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Realitymod.com PR:BF2 v1.4.5.0 Changelog

Discussion in 'News' started by PRTA Bot, Feb 12, 2017.

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    PRTA Bot PRTA Bot Robot Factory

    Apr 30, 2011
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    Providing information for the PRTA community
    Robot Factory

    This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch.

    v1.4.5.0 is available now for servers and will soon be available to clients through the automated updater.

    PR:BF2 v1.4.5.0 Changelog (2017/February/12)

    • Added option in PR Launcher settings to disable LOD switching for static objects. Experimental to test performance impact.
    • Updated Clear Server Favorites/History on Launch now also clears server logo cache.
    • Added new WHOT/BHOT switching for thermals in vehicles and weapons featuring this.
    • Fixed asset overview not correctly showing decimal spawn times.
    • Fixed commander laser marker not working.
    • Fixed snow effects showing HOT on thermal.
    • Fixed various weapons and vehicles not having proper muzzle flashes on night layers.

    • Fixed being able to get more than one rally point.
    • Fixed being able to spawn on disabled outposts.
    • Fixed commander CAS marker.
    • Fixed ban_info.log not showing banning admin.

    • Updated and optimized Lynx helicopter model.
    • Updated M2A2 Bradley gunner HUD to be less pixelated.
    • Updated coax MG of many vehicles to represent ammo per belt and total carried more realistically.
    • Fixed doorgunners clipping through sides of CH-146 helicopter.
    • Fixed VN-3 being too strongly armored.
    • Fixed MTLB 7.62 gun not overheating.
    • Fixed Mirage IIIEA R.530 MRAAM not having lock-on tone.
    • Fixed British FV101 Scorpion having green tracers.
    • Fixed ammo counter not working on multiple weapons.
    • Fixed CAS huey miniguns not having overheat HUD bar.
    • Fixed AMX10RC having odd sound issues at full speed.

    • Updated MEC AR by removing undeployed mode for MG3.
    • Updated spawnmenu kits for taliban by replacing grenadier with rifleman AP.
    • Fixed not being able to request Argentinian alternative sniper.

    • Updated M16A2 model and DMR variant animations.
    • Fixed various deviation indicators not working correctly.
    • Fixed ammo indicator and counter not working on multiple weapons.

    • Fixed various occlusion and collision issues on statics.

    • Fixed AI not being able to rotate on ZiS-3.
    • Fixed players being able to use AI-only vehicles.

    • General
      • Updated fields on many maps to improve performance.

    • Asad Khal
      • AAS32: Updated tickets to 600 vs 600.

    • Bamyan
      • Extended airstrip.
      • Updated overgrowth to improve performance.
      • Increased viewdistance to 1km.
      • AAS32: Made Zu-23-2 truck respawn (10 minutes). Lowered US tickets by 100 to 750.
      • AAS64: Exchanged Boragh for BTR-80, T-72M for T-72S1 and MTLB HMG for BTR-60.
      • INS64: Removed 50cal and SPG-9 technical and added transport helicopter to US forces. Lowered caches from to 4.

    • Beirut
      • Skirmish64: Added new skirmish layout with light vehicles.
      • COOP: Fixed various issues.

    • Burning Sands
      • AAS: Introducing new flag layouts with altered assets.

    • Gaza
      • AAS/INS: Removed Hamas forward spawns,flags and nonrespawning civi cars.
      • AAS32: Added alternative layer with MEC vs IDF scoped.
      • AAS64:Removed IDF tank spawn delay. Increased tickets to 700.
      • INS32: Added alternative layer with scoped IDF.
      • COOP16: Added new coop layer.

    • Goose Green
      • AAS: Added 50 more tickets to British Forces on all layers.

    • Iron Ridge
      • Added additional entrance to the pumpstation.
      • AAS: Adjusted radius and location of multiple flags.
      • AAS64: Removed helicopter of Russian Forces and exchanged SPG technical for additional BMP-1.

    • Jabal
      • AAS32: Fixed spawnpoint on MEC base not working. Made ZPU-4 not respawn once destroyed.

    • Kashan Desert
      • AAS32: Removed TT-72S1 that spawned at start of round.
      • COOP: Fixed various issues.

    • Kozelsk
      • Disabled UAV.

    • Nuijamaa
      • AAS: Increased ticket bleed on all layers.
      • AAS32: Added ticket bleed.
      • AAS64: Removed French rallypoint at border control flag.

    • Operation Archer
      • INS: Made DOD around blufor mainbase smaller. Removed caches spawning in the middle of fields and the castle. Helicopters can now fly outside the map.
      • INS32: Now uses USMC instead of Canadian Forces.
      • Skirmish: Introducing new skirmish layers.

    • Operation Barracuda
      • AAS: Introducing new flag layouts with altered assets.

    • Operation Marlin
      • AAS: removed checkpoint flag from all routes.

    • Silent Eagle
      • Moved jet-resupply points to be in front of hangars. Removed them from the end of the runway.
      • Moved jet spawns to be in front of hanger to avoid current and future collision issues.
      • Extended one runway for both teams in their airbases slightly.
      • AAS64: Adjusted German airbase DOD. Made german airbase capped from start with vehicles spawned. Paradrops remain for infantry. Adjusted radius of multiple flags.

    • Ulyanovsk
      • AAS32: Exchanged SPG-9 technical for BMP-1.
      • Fixed map border combat area not working.

    • Yamalia
      • Marked helipads. Removed ZiS-3 cannons.
      • AAS: Removed flags closest to main bases, added ticket bleed and expanded DOD.
      • AAS64: Changed Russian heavy assets to T-72, T-90 and two BMP-2 with ATGM.
      • AAS32: US Army vs Russian Forces. Featuring M2A2 Bradley and Stryker vs BMP-2,BMP-3 and BTR-80.
      • CNC: CNC layers mirror AAS assets.

    Continue reading...
    noambx, Isaac_, VatsugC and 1 other person like this.
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