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Announcement PRTA One-Life Event - Broken Tension - 18:00 PRT, 18th March 2017

Discussion in 'News' started by PRTA Bot, Mar 11, 2017.

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    PRTA Bot PRTA Bot Robot Factory

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    One-Life Event - Broken Tension
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    PRTA Presents: One-Life Event - Broken Tension | 18:00 PRT, 18th MARCH 2017

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    Server: PRTA | EU - OneLife Event
    Server Password: onelife
    Map: Burning Sands AAS Alt
    Time/Date: 18:00 PRT, 18th MARCH 2017

    The situation

    Following a month-long agreement with the local MEC commander, the B Company of the 1st Battalion, Royal Anglian Regiment was tasked with protecting civilians and civilian infrastructure, focused on traffic and cargo flow through the highway intersection and especially the airport in Ramadi. MEC, consisting of mixed groups from Anbar Operational Command, were holding the highway VCP, preventing all unreported cargo and personell to enter the city and it's industrial surroundings. As the state is not in a war condition, units on both sides were rotated weekly.

    Last night, a precise strike from a seemingly extremely well organised terrorist group has resulted in three explosions and attacks across the city. An IED was detonated on the hospital grounds while shortly later, a substantial group of armed men stormed the Ramadi Airport. British forces in small numbers could not hold back the attackers, which resulted in mass loss of civilian lives and KIA or MIA statuses for the UK troops. Two large cargo planes landed shortly prior to the attack and were most likely the prime targets of the assault, possibly carrying valuable cargo, which is yet unknown.
    VCP also saw a direct attack around the same time, when a tanker truck drove straight into oncomming trafic and flipped over, causing an explosion and a big spill which caught fire. A small group of attackers have taken the chance to kill or capture most of the MEC troops, as reported over the MEC radio channels at the time of the attack.

    MEC is allegedly already deploying troops ahead to evaluate the situation and find out who was responsible for the attacks. However British intel says that there is a possibility of MEC carrying out the attacks themselves, to steal the cargo and make it look like a third-party attack. The nearest avaliable troops from the B Company are sent on a scouting mission. BAF high command will decide on the reaction when the airport is investigated and secured.

    One life?

    Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!

    One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.


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    Rules

    Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.

    Although the event does not feature sign-ups of any kind, chain of command is to be respected at all times. If there is a CO present, squad leaders must act out his orders unless specified otherwise - Same goes for squad members. Any insubordination is a kickable offense.

    There are no other rules (except standard PRTA Server Rules), so the outcome is completely in the hands of the team.

    Additional tweaks
    • Automatic temporary ban of dead players. There will be no way to respawn after you die as you will be temporarily banned from the server which lasts for the duration of the round.
    • Vehicles have no respawn. Vehicles now spawn only once and do not respawn! There is also no delay on spawning avaliable vehicles so everything is avaliable right away in the main base. In the case of a amphibious assault the non-amphibious vehicles spawn on the mainland when the designated CP is captured. In some more scenario heavy situations, vehicles may spawn if a certain flag is captured.
    • Kit request on crates is disabled. To avoid situational exploits, change of kits will require a trip to the nearest vehicle depot, or a fixed crate found in the main bases.
    • Commander slot is disabled. If you wish to lead the whole team as a commander, your squad must be named CO an you have to use an Officer kit at all times, however the squad specialization is free. (CO APC, CO ARMOR, CO CAS etc.)
    • Round timer is set differently per event. If neither team is victorious by the end time, tickets will be the judge, resulting in a "Minor Victory" for the winning side, as opposed to "Complete Victory", if all the flags had been captured or all objectives destroyed.
    • Start timer is increased to 5 minutes. This gives more time for the teams to prepare their strategy and roles. Squads can be created at 4 minutes.
    • Both teams hold in main bases for 5 minutes. This creates time for players to claim the vehicles and get organised, while the CO is presented with the squad layouts and capabilities.
    • Wounded time is back to default of 5 minutes. Due to client-bound restrictions, the time to revive fallen/critically wounded soldiers stays 5 minutes.
    • Revive time is increased to 10 minutes. After a soldier is revived, he will be killed instantly if shot to death again. After 10 minutes, he will regain the option of critically wounded. This encourages medevac actions back to main.
    • Tickets reduced to 200 per side. Tickets are now an additional end-game factor as they represent overall army morale. Deaths of soldiers, loss of vehicles and loss of ground will have a negative impact on the side you are playing on and in the case of losing tickets/breaking morale, the army forfeits the battle and surrenders.
    • Scoring is disabled.
    • Rally points are disabled. To prevent any transport exploit and to increase realism.
    • Only 2 FOBs per team. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range.
    • Max static deployables is 50 per team. This includes foxholes, razorwires, sandbags etc. A team has 50 in total at disposal, they all can be used on one FOB or split in any manner if 2 FOBs are built.
    • 2 TOWs, 2 AAs, 8 HMGs. As with deployables, that is the total available number per team and they can be used in any combination between built FOBs, except mortars, which have to be bound to one.
    • Mortars limited per map size. 1km map has none, 2km map has 1, 4km map has 2.
    • Max 3 hideouts. Due to guerilla nature of insurgent/rebel factions, they have more freedom.
    • Only 2 caches to destroy. As the approach to each cache in 1L mode will be much slower and cautious, the number has been lowered.
    • Intel gathering is different. Blufor needs 100 intel points to get info about the second cache, and it will take 20 minutes to reveal one. If you capture an insurgent with the restrainers, you will get 100 IP, however you can get 10 IP by killing insurgents in a range of 100m. Shooting and killing a civilian will deduct 50 IP, destroying a civilian car will deduct 25 IP. Blufor also doesn't get a ticket boos when destroying a cache.
    • You can only wound 1 civilian. Respecting ROE is a must. When you down the second civilian, you die - therefore the server will automatically remove you.
    • Civilians are much more important now. It only takes 10 seconds after dropping and INS/HAMAS kit to become a civilian, and 10 seconds after getting in a civilian vehicle for the vehicle to become a civilian vehicle. However being in close proximity to armed fighters for any amount of time will reset the timer and you can be shot for helping the insurgency.
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    Authors notes

