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Announcement PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Discussion in 'News' started by PRTA Bot, Oct 2, 2017.

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    PRTA Bot PRTA Bot Robot Factory

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    One-Life Event - Op. Serval
    __________________


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    PRTA Presents: One-Life Event - Op. Serval | 18:00 PRT, 8th OCTOBER 2017

    [​IMG]

    Server: PRTA | EU - OneLife Event
    Server Password: onelife
    Map: Sahel AAS Alt
    Time/Date: 18:00 PRT, 8th OCTOBER 2017

    The situation

    An infantry platoon from 21e Régiment d’Infanterie de Marine with some light armor support is tasked with seizing a jungle airport with the surrounding facilities and villages. The whole area is believed to harbour a weapon trafficking operation, however due to to relative seclusion, the area has not seen much fighting and is sparsely defended.

    A recon squad was deployed in the late night to scout forward positions, which have been seized without much trouble, but one member of the African resistance has managed to flee. French forces move in in the morning and resistance is expected beyond the seized forward positions.

    Goal of the French forces is to sweep the area, dealing with the resistance and stopping the operation. As an optional side mission, there is ammo caches scattered around the map than can be destroyed to hinder the rebels supply. Rebels have to protect the operation and their warlord.


    One life?

    Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!

    One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.


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    Rules

    Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.

    Although the event does not feature sign-ups of any kind, chain of command is to be respected at all times. If there is a CO present, squad leaders must act out his orders unless specified otherwise - Same goes for squad members. Any insubordination is a kickable offense.

    There are no other rules (except standard PRTA Server Rules), so the outcome is completely in the hands of the team.

    Additional tweaks
    • Automatic temporary ban of dead players. There will be no way to respawn after you die as you will be temporarily banned from the server which lasts for the duration of the round.
    • Vehicles have no respawn. Vehicles now spawn only once and do not respawn! There is also no delay on spawning avaliable vehicles so everything is avaliable right away in the main base. In the case of a amphibious assault the non-amphibious vehicles spawn on the mainland when the designated CP is captured. In some more scenario heavy situations, vehicles may spawn if a certain flag is captured.
    • Kit request on crates is disabled. To avoid situational exploits, change of kits will require a trip to the nearest vehicle depot, or a fixed crate found in the main bases.
    • Commander slot is disabled. If you wish to lead the whole team as a commander, your squad must be named CO an you have to use an Officer kit at all times, however the squad specialization is free. (CO APC, CO ARMOR, CO CAS etc.)
    • Round timer is set differently per event. If neither team is victorious by the end time, tickets will be the judge, resulting in a "Minor Victory" for the winning side, as opposed to "Complete Victory", if all the flags had been captured or all objectives destroyed.
    • Start timer is increased to 5 minutes. This gives more time for the teams to prepare their strategy and roles. Squads can be created at 4 minutes.
    • Both teams hold in main bases for 10 minutes. This creates time for players to claim the vehicles and get organised, while the CO is presented with the squad layouts and capabilities. In the case of attack/defend events, only the attacking team has to wait in main for 20 minutes.
    • Wounded time is back to default of 5 minutes. Due to client-bound restrictions, the time to revive fallen/critically wounded soldiers stays 5 minutes.
    • Revive time is increased to 10 minutes. After a soldier is revived, he will be killed instantly if shot to death again. After 10 minutes, he will regain the option of critically wounded. This encourages medevac actions back to main.
    • Tickets reduced to 200 per side. Tickets are now an additional end-game factor as they represent overall army morale. Deaths of soldiers, loss of vehicles and loss of ground will have a negative impact on the side you are playing on and in the case of losing tickets/breaking morale, the army forfeits the battle and surrenders.
    • Scoring is disabled.
    • Rally points are disabled. To prevent any transport exploit and to increase realism.
    • Only 2 FOBs per team. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range.
    • Max static deployables is 50 per team. This includes foxholes, razorwires, sandbags etc. A team has 50 in total at disposal, they all can be used on one FOB or split in any manner if 2 FOBs are built.
    • 2 TOWs, 2 AAs, 8 HMGs. As with deployables, that is the total available number per team and they can be used in any combination between built FOBs, except mortars, which have to be bound to one.
    • Mortars limited per map size and/or event situation.
    • Max 3 hideouts. Due to guerilla nature of insurgent/rebel factions, they have more freedom.
    • Only 2 caches to destroy. As the approach to each cache in 1L mode will be much slower and cautious, the number has been lowered.
    • Intel gathering is different. Blufor needs 100 intel points to get info about the second cache, and it will take 20 minutes to reveal one. If you capture an insurgent with the restrainers, you will get 100 IP, however you can get 10 IP by killing insurgents in a range of 100m. Shooting and killing a civilian will deduct 50 IP, destroying a civilian car will deduct 25 IP. Blufor also doesn't get a ticket boos when destroying a cache.
    • You can only wound 1 civilian. Respecting ROE is a must. When you down the second civilian, you die - therefore the server will automatically remove you.
    • Civilians are much more important now. It only takes 10 seconds after dropping and INS/HAMAS kit to become a civilian, and 10 seconds after getting in a civilian vehicle for the vehicle to become a civilian vehicle. However being in close proximity to armed fighters for any amount of time will reset the timer and you can be shot for helping the insurgency.

