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Closed PRTA MAP TEST PACK - download available - April 18th!

Discussion in 'News' started by Wicca, Apr 3, 2015.

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    Wicca Wicca Project Founder

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    [​IMG]
    PRTA MAP TEST PACK

    Download now available - see full announcement for details!

    [​IMG]
    Map Pack
    PRTA has been working hard to get some maps ready for a mappack that will be used for our events. Using git repositories and testing teams, as well as cooperating with clans and units in and outside of PRTA to produce the promtion, we are very proud to present the PRTA MAP TEST Pack!

    Here is an overview of all the maps:
    The Karez Offensive 4km Canada VS MEC
    Borovsko Bridge 2km Russia VS Militia
    Temelin 1km US(60s) VS Militia
    Adak 4km US Army VS China
    Assault on Grozny 2km Russia VS Militia
    Op. Dragon Orchard 4km Russia VS US Marines
    Steel Viper 4km PLA VS MEC
    Bamyan 4km US(60s) VS Taliban
    Operation Sapphire 4km US(60s) vs ARF



    The North American, European, and Russian Servers will all feature event servers for this mappack. With servers located far and wide we feel the community can find servers close to their location to play on. As always, the passwords for the servers will be released on the teamspeak prior to the event starting.

    [​IMG] [​IMG] [​IMG]

    The password for the map files will be announced on saturday the 18th of April. The password for the servers will be given once the PRTA teamspeak reaches over 200 users. If that does not happen the password will be released at 1800PRT. The servers will run for all of sunday aswell.

    TS IP: ts.prta.co
    You may also click this link to join teamspeak:

    Click here for teamspeak!

    Download here
    File password: overthetop [Updated 22:21PRT] /Disnoxxio
    Server Password:
    Get on teamspeak on the April 18th, when the PRTA teamspeak reaches 200 users, the password will be released.

    These servers will be online every weekend after the 18th. These events will feature the standard map layouts, we will later organize events for the alternative, infantry & large layers of the maps. Feel free to check out the detailed information about each map below:

    Map by Wicca
    Canada VS MEC
    Hill, Desert, Open
    The map is intended to host the Norwegian forces facing the MEC in
    Afghanistan.

    Standard Layout AAS
    MEC

    4 BMP2
    3 UAZ
    3 Transport Trucks
    3 Logistic Trucks
    1 Mig 29

    Canada
    4 LAV3
    1 Coyote
    3 G-Wagon (GPMG)
    3 Transport Trucks
    3 Logistic Trucks
    1 F/A18 CAS

    Minimap and Image
    http://i.imgur.com/YOnjRHb.jpg
    http://i.imgur.com/yldx0D9.jpg

    Map by Rusty_42
    Russia vs Militia
    Amphibious assault.
    This map is intended to host the 80s Czechoslovak forces versus Militia in Borovsko, Czechoslovakia.

    Standard Layout AAS
    Russia

    4 OT-62 (amphibious light apc)
    1 BMP-2 no atgm, spawn delay
    5 UAZ
    1 Transport heli
    2 Logistic trucks
    2 Boats

    Militia
    4 50cal
    1 PT-76 (amphibious light tank), spawn delay
    4 BRDM support
    5 Transport trucks
    3 Logistic trucks
    3 Bikes

    Minimap & Image
    http://i.imgur.com/XmbG8rG.jpg
    http://i.imgur.com/hCveR7R.jpg

    Map by Rusty_42
    US Army (60s) vs Militia
    Infantry, Urban Environment
    This map is intended to host the 80s Czechoslovak forces versus conventional faction in Temelin, Czechoslovakia, 80s.

    Standard Layout AAS
    US Army (60s)

    6 Transport Trucks
    2 Logistic m548a1
    1 Tank m48a1, nospawn

    Militia
    6 Transport Trucks
    2 Logistic Trucks
    1 Tank T-62, nospawn

    Minimap & Image
    http://i.imgur.com/bWWOSmj.png
    http://i.imgur.com/7Uf0lLm.png

    Map by Rusty_42
    US Army vs China
    Amphibious assault
    Adak Island, Alaska

    Standard Layout AAS
    USMC

    1 Little Bird
    1 Chinook
    4 APC M113
    2 Swift Boat
    3 Boats
    2 Support Truck
    2 Logistic Trucks
    2 ATV
    2 Humvee Support

    China
    1 z8
    2 z9b Transport
    1 z9b 23mm
    4 Boats
    3 APC 50cal
    1 Logistic Truck
    2 Paratroopers

    Minimap & Image
    http://i.imgur.com/oIMMoqD.png
    http://i.imgur.com/N0nUAUT.jpg

    Map by Ason
    Russia VS Militia
    Urban, Fields, Forests

    Standard Layout AAS
    Russia

    3 Transport Trucks
    2 Logistic Trucks
    2 MTLB
    2 BTR-80
    1 BMP-2
    1 T-90

    Militia
    1 Transport Truck
    4 Civilian Cars
    2 Zastava Vans
    2 Logistic Trucks
    1 AT Techie
    1 MG Techie
    1 Ural AAV
    1 BMP-1
    1 T-62

