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Closed One-Life Event - Operation Suwalki | 19:00 PRT, 17th FEBUARY 2018

Discussion in 'News' started by PRTA Bot, Feb 4, 2018.

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    PRTA Bot PRTA Bot Robot Factory

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    Can PRTA into 1.5?
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    PRTA Presents: One-Life Event - Operation Suwalki | 18:00 PRT, 17th FEBRUARY 2018

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    Server: PRTA | EU - OneLife Event
    Server Password: onelife
    Map: Operation Thunder Alt
    Time/Date: 18:00 PRT, 17th FEBRUARY 2018

    The situation

    To celebrate the new Polish Forces faction and the launcher of Project Reality 1.5, we're having another One Life event.

    As relations between NATO and Russian continue to deteriorate, a Russian invasion force is massing on the Lithuanian–Poland border close to the Suwalki gap. The Russians are pouring through and it's up to the Polish Armed Forces to stop them from breaking through the gap into Europe.

    Heavy engagement is now inevitable, with both armies heavily focused on achieving their goals. The rest of the world watches in anticipation.


    One life?

    Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!

    One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.


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    Rules

    Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.

    Although the event does not feature sign-ups of any kind, chain of command is to be respected at all times. If there is a CO present, squad leaders must act out his orders unless specified otherwise - Same goes for squad members. Any insubordination is a kickable offense.

    There are no other rules (except standard PRTA Server Rules), so the outcome is completely in the hands of the team.

    Additional tweaks
    • Automatic temporary ban of dead players. There will be no way to respawn after you die as you will be temporarily banned from the server which lasts for the duration of the round.
    • Vehicles have no respawn. Vehicles now spawn only once and do not respawn! There is also no delay on spawning available vehicles so everything is available right away in the main base. In the case of a amphibious assault the non-amphibious vehicles spawn on the mainland when the designated CP is captured. In some more scenario heavy situations, vehicles may spawn if a certain flag is captured.
    • Kit request on crates is disabled. To avoid situational exploits, change of kits will require a trip to the nearest vehicle depot, or a fixed crate found in the main bases. Medics are limited to 1 per squad, Snipers are limited to 1 per team and one squad can have 2 Combat Engineers and 2 Spotters.
    • Commander slot is disabled. If you wish to lead the whole team as a commander, your squad must be named CO an you have to use an Officer kit at all times, however the squad specialization is free. (CO APC, CO ARMOR, CO CAS etc.)
    • Round timer is set differently per event. If neither team is victorious by the end time, tickets will be the judge, resulting in a "Minor Victory" for the winning side, as opposed to "Complete Victory", if all the flags had been captured or all objectives destroyed.
    • Start timer is increased to 5 minutes. This gives more time for the teams to prepare their strategy and roles. Squads can be created at 2 minutes.
    • Both teams hold in main bases for 10 minutes. This creates time for players to claim the vehicles and get organised, while the CO is presented with the squad layouts and capabilities. In the case of attack/defend events, only the attacking team has to wait in main for 20 minutes.
    • Wounded time is back to default of 5 minutes. Due to client-bound restrictions, the time to revive fallen/critically wounded soldiers stays 5 minutes.
    • Revive time is increased to 10 minutes. After a soldier is revived, he will be killed instantly if shot to death again. After 10 minutes, he will regain the option of critically wounded. This encourages medevac actions back to main.
    • Tickets reduced to 200 per side. Tickets are now an additional end-game factor as they represent overall army morale. Deaths of soldiers, loss of vehicles and loss of ground will have a negative impact on the side you are playing on and in the case of losing tickets/breaking morale, the army forfeits the battle and surrenders.
    • Scoring is disabled.
    • Rally points are disabled. To prevent any transport exploit and to increase realism.
    • Only 2 FOBs per team. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range. Number of FOBs may vary per scenario.
    • Max static deployables is 50 per team. This includes foxholes, razor wires, sandbags etc. A team has 50 in total at disposal, they all can be used on one FOB or split in any manner if 2 FOBs are built.
    • 2 TOWs, 2 AAs, 8 HMGs. As with deployables, that is the total available number per team and they can be used in any combination between built FOBs, except mortars, which have to be bound to one.
    • Mortars limited per map size and/or event situation.
    • Max 3 hideouts. Due to guerilla nature of insurgent/rebel factions, they have more freedom.
    • Only 2 caches to destroy. As the approach to each cache in 1L mode will be much slower and cautious, the number has been lowered.
    • Intel gathering is different. Blufor needs 100 intel points to get info about the second cache, and it will take 20 minutes to reveal one. If you capture an insurgent with the restrainers, you will get 100 IP, however you can get 10 IP by killing insurgents in a range of 100m. Shooting and killing a civilian will deduct 50 IP, destroying a civilian car will deduct 25 IP. Blufor also doesn't get a ticket boos when destroying a cache.
    • You can only wound 1 civilian. Respecting ROE is a must. When you down the second civilian, you die - therefore the server will automatically remove you.
    • Civilians are much more important now. It only takes 10 seconds after dropping and INS/HAMAS kit to become a civilian, and 10 seconds after getting in a civilian vehicle for the vehicle to become a civilian vehicle. However being in close proximity to armed fighters for any amount of time will reset the timer and you can be shot for helping the insurgency.

