We're bringing back SquadChats for one last hurrah this year. On Friday, Dec 14, at 10:00 PST/1800 UTC we'll be live at http://twitch.tv/joinsquad.Be sure to Subscribe to get notifications when we go live.
The chat will be archived on Youtube and posted here if you can't make it.
Feel free to submit questions here! We'll do our best to work them into the stream.
We've been working on getting the most heinous issues beaten in Alpha 12 and we're happy to present the patch notes for the hotfix! This update addresses a number of issues, but first and foremost would be the slow/no load issues that popped up with Alpha 12. That's not all, though: there's plenty of tweaks and fixes for everyone. Let's check 'em out:
Large number of optimisations to foliage and UI texture sizes and streaming in of textures.
Optimised audio assets and sound cue variations in order to have a much lower memory profile.
Reduced individual .PAK file sizes by breaking the large content .PAK files apart into smaller chunks, which speeds up loading into the game as well as installing...
Karm has sent out the word that public playtesting is commencing another round for Alpha 12.1. Be advised that the Squad - Public Testing app is already in your library and is a full Squad install for testing purposes. Careful with your bandwidth limits!
Check under the "Custom Servers" tab if you don't see a testing server available.
Large number of optimisations in foliage, UI, textures and audio which should result in less memory used
Vehicle damage has been tweaked and fixed. Some vehicles would not take damage as intended, and armor/damage values have been changed for balance.
Vehicle gearbox has been tweaked a bit. Driving uphill should be less problematic.
AT-4 damage has been increased.
Weapon handling changes: sway has been reduced, recoil has been tweaked.
Several layer balance tweaks
WHAT WE NEED FROM YOU:
Feedback on memory-related issues (loading times, hitches, server loading...
We know this doesn't look like your usual Recap, but while we are finishing up the last parts of a hotfix update for Alpha 12, we thought we'd lay out what we have planned for the next stage of Squad development, similar to what we did earlier this year.
Alpha 12.1 Patch
So, first up is the performance, bug fixing and balance patch that we are working on right now, which should be with you all shortly. We have looked...
The shelling hasn't stopped since we opened the Squad - Public Testing app, but thanks to you fine folks, we're going live! It's been a long road getting here (paved with new physmats, at least!) to get here and we can't thank you enough for all the support, time spent in the queue, and your dedicated feedback! With our esteemed thanks, we're proud to announce that Squad Alpha 12 is now available on Steam!
With Alpha 12 being a large patch, we wanted to remind you about the full changelog from the latest Recap. Here are a few of the highlights to whet your appetite:
TANKS! The Abrams and the T-73, armored beasts both, have taken the field!
New map: Tallil Outskirts: A war-torn desert map featuring brutal tank combat.
New weapons! Ranging from the fan-favorite FAL to the RPG-29, Alpha 12 packs some big...