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Realitymod.com PR:BF2 v1.4.4.0 Changelog

Discussion in 'News' started by PRTA Bot, Dec 21, 2016.

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    PRTA Bot PRTA Bot Robot Factory

    Apr 30, 2011
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    Robot Factory

    This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch. We also started working on new features and content for the future and due to changes in our workflow you'll see many smaller items released on a more regular schedule, exciting times ahead!

    v1.4.4.0 is available now for servers and will soon be available to clients through the automated updater.

    PR:BF2 v1.4.4.0 Changelog (2016/December/21)

    • Fixed various reported errors.

    • Fixed issue with Mi-17 ambient sounds for gunners.
    • Fixed seating, camera and wheel positions.
    • Fixed Lynx helicopter missing collision in the front.
    • Fixed FOV on 50cal MTLB.
    • Fixed ammo counter not showing on Fuchs MG3 while not scoped.

    • Updated AK74M animations by lowering them.
    • Fixed IDF Matador projectile going through objects.
    • Fixed invisible wires with tripwire and trip grenades.
    • Fixed issue with Negev overheat.
    • Fixed various weapons showing muzzle effect when scoped.

    • Fixed gravestones taking down vehicles.
    • Added resupply points for Essex Carrier so it's consistent on all maps.

    • General
      • Added CNC layers to multiple maps mimicking AAS assets: Khamisiyah, Saaremaa, Vadso City, Battle of Ia Drang, Dragon Fly, Fools Road, Sbeneh Outskirts.

    • Assault on Mestia
      • Updated AAS with complete rework with iron sight USMC and less assets. Removed AAS16.

    • Bayman
      • AAS64: Fixed MEC artillery.
      • AAS32 and INS: Added supply techies for Taliban.

    • Beirut
      • COOP: Fixed bot navmesh.

    • Dragon Fly
      • New light settings.
      • Fixed various lightmap issues.

    • Goose Green
      • Fixed client crashes on night layers.

    • Kashan Desert
      • COOP32: Removed the helicopter and fixed various other issues.

    • Kozelsk
      • COOP: Fixed bot navmesh.

    • Sbeneh Outskirts
      • AAS: Moved FSA assets deeper into the safety of DOD and moved flags close to DOD slightly further away.

    Continue reading...
    ArkUTD likes this.
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