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Announcement PRTA One-Life Event - Blind Hand - 18:00 PRT, 14th AUGUST 2016

Discussion in 'News' started by PRTA Bot, Aug 9, 2016.

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    PRTA Bot PRTA Bot Robot Factory

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    One-Life Event - Blind Hand

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    PRTA Presents: One-Life Event - Blind Hand | 18:00 PRT, 14th AUGUST 2016

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    Server: PRTA | EU - OneLife Event
    Server Password: onelife
    Map: Hill 488 AAS Alt
    Time/Date: 18:00 PRT, 14th AUGUST 2016

    The situation


    The year is 1966. Hill 488 area is under US control in order to cut a river crossroad supply line for the NVA.

    NVA has mustered up a large force in order to take on the US outpost, manned by 5th Marines. However, an US SF element spotted the closing enemy force and the Marines are well prepared, together with armor support.

    Battle will begin in the late evening as the NVA utilize various guerilla tactics and the US cannot use CAS effectively, which is in the NVA's favor. US Marines are most likely to move as far out as possible and set up defensive lines. If the NVA succeeds, a large push to the south is most likely to happen. It's all up to the 5th Marines to defend the area at all costs!

    One life?


    Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!

    One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.

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    Rules

    Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.

    There are no other rules (except standard PRTA Server Rules), so the outcome is completely in the hands of the team.

    Additional tweaks
    • Round timer set to 2.5 hours. If neither team is victorious by this time, tickets will be the judge, resulting in a "Minor Victory" for the winning side, as opposed to "Complete Victory", if all the flags had been captured.
    • Automatic temporary ban of dead players. There will be no way to respawn after you die as you will be temporarily banned from the server which lasts for the duration of the round.
    • Start timer is increased to 5 minutes. This gives more time for the teams to prepare their strategy and roles. Squads can be created at 4 minutes.
    • Wounded time is back to default of 5 minutes. Due to client-bound restrictions, the time to revive fallen/critically wounded soldiers stays 5 minutes.
    • Revive "penalty" is increased to 15 minutes. After a soldier is revived, he will be killed instantly if shot to death again. After 15 minutes, he will regain the option of critically wounded. This encourages medevac actions back to main.
    • Tickets reduced to 200 per side. Tickets are now an additional end-game factor as they represent overall army morale. Deaths of soldiers, loss of vehicles and loss of ground will have a negative impact on the side you are playing on and in the case of losing tickets/breaking morale, the army forfeits the battle and surrenders.
    • Minimum number of players to capture an objective is increased to 4. You will need 4 players on the objective in order to start capping. The speed of capping has also been reduced by 30%.
    • Scoring is disabled.
    • Rally points are disabled. To prevent any transport exploit and to increase realism.
    • Only 2 FOBs per team. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range.
    • Max static deployables is 50 per team. This includes foxholes, razorwires, sandbags etc. A team has 50 in total at disposal, they all can be used on one FOB or split in any manner if 2 FOBs are built.
    • 2 TOWs, 2 AAs, 8 HMGs. As with deployables, that is the total avaliable number per team and they can be used in any combination between built FOBs, except mortars, which have to be bound to one.
    • Mortars limited per map size. 1km map has 1 mortar, 2km map has 2, 4km map has 3.
    • Max 3 hideouts. Due to guerilla nature of insurgent/rebel factions, they have more freedom.
    • CO artillery is disabled. Due to metagame and indestructabilty. Mortar count has been increased to counter this.

    Feedback after the event would be much appreciated and can be posted right here!

    Event Statistics
    It looks like this was the deadliest round yet:

    Spawned: 107
    Died: 105

    • 90 killed in action
    • 3 killed by friendly fire
    • 2 killed by their own actions
    • 3 casualties by other means
    • 7 unclassifiable deaths
    Revived: 70
    Survived: 2

    Mortality rate: 98.1%

    Most revives: Jammer, cassius23 (7)
    Most casualties: Mursun (13)
    Most kills: Mursun (8)

    Most effective weapon(s): 'usrif_m16a1iron_20rnd' (20)
    Deadliest weapon(s): 'usrif_m16a1iron_20rnd' (13)

    Shortest lifetime: Cpt.Raso75 (0:06:21)
    Longest lifetime: Ricelaif (1:18:03)



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    Last edited by a moderator: Aug 20, 2016
    Temexter, ArkUTD, Arnoldio and 2 others like this.
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    Tester Member Foxtrot

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    PR:BF2 Name:
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    oh yeah!
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    PR:BF2 Resident Administrator Moderator Donor Blood Bound

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    oh no, time to do lots of wiggling through the bush hahaha, also ill only be CO if by poplar demand
    cassius23 and Arnoldio like this.
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    Community Dept. PR:BF2 Senior Administrator Moderator Blood Bound

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    Ark, time for the battle of the titans. XD im deff in on this..flipping love these.
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    Arnoldio Arnoldio Noot noot!