    Minimap and Image:
    http://i.imgur.com/hP1ijFm.jpg
    http://i.imgur.com/ky0XlAD.png

    Map by Zeno
    Operation Dragon Orchard
    Amphibious assault
    Russia vs US Marines

    Russia
    1 BMP-2
    1 BMP-3
    2 BTR-80
    4 RHIB boats
    3 Mi-17 transport helicopters
    1 Mi-24 Hind Attack helicopter
    1 Su-39 Ground attack jet

    US Marines
    2 LAV-25
    2 AAVP7a1 Amphibious assult vehicle
    2 Swiftboats
    2 RHIB boats
    3 UH-1n Huey
    1 V-22 Osprey
    2 Harrier VTOL jets
    1 Ah-1z Attack helicopter

    Minimap & Image
    http://i.imgur.com/KOb4cFt.jpg
    http://i.imgur.com/wpTiZO0.jpg

    Map by Zeno
    PLA VS MEC
    Canyon, Desert, Open
    Set in the Gobi desert, PLA and MEC armored forces clash head to head.

    Standard Layout C&C
    PLA

    2 Type 98 Main Battle Tank
    2 ZTZ-99 Main Battle Tank
    3 Type 86G IFV
    2 W550 ATGM-Vehicle
    2 W551a (50. Cal)
    1 Type 95 SPAAA
    2 VN-3
    2 Logistical truck
    1 Zhi-9WA light attack helicopter
    1 Zhi-9WA light ATGM helicopter
    3 Zhi-8KA Heavy transport helicopter

    MEC
    4 T-72 Main Battle Tank
    2 BMP-2m (ATGM APC)
    1 BMP-3
    2 BTR-60
    2 Shturm (ATGM Vehicle)
    1 Shilka (Anti-air gun vehicle)
    2 Scorpion
    2 Logistical truck

    1 Mi-24 Hind
    1 Sa-341 Gazelle Light transport helicopter
    3 Mi-17 Medium transport helicopter

    Minimap & Image
    http://i.imgur.com/qYdtBPu.jpg
    http://i.imgur.com/yYYEG9T.jpg

    Map by Ason
    US(60s) vs Taliban
    Desert, mountains.

    Standard Layout AAS64
    US(60s):

    3 Support Trucks
    3 Logistic Trucks
    2 Support HMMWV
    4 Uparmored HMMWV
    2 M113
    2 UH1D Trans heli
    Taliban:
    13 Civilian cars
    4 Zastava vans
    4 MG Techie
    1 SPG Techie
    1 Rocket Techie
    2 Ural AAV

    http://i.imgur.com/vZSaBFB.jpg
    http://i.imgur.com/hJVKtDd.jpg

    Map by Ason
    US(60s) vs ARF
    Islands, Jungle

    Standard Layout AAS64
    US(60s):

    4 UH1D Trans heli
    4 RHIB MG boats
    2 Patrol Boats
    ARF:
    2 Civilian cars
    1 Support Truck
    3 MG Techie (no respawn)
    1 Ural AAV (no respawn)
    4 Unarmed boats
    7 Sampan MG boats

    Minimap & Image
    http://i.imgur.com/TnALbiU.jpg
    http://i.imgur.com/f3Z6AHR.png

    The PRTA Community would like to give their thanks to the following individuals & clans:
    Rusty42 - Mapper
    Ason - Mapper
    Zeno - Mapper
    Tobi-the-Fraggel - Technician
    Sloan - Technician
    Temexter - Technician
    Steckdose - Technician/Advisor
    Helfer - Technician/Advisor
    Camo_camo_jnr - Film Director
    L&P - Testers
    TZ - Testers
    3DAC - Testers
    Spearhead - Testers

    A big thank you to the amazing Project Reality Community and the Developers, we owe you these moments of fun. To anyone who helped the project but was not mentioned, we thank you aswell.


    Last edited by a moderator: Apr 17, 2015
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    PR:BF2 Name:
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    Wow I'm speechless! Good job managers & mappers!
    3ti65 likes this.
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    Pronck Pronck Admiral General Pronk

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    Is there any chance that one of these map become part of the next Project Reality release or does it miss that special thingy it always needs?
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    HoneyBadger HoneyBadger Don't call me Honey.

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    Who made that banner? It's very nice.
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    Can't wait to play them!
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    Wicca Wicca Project Founder

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    Archer from spearhead made it!
    DanielNL likes this.
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    Lith Lith I'm not racist, I hate everyone equally

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    OT-62 is modeled?
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    rPoXoTauJIo rPoXoTauJIo beep-beep

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    [​IMG]
    We got it from IDF mod. All credits to spyker.
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    Lith Lith I'm not racist, I hate everyone equally

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    New vehicles are awesome this is really impresive

    (i hope the tracks will look normal) :biggrin:
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    [ODG]Rabbit032 [ODG]Rabbit032 Allahu Dickbutt!

