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Feedback PRTA Inter-Unit Battle Feedback

Discussion in 'Events, Battles & Training' started by Temur, Jan 19, 2018.

  1. Offline
    Temur Temur Lean Mean Admin Machine

    Manager Community Dept. Head Lead Moderator PR:BF2 Senior Administrator Ten Good Men

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    Feedback for the 11/02/2018 PRTA Inter-Unit Battle :smile:
    Last edited: Feb 11, 2018
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    SoggySpartan SoggySpartan [GI] Maj.

    Community Dept. Event Team Assistant GreyStone International

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    More games!
    Temur likes this.
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    Pink Panther Pink Panther lord of bliss

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    There was an inter-unit battle ?
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    Danielj15 Danielj15 臭小指

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    PR:BF2 Trial Administrator Jednostka Wojskowa Komandosów

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    deviro deviro Provides coverage of the Battlefield

    Media Team Senior Tester Foxtrot Donor

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    shite
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    PR:BF2 Trial Administrator Jednostka Wojskowa Komandosów

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    W H E R E I S T R A C K E R F I L E
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    Temur Temur Lean Mean Admin Machine

    Manager Community Dept. Head Lead Moderator PR:BF2 Senior Administrator Ten Good Men

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    http://eu1.prta.co/servers/prbf2/tr...0_38_route_gpm_cq_32_Inter-Unit Battle.PRdemo
    --- Double Post Merged, Feb 11, 2018, Original Post Date: Feb 11, 2018 ---
    deviro Really? :frown:

    Here's my own feedback:
    1. We had ~60 players which was an awkward number in terms of asset use. It meant that we had enough for heavy assets at the start but, as some people left, the balance went and heavy assets became a problem. In future, we should avoid maps which have heavy assets until we have enough people to fill a server comfortably.
    2. Layout - 750 tickets was too many and the round had to be ended after a certain time.
    3. Map choice - I love Route and think it's good for the kind of gameplay we want but it's clearly unpopular and perhaps an urban map might be better
    4. Positive: there seemed to be a lot of support for more PRTA-member-exclusive events. Lots of people want special events, like VIP extraction or things like that, but with PRTA units only. I think this stems from the level of teamwork being slightly better amongst PRTA units than in public games, and from people playing with other players they know well
    FlyingR likes this.
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    deviro deviro Provides coverage of the Battlefield

    Media Team Senior Tester Foxtrot Donor

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    1. Don't have heavy assets, because that's what asset whores do - play with their toys for 5 mins, get killed and then leave because everybody takes these unit vs unit battles so fucking seriously everytime, but they can't bear to see it to the end.
    2. 750, was a lot, yes.
    3. Map is good, yes, but maybe not for this. Route has been ignored for a while in public matches, because of its grass bug and because of its beta tag. Perhaps next time put a map everybody is waay more familiar with so we can enact popular tactics and try and counter em.
    4. No. I want more events made by PRTA - like One Life and VIPs. Those events get filled with loads of units anyway and it pressures other communities to make their own events, which we need in PR - I have my own idea for an event that I haven't fully developed in my head yet, but maybe one day. But I want more interesting stuff. More fun and gimmicky events.
    Temur likes this.
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    fecht_niko fecht_niko POV Leader

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    Havent played but from my experience a competetive event needs a very careful organisation in terms of balance (map choice, rules, ....)

    Here some suggestions:

    -Avoid 4k maps
    -Try to have around 60-70 participants
    -Avoid layouts with heavy assets (2 APCs on each side is perfect)
    -Ban Mortars (and maybe UAV)
    -Pic very balanced maps (and factions)

    Here a suitable map list for such events:

    -BlackGold INF
    -Dovre Winter
    -Iron Ridge STD
    -Nuijama STD
    -Qwai River (even though a shit map)
    -Saaremaa INF
    -Ulyanovsk INF & STD
    Temur, deviro and Wicca like this.
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    PR:BF2 Trial Administrator AREA 94

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    heavy assets shouldn't be allowed ruins inf fun had to take hind to kill the tank and the apcs.
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    Siltics Siltics The one and only

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    I would like to see events like that but rather have some inter-unit battle now and then and maybe fit in some special ones in between.
    I would also like to see these community events more frequently. since we finally have the players for it. And some higher competition is never bad.

    In my opinion, i had some fun untill people started leaving, the inf based gameplay was really good.
    Communication was good and was fun having some friendly competition. Would really want to see more, and ofcourse i think others had less fun as others, which will always be the case.

    No heavy assets, maybe atleast have rules on it looking at the player count or limit it to a couple assets. Or maybe hve it more balance like have similar apc's on both sides, which wasn't really the case in the Route.

    I would say to try out bigger maps too but inf layout, and most of them have apc's too so for everyone who wants can still whore that.

    Basicly everything that people said above.
    FlyingR, agus92 and Temur like this.
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    Wicca Wicca Project Founder

    Head of PRTA PR:BF2 Resident Administrator NATO Potato

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    Khami inf is still good ?
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    PR:BF2 Trial Administrator Jednostka Wojskowa Komandosów

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    It's nice, but I can't say that it's ballanced.
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    CANCER - Leader

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    Grozny alt is another great map for lower player numbers if that's what you're looking for.
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    Media Team Ten Good Men

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    Some designated commanders would be nice, more of an event instaid of a normal game with familiar players (one life strategy etc)
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    fecht_niko fecht_niko POV Leader

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    hell no :biggrin:

    If you want I could admin the next competetive event.
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    PR:BF2 Trial Administrator AREA 94

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    PR:BF2 Trial Administrator Jednostka Wojskowa Komandosów

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    No. : - )

    [​IMG]
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    Wicca Wicca Project Founder

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    :oldman:

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