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Feedback One-Life events feedback

Discussion in 'Events, Battles, & Training' started by Arnoldio, Aug 10, 2017.

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    Arnoldio Arnoldio Noot noot!

    Events PR:BF2 Resident Administrator PRTA Donor

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    A unified thread for further One-Life feedback. Write your suggestions below.
    Wolf and Chagall like this.
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    WeedT0aster WeedT0aster For god & country, Geronimo

    PR:BF2 Junior Administrator Event Team Assistant Member Ten Good Men

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    serval was intense, only if you put better squad leads, and only if temur did brief squads to split in half and rush then defend airport, and coalpit, if they had established the defences successfully and could have stop the enemy from rushing those flags, then they can advance into other flags, that didn't happen tho, temur's plan was great, the only problem was that the squads didn't execute it properly. it was a nice one, time for a manhunt event!
    Last edited: Oct 8, 2017
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    over all, best event, loved it
    Arnoldio likes this.
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    Tester Member Foxtrot

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    I was the CAS squadlead on US. A10 timer was way to long. It spawned in when there was only 10 Taliban left. I think it's not really necessary to get the A10 at this stage in the game lol. It meant that we only cleaned up the rest of the insurgent forces. I think 45 to 60 min could have worked better. For balance: give INS one AAV. (Arnoldio make it a rule to only use the A10 once if the spawntimer-issue occurs)
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    Flagbug destroyed the round for Taliban I think?
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    Since CAS didn't do much it was a truck driving simulator for me but I think overall the event was a success. I would like to see another event where CAS plays a similar role just with a bit more "airtime".
    Arnoldio likes this.
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    Yes, many left after the flagbug, those who stayed didn't really coordinate after that.

    Btw, anyone recorded the taliban VBIED attack?

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