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    This will be interesting. :smile:
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    PR:BF2 Resident Administrator Moderator Donor Blood Bound

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    Hudson just whats me to lose for once in one life, when really he will be the one losing, i will say tho that ill only be CO if people what me
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    Community Dept. PR:BF2 Senior Administrator Moderator Blood Bound

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    HA! a battle it is...I want you to Command! like this post if people agree!
    Wolf, ArkUTD, cassius23 and 3 others like this.
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    Community Dept. Squad Lead Admin - EU Moderator Senior Tester Foxtrot Donor

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    Like whore!
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    KruZar KruZar Nobody Move!!! I JUST LOST MY MIND

    Member Foxtrot

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    Oooo Yeahhh Baby!!!! Let's Do it Again.. But Plz Baby Don't crash this time.. :smile:
    --- Double Post Merged, Aug 11, 2016, Original Post Date: Aug 11, 2016 ---
    And ARK plz don't get heart Attack like last time. we all get panic for your up n down Blood pressure :biggrin::biggrin: :facepalma::dead::tounge:
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    PR:BF2 Resident Administrator Moderator Donor Blood Bound

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    Haha sure, but I just what to SQL for once in a while, like come on, I what to make sure deviro lives to get a full round for the video lol!!!

    And I'm going to be on the Vietnam side as a SQL, like this post of you agree!
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    PR:BF2 Name:
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    Is there going to be the one single round or will there be a follow-up?
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    Arnoldio Arnoldio Noot noot!

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    Single round. Make it count.
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    PR:BF2 Resident Administrator Moderator Donor Blood Bound

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    Are we going to be using the 1.4 server set up to keep us from crashimg??
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    Community Dept. Squad Lead Admin - EU Moderator Senior Tester Foxtrot Donor

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    Very good question!
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    Arnoldio Arnoldio Noot noot!

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    tobi-the-fraggel - What do you say?
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    tobi-the-fraggel tobi-the-fraggel "Princess Negativity"

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    I have to say 'no'.

    There are mainly two reasons for it.
    • One life events uses a custom set of scripts and modified server files which are not tested on a 1.4 server
    • We do not have the permission to run events off of the beta test


    When it comes to the crashing then I would like to point out that we were able to reduce the number of crashes significantly by deactivating some admin features which are likely to be the cause of server crashes. That's also one reason for the 1.4 server being more stable.
    I am going into the event with confidence today gentleman :wink:
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    Sloan Sloan Pirate

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    It looks like this was the deadliest round yet:

    spawned:
    107
    died: 105
    • 90 killed in action
    • 3 killed by friendly fire
    • 2 killed by their own actions
    • 3 casualties by other means
    • 7 unclassifiable deaths
    revived: 70
    survived: 2

    mortality rate: 98.1%

    most revives: Jammer, cassius23 (7)
    most casualties: Mursun (13)
    most kills: Mursun (8)

    most effective weapon(s): 'usrif_m16a1iron_20rnd' (20)
    deadliest weapon(s): 'usrif_m16a1iron_20rnd' (13)

    shortest lifetime: Cpt.Raso75 (0:06:21)
    longest lifetime: Ricelaif (1:18:03)
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    PR:BF2 Resident Administrator Moderator Donor Blood Bound

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    holy monly!

    Good Game all, was fun and i finally got killed lol
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    Arnoldio Arnoldio Noot noot!

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    A bit unorganized, but I am to blame for not overseeing everything. Still, I call it a success.

    I hope everyone had fun - Next round should be something more humane. :biggrin:
    ArkUTD likes this.
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    Sloan Sloan Pirate

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    You're not going to just line everyone up and shoot them?
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