Discussion in 'Events, Battles & Training' started by Arnoldio, Aug 10, 2017.
A unified thread for further One-Life feedback. Write your suggestions below.
serval was intense, only if you put better squad leads, and only if temur did brief squads to split in half and rush then defend airport, and coalpit, if they had established the defences successfully and could have stop the enemy from rushing those flags, then they can advance into other flags, that didn't happen tho, temur's plan was great, the only problem was that the squads didn't execute it properly. it was a nice one, time for a manhunt event!
over all, best event, loved it
I was the CAS squadlead on US. A10 timer was way to long. It spawned in when there was only 10 Taliban left. I think it's not really necessary to get the A10 at this stage in the game lol. It meant that we only cleaned up the rest of the insurgent forces. I think 45 to 60 min could have worked better. For balance: give INS one AAV. (Arnoldio make it a rule to only use the A10 once if the spawntimer-issue occurs)
Flagbug destroyed the round for Taliban I think?
Since CAS didn't do much it was a truck driving simulator for me but I think overall the event was a success. I would like to see another event where CAS plays a similar role just with a bit more "airtime".
Yes, many left after the flagbug, those who stayed didn't really coordinate after that.
Btw, anyone recorded the taliban VBIED attack?
I think it was a good idea to have a 100 ticket game start, with tickets gained as you cap flags. It means that games end without the opposing team having to hunt down the survivors.
We (MEC side) lost kashan because of this rule, but if it didn't exist, we would have just stayed at south outpost for another hour, without being able to move because we had to hold that flag.
I know, however to manually control the tickets, someone has to be on the server and not die/disconnect. I wanted to do it via prism, but it didn't work. Maybe next time if we find a workaround.
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