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Announcement PRTA One-Life Event - Foreign Affair - 18:00 PRT, 22th October 2017

Discussion in 'News' started by PRTA Bot, Oct 15, 2017.

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    PRTA Bot PRTA Bot Robot Factory

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    One-Life Event - Foreign Affair
    __________________


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    PRTA Presents: One-Life Event - Foreign Affair | 18:00 PRT, 22th OCTOBER 2017

    [​IMG]

    Server: PRTA | EU - OneLife Event
    Server Password: onelife
    Map: Dovre Winter AAS Std
    Time/Date: 18:00 PRT, 22th OCTOBER 2017

    The situation

    As NATO-Russian relations continue to deteriorate, a Russian invasion force has swept over Scandinavia in a rapid and unexpected strategic move. They are securing the railroad connections in order to facilitate the arrival of the bulk of the Russian army - in preparation for a final advance onto Oslo. The Norwegian army has collapsed and Dutch forces have retreated, leaving NATO with only one more roll of the dice.

    They have sent in a German relief force to 'hold the line' and keep the Russians in the mountains. The two sides have begun to skirmish in the valley surrounding the village of Dovre, a strategic railway and river base.

    The attacking Russian airborne and marine forces are well equipped for fighting in the Winter. A light armour unit accompanies them as they look to go on the offensive and take control of the valley. The German army, on the other hand, is without armoured support - a smaller convoy of lighter vehicles is all they have, the infantry being transported to he staging area via helicopter.

    Heavy engagement is now inevitable, with both armies heavily focused on achieving their goals. The rest of the world watches in anticipation.


    One life?

    Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!

    One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.


    [​IMG]

    Rules

    Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.

    Although the event does not feature sign-ups of any kind, chain of command is to be respected at all times. If there is a CO present, squad leaders must act out his orders unless specified otherwise - Same goes for squad members. Any insubordination is a kickable offense.

    There are no other rules (except standard PRTA Server Rules), so the outcome is completely in the hands of the team.

    Additional tweaks
    • Automatic temporary ban of dead players. There will be no way to respawn after you die as you will be temporarily banned from the server which lasts for the duration of the round.
    • Improved weapon damage system. Events use a custom damage system that elevates the lethality of the rounds and is based on the incapacitating features of wounds. Headshots are instakill. Shooting from cover and long ranges is extremely important for higher chances of survival.
    • Vehicles have no respawn. Vehicles now spawn only once and do not respawn! There is also no delay on spawning avaliable vehicles so everything is avaliable right away in the main base. In the case of a amphibious assault the non-amphibious vehicles spawn on the mainland when the designated CP is captured. In some more scenario heavy situations, vehicles may spawn if a certain flag is captured.
    • Kit request on crates is disabled. To avoid situational exploits, change of kits will require a trip to the nearest vehicle depot, or a fixed crate found in the main bases. Medics are limited to 1 per squad, Snipers are limited to 1 per team and one squad can have 2 Combat Engineers and 2 Spotters.
    • Commander slot is disabled. If you wish to lead the whole team as a commander, your squad must be named CO an you have to use an Officer kit at all times, however the squad specialization is free. (CO APC, CO ARMOR, CO CAS etc.)
    • Round timer is set differently per event. If neither team is victorious by the end time, tickets will be the judge, resulting in a "Minor Victory" for the winning side, as opposed to "Complete Victory", if all the flags had been captured or all objectives destroyed.
    • Start timer is increased to 5 minutes. This gives more time for the teams to prepare their strategy and roles. Squads can be created at 4 minutes.
    • Both teams hold in main bases for 10 minutes. This creates time for players to claim the vehicles and get organised, while the CO is presented with the squad layouts and capabilities. In the case of attack/defend events, only the attacking team has to wait in main for 20 minutes.
    • Wounded time is back to default of 5 minutes. Due to client-bound restrictions, the time to revive fallen/critically wounded soldiers stays 5 minutes.
    • Revive time is increased to 10 minutes. After a soldier is revived, he will be killed instantly if shot to death again. After 10 minutes, he will regain the option of critically wounded. This encourages medevac actions back to main.
    • Tickets reduced to 200 per side. Tickets are now an additional end-game factor as they represent overall army morale. Deaths of soldiers, loss of vehicles and loss of ground will have a negative impact on the side you are playing on and in the case of losing tickets/breaking morale, the army forfeits the battle and surrenders.
    • Scoring is disabled.
    • Rally points are disabled. To prevent any transport exploit and to increase realism.
    • Only 2 FOBs per team. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range.
    • Max static deployables is 50 per team. This includes foxholes, razorwires, sandbags etc. A team has 50 in total at disposal, they all can be used on one FOB or split in any manner if 2 FOBs are built.
    • 2 TOWs, 2 AAs, 8 HMGs. As with deployables, that is the total available number per team and they can be used in any combination between built FOBs, except mortars, which have to be bound to one.
    • Mortars limited per map size and/or event situation.
    • Max 3 hideouts. Due to guerilla nature of insurgent/rebel factions, they have more freedom.
    • Only 2 caches to destroy. As the approach to each cache in 1L mode will be much slower and cautious, the number has been lowered.
    • Intel gathering is different. Blufor needs 100 intel points to get info about the second cache, and it will take 20 minutes to reveal one. If you capture an insurgent with the restrainers, you will get 100 IP, however you can get 10 IP by killing insurgents in a range of 100m. Shooting and killing a civilian will deduct 50 IP, destroying a civilian car will deduct 25 IP. Blufor also doesn't get a ticket boos when destroying a cache.
    • You can only wound 1 civilian. Respecting ROE is a must. When you down the second civilian, you die - therefore the server will automatically remove you.
    • Civilians are much more important now. It only takes 10 seconds after dropping and INS/HAMAS kit to become a civilian, and 10 seconds after getting in a civilian vehicle for the vehicle to become a civilian vehicle. However being in close proximity to armed fighters for any amount of time will reset the timer and you can be shot for helping the insurgency.