    We are back on the ground with this one. A more "narrative" event this time, featuring long range infantry desert combat. The AAS Alt layer is only used due to long VD, but armor vehicles are removed and the BAF doesn't ge the Merlin. In order for all avaliable vehicles to spawn this time, both teams must investigate (capture) their respective areas of interest, VCP for MEC and Airport for BAF. Due to the infantry nature of the fight, TOW and AA emplacements are not avaliable.

    Feedback after the event would be much appreciated and can be posted here. http://prteamwork.com/threads/onelife-event-march-18th-2016.25902/




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    Last edited by a moderator: Mar 18, 2017
    SM69, Isaac_, Blaze. and 11 others like this.
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    Hayal_Israeli Hayal_Israeli My !b avada kedavra spell will be yours!

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    Temur Temur Donde es la cache?

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    PR:BF2 Admin Moderator Donor Blood Bound

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    Community Dept. PR:BF2 Senior Admin Moderator Blood Bound

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    there we go ark..
    Goodluck to everyone!
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    Isaac_ Isaac_ Skeletons!!!!

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    Maybe somehow manage to get guys who was MEC last time to be BRITS this time.
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    PR:BF2 Admin Moderator Donor Blood Bound

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    Arnoldio Arnoldio Noot noot!

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    I was MEC before, I'll be mec again.

    There is a slight change in the procedure this time and in the future - We will start on the skirmish layer of the same map for warmup. Then the map switches to the correct one and does not switch sides! So blufor stays blufor and redfor stays redfor. People can now warmup with the proper factions. :smile:
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    Member Foxtrot

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    Uhmmm... this sounds interesting, I'm definitely in. But I wonder if this might have the collateral effect of making both teams take a rather defensive position.
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    PR:BF2 Admin Moderator Donor Blood Bound

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    Depends if Hudson what's to stay on his side of the map or not lol
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    Arnoldio Arnoldio Noot noot!

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    Depends on the commanders orders. If we stay put for 3 hours, then we stay put for 3 hours. This is war.
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    Community Dept. Squad Lead Admin - EU Moderator Senior Tester Foxtrot Donor

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    KruZar KruZar Nobody Move!!! I JUST LOST MY MIND

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    may be we can do some deployment training. what u think guys???
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    VatsugC VatsugC Point Man

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    Blaze. Blaze. Ping always high. Hit rate always low. I'm sorry.

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    Arnoldio Arnoldio Noot noot!

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    Arnoldio Arnoldio Noot noot!

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    British forces were deployed in light numbers around the airport and the city and after collecting evidence of MEC being the attackers on the cargo, they launched an invasion to supress the enemy presence in the area. MEC high command was the brainchild behind the attack, so they had an advantage. They kept everything secret and only selected officers knew about the ruse, so nobody was questioning the agressive deployment of the troops in the city. After a long battle in the city, where BAF were striking with high mobility and deadly precision, the MEC commander was killed and second in command has taken over. Due to the dire situation with MEC foces being surrounded and fighting to the last person, a radical change of plans was put in motion. MEC have organized a rescue mission for the last capable fighting squad in the city and pulled everybody out to assault the airport. BAF, completely dazzled by the maneuver and lacking vehicular mobility, was unable to pursue the quick reaction. MEC have seized the airfield and with it all the evidence of their terrorist attack, at which point, the few remaining UK soldiers have surrendered and are now in captivity.


    PR tracker, for all interested in how it was setup tactically.

    http://eu1.prta.co/servers/prbf2/tr.../4/tracker/tracker_2017_03_18_19_56_48.PRdemo
    Last edited: Mar 19, 2017
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