    [​IMG]
    Authors notes

    Listen to your Commander and Squad Leaders! Please follow the rules of the server and don't ruin each others enjoyment of the game, 1.5 should be a turning point for Project Reality and I hope everyone has fun.


    Feedback
    after the event would be much appreciated and can be posted here: OneLife events feedback


    1. Leader
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    Last edited by a moderator: Feb 7, 2018
    Blaze., Rotblut, Camel and 4 others like this.
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    Wicca Wicca Project Founder

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    Finally a onelife event.
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    PR:BF2 Trial Administrator AREA 94

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    why you do dis I'm still in school :frown:
    Last edited: Feb 6, 2018
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    BubblyNinja BubblyNinja 乇乂ㄒ尺卂 ㄒ卄丨匚匚

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    just drop out. it doesn't seem like its helping you anyways
    agus92, Blaze., cassius23 and 4 others like this.
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    PR:BF2 Trial Administrator AREA 94

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    Doc Doc

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    Wicca Wicca Project Founder

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    None of the people in those groups are events, mectus11 is responsible for this event as he has temporarily taken over that group until we find someone to replace him, or he gets bored.
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    LandZone

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    Pink Panther and Wicca like this.
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    AREA 94

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    Saturday is PRT battle, Sunday is PRTA Inter-Unit battle.
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    Pink Panther Pink Panther lord of bliss

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    Its fine. I can do the one life
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    AREA 94

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    Event pushed to 17th February 2018 due to unforeseen server issues and script issues related to the 1.5.2 release.

    1. Leader
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    Doc and cassius23 like this.
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    Sysadmin PR:BF2 Senior Administrator Coder Foxtrot

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    That's actually nice (time change). Do you have commanders?
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    AREA 94

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    If we can get people to step up to command before the event day that would be nice.
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    Pink Panther Pink Panther lord of bliss

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    I can fill one of the positions, but it could be nice if we have other people who step up. Filling that role isn't as complicated as it seems. Cause you can't expect people to behave in a competent way... Just provide that squads are following a guideline that gives a team objective, so people don't find themselves stranded on their own...
    Communication becomes more and more complicated throughout game, cause the pressure of uncertainty rises when engagement starts and stalls, and its hard to rely on information for bald moves can be deadly and as soon a squad is engaged it will remain throughout most part of the game
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    Sysadmin PR:BF2 Senior Administrator Coder Foxtrot

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    So yeah, I didn't wanted to do it until I actually play on the map (had like 10 minutes only on it).

    But if someone might steal my spot... I want to be a Polish CO :wink:. Cheers.
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    PR:BF2 Trial Administrator 9ª Compañía de Infantería

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    what time is it right? the one that appears in the thread title, or the one inside the thread.
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    Wicca Wicca Project Founder

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    mectus11 can you update the thread and header, and ask temexter to do the same on realitymod.com? I can ask a mod to update title on realitymod.com
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    AREA 94

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    We already did that lmao
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    Temexter Temexter No comms™

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    Date and time are changed in announcement text and banner but not in thread topic. Also topic says 19:00 and in announcement text and banner it's 18:00. So is the the time 18:00 or 19:00?
    Jumbo likes this.
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    WeedT0aster WeedT0aster For god & country, Geronimo

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    isn't 19:00 a bit late than usual? keep it 18:00 it suits everyone.
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