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Announcement PRTA One-Life Event - Black Hawk Down - 18:00 PRT, 13th MAY 2017

Discussion in 'News' started by PRTA Bot, May 7, 2017.

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    PRTA Bot PRTA Bot Robot Factory

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    One-Life Event - Black Hawk Down
    __________________


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    PRTA Presents: One-Life Event - Black Hawk Down | 18:00 PRT, 13th MAY 2017

    [​IMG]

    Server: PRTA | EU - OneLife Event
    Server Password: onelife
    Map: Ramiel AAS Std
    Time/Date: 18:00 PRT, 13th MAY 2017

    The situation

    In 1993, following the ousting of the central government and start of a civil war, a major United Nations military operation in Somalia is authorized with a peacekeeping mandate. After the bulk of the peacekeepers are withdrawn, the Mogadishu-based militia loyal to Mohamed Farrah Aidid declares war on the remaining UN personnel. In response, U.S. Army Rangers, Delta Force counter-terrorist operators, and 160th SOAR aviators are deployed to Mogadishu to capture Aidid, who has proclaimed himself president of the country.

    Black Hawk Super Six-One is hit on a recon flight with two Delta Force operators on board. Both pilots and DF operators have survived the crash, but have enemies closing in. Black Hawk Super Six-Four was met with the same fate, but the crew did not survive.

    Combat personell with additional Black Hawks, Little Birds and a HMMV convoy is deployed on a rescue mission. They are running out of time and luck. Will the crashed pilots be saved? Additionally, BLUFOR has a mission to capture and seize Aidid's headquarters and kill Aidid, albeit with very limited intel, due to the unexpected crashes.



    One life?


    Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!

    One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.


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    Rules

    Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.

    Although the event does not feature sign-ups of any kind, chain of command is to be respected at all times. If there is a CO present, squad leaders must act out his orders unless specified otherwise - Same goes for squad members. Any insubordination is a kickable offense.

    There are no other rules (except standard PRTA Server Rules), so the outcome is completely in the hands of the team.

    Additional tweaks
    • Automatic temporary ban of dead players. There will be no way to respawn after you die as you will be temporarily banned from the server which lasts for the duration of the round.
    • Vehicles have no respawn. Vehicles now spawn only once and do not respawn! There is also no delay on spawning avaliable vehicles so everything is avaliable right away in the main base. In the case of a amphibious assault the non-amphibious vehicles spawn on the mainland when the designated CP is captured. In some more scenario heavy situations, vehicles may spawn if a certain flag is captured.
    • Kit request on crates is disabled. To avoid situational exploits, change of kits will require a trip to the nearest vehicle depot, or a fixed crate found in the main bases.
    • Commander slot is disabled. If you wish to lead the whole team as a commander, your squad must be named CO an you have to use an Officer kit at all times, however the squad specialization is free. (CO APC, CO ARMOR, CO CAS etc.)
    • Round timer is set differently per event. If neither team is victorious by the end time, tickets will be the judge, resulting in a "Minor Victory" for the winning side, as opposed to "Complete Victory", if all the flags had been captured or all objectives destroyed.
    • Start timer is increased to 5 minutes. This gives more time for the teams to prepare their strategy and roles. Squads can be created at 4 minutes.
    • Both teams hold in main bases for 5 minutes. This creates time for players to claim the vehicles and get organised, while the CO is presented with the squad layouts and capabilities.
    • Wounded time is back to default of 5 minutes. Due to client-bound restrictions, the time to revive fallen/critically wounded soldiers stays 5 minutes.
    • Revive time is increased to 10 minutes. After a soldier is revived, he will be killed instantly if shot to death again. After 10 minutes, he will regain the option of critically wounded. This encourages medevac actions back to main.
    • Tickets reduced to 200 per side. Tickets are now an additional end-game factor as they represent overall army morale. Deaths of soldiers, loss of vehicles and loss of ground will have a negative impact on the side you are playing on and in the case of losing tickets/breaking morale, the army forfeits the battle and surrenders.
    • Scoring is disabled.
    • Rally points are disabled. To prevent any transport exploit and to increase realism.
    • Only 2 FOBs per team. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range.
    • Max static deployables is 50 per team. This includes foxholes, razorwires, sandbags etc. A team has 50 in total at disposal, they all can be used on one FOB or split in any manner if 2 FOBs are built.
    • 2 TOWs, 2 AAs, 8 HMGs. As with deployables, that is the total available number per team and they can be used in any combination between built FOBs, except mortars, which have to be bound to one.
    • Mortars limited per map size. 1km map has none, 2km map has 1, 4km map has 2.
    • Max 3 hideouts. Due to guerilla nature of insurgent/rebel factions, they have more freedom.
    • Only 2 caches to destroy. As the approach to each cache in 1L mode will be much slower and cautious, the number has been lowered.
    • Intel gathering is different. Blufor needs 100 intel points to get info about the second cache, and it will take 20 minutes to reveal one. If you capture an insurgent with the restrainers, you will get 100 IP, however you can get 10 IP by killing insurgents in a range of 100m. Shooting and killing a civilian will deduct 50 IP, destroying a civilian car will deduct 25 IP. Blufor also doesn't get a ticket boos when destroying a cache.
    • You can only wound 1 civilian. Respecting ROE is a must. When you down the second civilian, you die - therefore the server will automatically remove you.
    • Civilians are much more important now. It only takes 10 seconds after dropping and INS/HAMAS kit to become a civilian, and 10 seconds after getting in a civilian vehicle for the vehicle to become a civilian vehicle. However being in close proximity to armed fighters for any amount of time will reset the timer and you can be shot for helping the insurgency.