    [​IMG]

    Authors notes

    Again an infantry meeting engagement. RU side gets 1x Logi, 1x BMP2, 1x BRDM support (All after they cap the second flag) and GER side gets 2x Logi, 2x Jeep, 1x Fuchs APC. Mortars disabled. Flag areas: http://gametactic.org/pr2?room=F0DJIyLqmITf9E

    Feedback after the event would be much appreciated and can be posted here: One-Life Feedback Thread




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    Last edited by a moderator: Oct 30, 2017
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    Arnoldio Arnoldio Noot noot!

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    nice
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    WeedT0aster WeedT0aster For god & country, Geronimo

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    ohhh baby
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    FakeFrost FakeFrost Herkese benden bir çay.

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    This is either gona be epic or one-sided stomp
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    PR:BF2 Resident Administrator Ten Good Men

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    Community Dept. PR:BF2 Resident Administrator Member PRTA

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    maybe remove russian paradrop for balance or make people not use it since it's overpowered from the start.
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    Temur Temur Lean Mean Admin Machine

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    I won't CO Germany! I'm at a gig that night :frown:
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    Arnoldio Arnoldio Noot noot!

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    I have designed the whole thing around russians having paradrops. I dont make shitty balanced de_dust scenarios.
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    Arnoldio Arnoldio Noot noot!

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    I need to point out - Russians get their assets when they cap the second flag in order.

    Need CO's for both sides!
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    WeedT0aster WeedT0aster For god & country, Geronimo

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    1. Member guys, we need CO's for both sides, the Russians and the germans.
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    Arnoldio Arnoldio Noot noot!

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    Besides the need of the CO's, don't miss these new changes:

    • Improved weapon damage system. Events use a custom damage system that elevates the lethality of the rounds and is based on the incapacitating features of wounds. Headshots are instakill. Shooting from cover and long ranges is extremely important for higher chances of survival.
    • Kit request on crates is disabled. To avoid situational exploits, change of kits will require a trip to the nearest vehicle depot, or a fixed crate found in the main bases. Medics are limited to 1 per squad, Snipers are limited to 1 per team and one squad can have 2 Combat Engineers and 2 Spotters.
    tobi-the-fraggel, FakeFrost and Camel like this.
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    FakeFrost FakeFrost Herkese benden bir çay.

    Tester Member Foxtrot

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    :eek:This changes alot.
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    9ª Compañía de Infantería

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    This is going to be a freaking frozen hell!
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    Arnoldio Arnoldio Noot noot!

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    No, actually changes to 1 medic per squad. *trolldad*
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    tobi-the-fraggel tobi-the-fraggel 'Princess Negativity'

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    This can't be stressed enough. Maybe there should have been a special teaser to especially promote the changes in damage models. This is huge gentleman. The game won't play as you are used to. Weapons will be far more deadly then they are now. So not only this is onelife but also you will have a big chance to die on first hit depending on certain values like body armor or the caliber of the weapon and even the range to the target.

    This is going to be madness and insanity with a dip of tears. Happy rage quit. :biggrin:
    Love it!
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    Temur Temur Lean Mean Admin Machine

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    Arnoldio Any opportunity to test the new damage system? Would love to help you make a small clip demonstrating it
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    Arnoldio Arnoldio Noot noot!

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    Actually all weapons are two shot kills on this event, due to body armor. Headshot is lethal though.

    Need COs.
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    tobi-the-fraggel tobi-the-fraggel 'Princess Negativity'

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    Yes, due to factions most kits have body armor. There are still a few not having armor however, like crewman or pilots. That's something to consider when dong assets for example. Also, don't hide your awesomness. Let people see the cool shit you are doing. :biggrin:
    It actually almost cpming to a point where you should start doing your own dev-blogs :biggrin: :kiss:
    A teaser would be nice indeed.
    --- Double Post Merged, Oct 17, 2017, Original Post Date: Oct 17, 2017 ---

    NEED CO'S
    Ask Arnoldio for the awesome opportunity
    of leading your team to victory or to a glorious death

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    Arnoldio Arnoldio Noot noot!

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    Armor depends on the soldier you spawn with actually. Kit is irrelevant, just cosmetic.
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