1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Become a member of PRTA today, fill out the application form
  3. Hey Guest, It'd be great if you'd consider making a small contribution here. All support is greatly appreciated!
  4. Map Test Event - Operation Falcon - 18:00 PRT, 20th APRIL 2018 Read more..

Realitymod.com PR:BF2 v1.4.3.0 Changelog

Discussion in 'News' started by PRTA Bot, Dec 5, 2016.

Thread Status:
Not open for further replies.
  1. Offline
    PRTA Bot PRTA Bot Robot Factory

    Apr 30, 2011
    Likes Received:
    Trophy Points:
    Providing information for the PRTA community
    Robot Factory

    This patch includes some more fixes for the major v1.4 release as well some other balances and tweaks.

    v1.4.3 is available now for servers and will soon be available to clients through the automated updater.

    PR:BF2 v1.4.3.0 Changelog (2016/December/5)
    • Fixed requesting kits from APC's.
    • Fixed main menu music not playing.
    • Fixed GTLD and FLIR lases not being removed.
    • Fixed smoke grandes sticking to players.

    • Added option to switch players(not SL's/CO's or players on switch list) when they go dead for balancing.
    • Fixed early squad kick remembering values from previous rounds.

    • Added alternative Argentine Sniper kit with M14.

    • Fixed trembling MG gunner on MEC UAZ jeep.
    • Fixed MA12 COOP version having no collision on turret.

    • Updated the SSGP1 Sniper Rifle's scope magnification from 8x to 6x.
    • Fixed IDF Matador projectile penetrating vehicles.
    • Reduced Recoil on handheld AT.
    • Made blowpipe harder to control.
    • Increased minimum speed required for blowpipe proximity detonation.

    • Al Basrah
      • Fixed glitched cache.

    • Bamyan
      • Updated viewdistance and fog by reducing it with 100m for performance improvement.
      • Fixed spawnpoints for MEC being blocked.

    • Gaza
      • Fixed glitched cache.
      • Fixed blocked Hamas spawnpoints.

    • Goose Green
      • Added new night sky setting. Found on skirmish16 and AAS16.
      • Fixed minimap showing wrong scale.
      • AAS16: Assets and flags are now same as on AAS64.
      • AAS64: Made rallypoint at start for airfield spawn.
      • AAS32: Changed Wessex to Gazelle.
      • Skirmish: Added crates to flags.

    • Kashan Desert
      • COOP64: Fixed stationary Milan's with the working bot variant.

    • Lashkar Valley
      • AAS16: Updated assets to remove all GER Puma's. Now Fuchs and light logistic and transport vehicles. Removed bombcar. Some other small changes to spawners.

    • Silent Eagle
      • AAS: Fixed spawnpoints on GER Airfield being blocked.
      • Added new brighter skysetting for all main layers. Old skysetting can be found on AAS32/CNC.

    • The Falklands
      • AAS: Updated ticket bleed on all layers.
      • AAS32/64: Updated routes to include Mt Malo.

    • Xiangshan
      • AAS: Made chinese sniper kit assigned to chinese team. Made both kits not respawn.

    Continue reading...
  2. Offline

    Media Team Foxtrot

    May 4, 2011
    Likes Received:
    Trophy Points:
    I need to ask a question about Silent Eagle: Where is the German spawn at B 13 ? (and Russian spawn at K 1)
Thread Status:
Not open for further replies.

Share This Page