The second survey had over 4000 responses with about 75% of them having played more than 100 hours. With that in mind, it’s safe to say there’s a lot...
Contact! - the End of the Campaign!
Congratulations to RIF for winning the sixth and last battle!
After losing bunkers, holding the line was the only option, attrition did the rest for RIF which took the win:
We are awarding 6 points to BGB and 10 points to RIF, bringing the total number of campaign points to:
RIF: 55 BGB: 41
Here is the admins' perspective of the battle
Both teams deployed to their 2nd and first flags, although both expecting a rush had 2 squads on their 2nd flag. It's easy to see where the fight would stand...
As many of you noticed, we’ve been polling for feedback via the in-game announcements recently and we wanted to give you a quick update on how that’s going.
As of today, we’ve collected a few thousand responses and have disabled new entries — stay tuned for the next one if you missed your chance!
Our next steps are to review that data, analyze it, report back, and assimilate it into Squad where possible.
This process is still pretty new, so we appreciate your patience as we give it its shakedown run, and we REALLY appreciate your participation in the survey. Thank you all so much for helping shape the future of Squad!
Our guest will be Phil Merricks, a producer on Squad. Part man, part UAV, Phil is a driving force behind Squad and where we’re going! He’ll also take your questions, so bring your curiosity. If you can’t make it, don’t worry — simply comment and we’ll try our best to work your questions into the live stream.
Just a quick update to let you know your choice of Steam avatars just got a little better. Not only have we updated some of the old favorites, but we've also added some new ones so you can rep your Combat Engineer love.
You can find them by visiting your Steam Profile, clicking Edit Avatar, and select "Choose from Official Game Avatars." A trove of avatars is nearly yours!
We find they work pretty well for Discord profile images too, though you may just want to download the...