    [​IMG]

    Authors notes

    A very infantry focused assymetrical balance on this one. French only get 1x Trans truck, 2x Logistics truck, 1x VAB. ARF gets everything except the T62, Ural ZPU and the Semi truck. Very mobile force against a conventional force with scopes. Mortars disabled for both teams.

    Feedback after the event would be much appreciated and can be posted here: One-Life Feedback Thread



    <Blank line (for Portal page and rmod.com to suit better)>

    'Hook' Line/header
    __________________


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    PRTA Presents: Primary Header [| January 1st 1900 24:00 PRT]

    "Lede" if relevant: Ingress Lorem ipsum dolor sit amet, sed option malorum oportere id, ut omittam euripidis signiferumque per. Et per graeci sensibus, vix ut elit quas. Ne placerat conclusionemque cum, eam appareat reformidans no. Nonumes petentium inciderint ei ius, sit munere vidisse interesset eu. Unum petentium contentiones ne sit. Cetero nominavi id mea, eos delectus signiferumque te.

    Header

    Lorem ipsum dolor sit amet, sed option malorum oportere id, ut omittam euripidis signiferumque per. Et per graeci sensibus, vix ut elit quas. Ne placerat conclusionemque cum, eam appareat reformidans no. Nonumes petentium inciderint ei ius, sit munere vidisse interesset eu. Unum petentium contentiones ne sit. Cetero nominavi id mea, eos delectus signiferumque te.

    Oratio quidam ad vis. In iuvaret vivendo sapientem mel, docendi deleniti iudicabit ad usu. Te nec meis adipisci, mel te dolore aperiam temporibus, cibo meliore urbanitas eum id. His an noster facilisi mnesarchum, ei melius legendos appellantur ius. Cum brute labitur assueverit at, quo et malorum molestie legendos, alii mundi soleat vis te.

    Id modus eirmod epicuri vel. Quod ceteros duo in. Cu vel blandit recusabo. Eu mel elit gubergren, sanctus sententiae has id. Ad possim imperdiet definiebas nec.


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    Another header

    Ex nec offendit euripidis tincidunt, ex iudico persius qualisque vel. Vix causae interesset in. Ut elitr inermis dissentiet nec. Dolor nusquam scripserit mea at, vel cu probo dolorum urbanitas, cu modus delenit legimus qui.

    In quod essent euripidis eam, nonumy essent splendide mei ad. Cu nam harum delicata referrentur. Vel at porro theophrastus, cum dico placerat eu. Ne everti deterruisset nec, adipisci perpetua periculis ex eos. Nostrud salutatus democritum in sea, qui eu quas utamur, mel et clita nostrum. Ut est omnesque iudicabit, aliquam neglegentur in pri. Mutat eirmod vituperatoribus et vim, odio legimus perpetua usu ex.

    And another header


    Oratio quidam ad vis. In iuvaret vivendo sapientem mel, docendi deleniti iudicabit ad usu. Te nec meis adipisci, mel te dolore aperiam temporibus, cibo meliore urbanitas eum id. His an noster facilisi mnesarchum, ei melius legendos appellantur ius. Cum brute labitur assueverit at, quo et malorum molestie legendos, alii mundi soleat vis te.

    [​IMG]

    Ex nec offendit euripidis tincidunt, ex iudico persius qualisque vel. Vix causae interesset in. Ut elitr inermis dissentiet nec. Dolor nusquam scripserit mea at, vel cu probo dolorum urbanitas, cu modus delenit legimus qui.

    Id modus eirmod epicuri vel. Quod ceteros duo in. Cu vel blandit recusabo. Eu mel elit gubergren, sanctus sententiae has id. Ad possim imperdiet definiebas nec.



    A commendation when suitable,

    - Signing when relevant



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    Last edited by a moderator: Oct 30, 2017
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    Media Team Member Foxtrot

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    Can't be there again unfortunately!


    Verzonden vanaf mijn iPhone met Tapatalk
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    Arnoldio Arnoldio Noot noot!

