Go to Library > Squad > Properties > BETAS > Enter Password and click "CHECK". Select the branch and it will download. If it does not - restart steam. Servers will go live in 15 minutes from this post. PLEASE NOTE:
WE ARE CURRENTLY NOT SURE ABOUT SERVER PERFORMANCE, IF SERVERS DO NOT HOLD UP THE PLAYTEST WILL BE CANCELLED WHICH CAN BE DONE PRETTY QUICKLY AFTER THIS ANNOUNCEMENT.
AS FOR NOW THERE IS NO FIXED END TIME OF THE PLAYTEST, WE DO NOT GUARANTEE A LONG UPTIME AT THIS TIME.
We're looking to expand our Community team as our company grows!
Are you passionate about gaming and have experience bringing people together and connecting communities to the people who make them? Then we might be looking for you, future Community Manager. Take a look and apply if you think you have what it takes.
Almost a decade and still going strong! __________________
Happy Eighth Birthday PRTA!
PRTA in Short
The Project Reality Teamwork Alliance, also known as PRTA, was founded on 5th of October 2010. It was created to give a number of smaller clans and communities a concept to rally up behind, a platform to organize events that they would otherwise be unable to do, and to improve the general level of teamwork in Project Reality.
Throughout its history the PRTA community has organized several tournaments, countless events, hosted extremely popular public servers for Project Reality and have begun to host servers in additional games. Active forums, TeamSpeak and Discord servers have helped to bring a lot of...
Welcome to another Recap! Before we jump into the meat, a quick update on version 12: we're continuing through the internal playtesting phase and putting our new gameplay systems, UI, and engine-level changes through their paces.
While we're still encountering a number of game-breaking bugs at the moment, our priority is to work through them, do further optimizations, and open up playtesting to our community playtesting group as soon as that becomes possible. Be sure to check out a list of some of the changes coming to Alpha 12 toward the bottom of the recap.
A little bit of Merlin in my life, a little bit of Drav by my side, a little bit of QA's all I need... and other Mambo #5 references. But the important thing is, I wanted to make sure you folks saw Merlin's quick update on the topic of exiting early access over on Reddit:
Text of which is:
As I mentioned in my previous dev stream, I can't promise we'll exit Early Access by the end of 2018 at this point, but we are in fact getting a lot closer now. There is a lot of important development going on now for hitting our last few goals for launch that remain unfinished, chief among them helos and 100 player servers.
That said, I can 1000% re-assure you that development isn't ending 2018 or any time soon for that matter, regardless of Early Access status. We are planning to continue development on Squad well after it exits early access and ideally for years to come. After launch development may not be at the 100% full force it was before launch (as we'll start...