    [​IMG]

    Authors notes


    You all know and probably love the 2001 classic - Black Hawk Down, so here it is! Although not exactly by the "book", it is as close as we will get without overcomplicating it. Rules are simple - Both teams will hold in main or at spawns for 5 minutes - during that time, two pilots, marksman and a breacher will be transported to the Super 6-1 crash site and hold until the 5 minutes have passed and teams can move.
    Aidid will be the ARF CO.
    Goal of the US forces is to capture the flags towards Aidid's compound - killing Aidid and saving the pilots is a side-mission


    Feedback after the event would be much appreciated and can be posted here: <Link to be added.>



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    Last edited by a moderator: May 8, 2017
    FakeFrost, Dr.Bobcat, Yrzn and 7 others like this.
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    Hayal_Israeli Hayal_Israeli My !b avada kedavra spell will be yours!

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    Arnoldio Arnoldio Noot noot!

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    Blaze. Blaze. Ping always high. K/D rate always low. I'm sorry.

    Tester Member Foxtrot

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    OMG. OMG.
    Hype.
    I'll probably be that soldier who got hot bullet casings fell upon him while holding position.
    Last edited: May 8, 2017
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    Well..... what to do....should I be a war lord? Or a angry US commander?

    I would like to lead the ARF
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    Hayal_Israeli Hayal_Israeli My !b avada kedavra spell will be yours!

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    I wanna be one of the two rednecks machine gunners who their team forgot about them and had to move to them back alone :hilarious:
    FakeFrost, Camel, ArkUTD and 5 others like this.
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    Member GreyStone International

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    i want to be in USA side
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    BubblyNinja BubblyNinja 乇乂ㄒ尺卂 ㄒ卄丨匚匚

    PR:BF2 Resident Administrator Trial Moderator Member Ten Good Men

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    Lemme get my Black Hawk Down soundboard and soundtrack ready. Y'all are gonna hear me alot throughout the game. Just hiding but playing sounds to immerse you all.
    WeedT0aster, FakeFrost, Camel and 3 others like this.
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    GHOST_-DK- GHOST_-DK- "We are neutral in Finland, we attack everyone"

    Operations Teamspeak Lead Tester Foxtrot

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    Temur Temur Lean Mean Admin Machine

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    KraviZioni KraviZioni the love towards Israel and its town

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    Lets serve
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    VatsugC VatsugC Point Man

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    I wanna be one of the dead pilots
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    9ª Compañía de Infantería

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    This promises to be a nerve-wrecking, fun and intense infantry-centered urban fight.

    I'm totally down for this!

    PS. We should experiment at least once with having the mumble local channel shared by both teams. I really want to shout unpleasantries to my enemies.
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    deviro deviro Provides coverage of the Battlefield

    Media Team Senior Tester Member Foxtrot

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    That sounds mean AND SOMETHING WE TOTALLY SHOULD DO!

    This event is going to be fun. The more roleplay-y it gets the better! :biggrin:
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    Arnoldio Arnoldio Noot noot!

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    The "issue" with open local mumble is that people would only use it for taunting. If it would be done so that whenever you transmit over the radio you talk local aswell, then it would be far more realistic. Otherwise people would resort to squad comms.

    Also

    ARF CO - Ark
    US CO - VatsugC
    Gamemastering - Arnoldio
    Crashed crew #1 - tobi-the-fraggel ?
    Crashed crew #2 - Siltics
    Crashed crew #3 - RoboticRebel
    Crashed crew #4 - weedtoaster
    Last edited: May 10, 2017
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    PR:BF2 Resident Administrator Member PRTA

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    Count with me for INS civilian :tounge:
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    VatsugC VatsugC Point Man

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    Arnoldio - I'd be interested in US CO

    I'd also love if local mumble could be activated for both teams universally
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    My boy, you will not be able to take down my men, men who have thought a thousand battles and will fight a thousand more. Prepare to die
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    VatsugC VatsugC Point Man

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    My plan is to buy your soldiers with Norwegian oil money
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    Just dont be a Captain Sobel and youll be fine
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