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    .mightbe there, not sure
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    Danielj15 Danielj15 Daniel

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    Enough sleepsly night for me but all in the name of OneLife
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    9ª Compañía de Infantería

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    buuks and Jumbo like this.
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    Temur Temur Lean Mean Admin Machine

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    I will be commanding BLUFOR. Message me if you would like your clan/unit to be on my side.
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    Temur Temur Lean Mean Admin Machine

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    ArkUTD Want to head a recon/spec-ops squad for me?
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    thats the idea
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    I'll try to make it tomorrow!
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    Member PRTA

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    will join, with 30min late, so god of random will choose my team (being rape by scope, or being rape by technical/rpg)
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    WeedT0aster WeedT0aster For god & country, Geronimo

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    1. Member Reminder that the Op. Serval One-Life event is TONIGHT at 18:00 PRT!!!!!!!!

    Server: PRTA | EU - OneLife Event
    Server Password: onelife
    Map: Sahel AAS Alt

    let's roll PRTA!!!
    Last edited: Oct 8, 2017
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    Has the position of warlord been taken yet? I volunteer if avialable :smile:
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    Arnoldio Arnoldio Noot noot!

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    Taken already.
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    AAR:

    So, Recon you say, right, lets go. spain (medic) teunvd (sniper) Lugi (Grenider&AR) @lupus1979 (Bracher) and another guy (AR&grenider)

    Game started, pushed my squad across the 13 line, all the way from main to the control tower. we scouted there, not seeing anything, then pushing to M13 ready to push north when, out of the diches on the other side of the dry area, a whole squad pops out to play, we engage, knocking down 3 guys, pushing them back, and we fall back ourselves to control tower, which we help squad 4 take the tower as a few ARF where in there.

    After waiting around, Taking pot shots at some ARF at long range, we push back to the same area, and this time, push across. We pushed up the M line, getting shot at by ARF till we move out of view, pushing into the container, setting up, watching inf move from the forest north of ATC, towards Airport hangers.

    We move up, taking the construction building there, taking pot shots towards airport, killing off around 10 by that time, the our AR, Some american, had to leave for work, so we switched, sending him in, he killed 4 before they got him, a good sport.

    By this time, we hadn't taken a single down'd guy. We moved to the north of airport to a barn, it was a tad to far away, but we ended up moving to the barn close to airport, killing 7 inf there, including Pink Panther . after that, we where low on ammo, we decided to head back to crossroad's as the ARF had taken coalpit.

    We resupplied, and headed up to city, where we watched coalpit, while we listened to our team cleaning up to our south, we moved into coal pit. i was the only guy to die, but killed the last 4 inf the ARF had.

    Overall, my favorite 1life, and both teams were close till the end.

    I recommend one of the Dover maps or Iron Ridge 1life next
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    Pink Panther Pink Panther lord of bliss

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    French Spec ops kill Africans for sport
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    Temur Temur Lean Mean Admin Machine

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    Pink Panther That was literally their brief... kill Africans

    Arnoldio Great one-life, I echo Ark's sentiments. Good choice of map, really brought the best out of Sahel.

    FR plan was to have 1 squad defending each flag, and 4 squads on the offensive.

    At Coalpit, defending squad secured high ground, built a super FOB from which they engaged the City, and successfully repelled a number of attacks. [VGN] guys pushed north and tried to flank the City but couldn't penetrate it.

    Squad defending Crossroad had it quite easy. I eventually got them to move SE and build a super fob watching the airport. This was not easy, but they executed it after putting a massive smokescreen down and with the help of some of the other offensive squads. The super fob they build was crucial in the airport assault.

    Ark's squad flanked far to the SE, with the intention of going behind enemy lines.

    Two other squads went on the offensive towards the airport. One took over the control tower and utilised long-range scopes to pick out ARF in the main buildings. The other flanked north of Crossroad, taking over the hill settlement to the west of the construction site. With them in position, Ark's squad in the ARF's rear and the Control Tower squad having pushed up to the terminal buildings, the assault started.

    In the meantime, squad defending Coalpit had pushed east in force to attack City, in conjunction with the original attacking squad. The squad defending Crossroad also started pushing north.

    This meant the only people defending both our flags were players in my squad - 3 on one, 3 on the other. Very thin, very risky.

    The city assault failed and ARF attacked Coalpit. I died defending it.

    Great round, lots of strategy, some excellent squad leading.


    Dovre would be interesting. I think Ulyanovsk or Vadso would suit it too.
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    Temur reorders and stuff?
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    Temur Temur Lean Mean Admin Machine

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    Reorders?
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