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    Nope, Lack of updates on the PR forums means we can't track it and help guide to to meeting the PR standards. For example Adak interests me, but its the first time I have seen it, and see a few issues from the screenshot alone and would need to go through it to find all the errors.
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    rPoXoTauJIo rPoXoTauJIo beep-beep

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    Mapper forums&Git:wink:, get back allahu dickbutt, we miss you :smile:
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    Chefmoto Chefmoto Chief

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    Isn't that why we test maps? :confused:
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    Steckdose200 Steckdose200 Always ontop

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    If you enjoy the maps, there is a good chance the mappers are willing to give them the final polish to bring them into the offical PR.
    DanielNL likes this.
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    Disnoxxio Disnoxxio A Thorn in their side.

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    More then enough time to test them plus making updates on the forums. Those reasons are so weird. Who says they aren't getting the attention they need after the Maptest so PR can work with the map makers. But you're already saying no...
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    As I said to temexter before, without these maps being on some public forum to discuss, we cannot assist and they will without a doubt never make it into the game. So they are stuck in limbo of events. Which is obviously fine and they still will get played a lot (I'm sure PRTA can provide good support there given it's size) but not everyone in PR will get to play these. In general, if these maps would have been having (updated) threads on realitymod.com we could have assisted from the start. Which might have helped with certain aspects of them.

    And surely those threads can be made after test-events. But for non-mappers who don't know, the bfeditor is a pile of shit. Re-working maps is really no fun. It's horrible. A good evidence of that is the 10183830 unfinished maps in the community map forums that are 80% done, look pretty sweet but are unbalanced or unoptimized or just lack creative quality. And they never seem to be able to get over that final push. The same fate sometimes also happens to PR team maps, make no mistake on that part. We are in the same boat :biggrin: A good reason to keep a thread updated, ask regularly for feedback, is so you don't have to fix stuff after. I know this from first hand with Goose Green.

    You can ask Ason how fucked-up it can be to have a great map(grozny) only to see it suffer from optimization problems. He seemingly doesn't want to alter the map to run better so yeah, limbo once again. We can only assist and try to come up with a solution together.(which we tried for Grozny with combining sidewalks into one mesh(something I have tried myself but didn't work out :frown: . pretty impossible to combine so many col meshes without some script))But for that to happen there needs to be communication. Which you guys with your private development doesn't allow for. And lets face the truth, the most knowledge on PR modding is not within your private forum, but is within the PR team and it's ENTIRE community. So yes, making the threads afterwards is far from good.

    And while there are some really good maps in there, some are just generated heightmaps with some overgrowth and 20 statics with not much thought or creativity behind them.(note that we also have PR maps like that THAT I WANT TO SEE GONE, YES KASHAN, YOU). Not really worth putting in the mod neither, except if they bring some really fresh to the table (thinking of simple maps like Yamalia for example that still are quiet unique), but other then that those type of maps are better left for events :biggrin:

    Looking at for example FH2 they have the same kinda thing. Official maps of great quality and dedication. And lesser maps put into events like the FH tournaments. But again, that's totally fine. it's just a choice you have to make.

    Choice is up to these mappers to decide where they want there map to end up being, and lot of that is to do with their dedication to push it to the quality(that I think we can call good, but maybe I'm biased) that we come to expect from PR maps.

    And yes I'm in class so bored so wrote a lot of words here. deal with it. I'm not trying to be mister negative, just trying to keep a realistic answer to the players and the mappers about this issue. All I want is more maps in the end for us all to play :biggrin:
    Last edited: Apr 3, 2015
    Daan[BE], DanielNL, Koolkids and 4 others like this.
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    Wicca Wicca Project Founder

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    jeez.

    Give us the next update already :tounge:
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    Given you are a team member, why don't you help out with that? :biggrin:
    DanielNL and rPoXoTauJIo like this.
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    [ODG]Rabbit032 [ODG]Rabbit032 Allahu Dickbutt!

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    Lets look at what I went through yesterday.

    Woke up, worked on on fixing some small issues for Nuijamaa only to have the editor crash half way through.

    Went to school

    Did school work

    Worked on my own project

    Went and checked out

    Flew through Op Bobcat for about 20 minutes and found a load of errors the mapper should have found himself. Signs he didnt properly test himself, which makes me feel I wasted my time.

    Wrote a post for it

    Continued work on another tutorial

    Worked on my project again

    Did school work

    Between my own life/ projects its hard to find time to go through another mappers map and find errors and its really annoying finding errors he should find himself.
    DanielNL likes this.
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    Wicca Wicca Project Founder

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    Hey this is me helping. I am organizing a mappack, we are following up on the mappers and working closely with them to ensure balance and performance.

    In exchange people actually see their map being tested & played, that feeling can't be understated. The steep requierments of the development teams means alot of maps won't get in. This atleast gives people the motivation to stick their asses in gear for a little while longer, and maybe finish maps.

    The development team can't deliver that, at most you have NEW running official events for you :wink:
    DanielNL likes this.
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