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Announcement One-Life Event - Motherload | 18:00 PRT, 6th AUGUST 2017

Discussion in 'News' started by PRTA Bot, Jul 31, 2017.

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    PRTA Bot PRTA Bot Robot Factory

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    One-Life Event - Motherload
    __________________


    [​IMG]

    PRTA Presents: One-Life Event - Motherload | 18:00 PRT, 6th AUGUST 2017

    [​IMG]

    Server: PRTA | EU - OneLife Event
    Server Password: onelife
    Map: Black Gold VW Inf
    Time/Date: Event already happened

    Enjoy watching:
    Battlerecorder: Klick me

    TrackerRecording: Klick me

    The situation

    Almost a year after the shady insurgency in the Fuhai region, Russian tanks start to cross the border in massive numbers. China will retaliate with full force, but both parties want to keep collateral damage to a minimum due to high gains in oil production.

    A massive tank battle is bound to take place as there has been no answer from the Russian president on the topic of peaceful resolution, and some parts of the armoured column are already setting up a base of operations. Neither side is prepared to give up the fight, and the expected sandstorm could make the situation chaotic.


    One life?

    Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!

    One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.


    [​IMG]

    Rules

    Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.

    Although the event does not feature sign-ups of any kind, chain of command is to be respected at all times. If there is a CO present, squad leaders must act out his orders unless specified otherwise - Same goes for squad members. Any insubordination is a kickable offense.

    There are no other rules (except standard PRTA Server Rules), so the outcome is completely in the hands of the team.

    Additional tweaks
    • Automatic temporary ban of dead players. There will be no way to respawn after you die as you will be temporarily banned from the server which lasts for the duration of the round.
    • Vehicles have no respawn. Vehicles now spawn only once and do not respawn! There is also no delay on spawning avaliable vehicles so everything is avaliable right away in the main base. In the case of a amphibious assault the non-amphibious vehicles spawn on the mainland when the designated CP is captured. In some more scenario heavy situations, vehicles may spawn if a certain flag is captured.
    • Kit request on crates is disabled. To avoid situational exploits, change of kits will require a trip to the nearest vehicle depot, or a fixed crate found in the main bases.
    • Commander slot is disabled. If you wish to lead the whole team as a commander, your squad must be named CO an you have to use an Officer kit at all times, however the squad specialization is free. (CO APC, CO ARMOR, CO CAS etc.)
    • Round timer is set differently per event. If neither team is victorious by the end time, tickets will be the judge, resulting in a "Minor Victory" for the winning side, as opposed to "Complete Victory", if all the flags had been captured or all objectives destroyed.
    • Start timer is increased to 5 minutes. This gives more time for the teams to prepare their strategy and roles. Squads can be created at 4 minutes.
    • Both teams hold in main bases for 5 minutes. This creates time for players to claim the vehicles and get organised, while the CO is presented with the squad layouts and capabilities.
    • Wounded time is back to default of 5 minutes. Due to client-bound restrictions, the time to revive fallen/critically wounded soldiers stays 5 minutes.
    • Revive time is increased to 10 minutes. After a soldier is revived, he will be killed instantly if shot to death again. After 10 minutes, he will regain the option of critically wounded. This encourages medevac actions back to main.
    • Tickets reduced to 200 per side. Tickets are now an additional end-game factor as they represent overall army morale. Deaths of soldiers, loss of vehicles and loss of ground will have a negative impact on the side you are playing on and in the case of losing tickets/breaking morale, the army forfeits the battle and surrenders.
    • Scoring is disabled.
    • Rally points are disabled. To prevent any transport exploit and to increase realism.
    • Only 2 FOBs per team. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range.
    • Max static deployables is 50 per team. This includes foxholes, razorwires, sandbags etc. A team has 50 in total at disposal, they all can be used on one FOB or split in any manner if 2 FOBs are built.
    • 2 TOWs, 2 AAs, 8 HMGs. As with deployables, that is the total available number per team and they can be used in any combination between built FOBs, except mortars, which have to be bound to one.
    • Mortars limited per map size. 1km map has none, 2km map has 1, 4km map has 2.
    • Max 3 hideouts. Due to guerilla nature of insurgent/rebel factions, they have more freedom.
    • Only 2 caches to destroy. As the approach to each cache in 1L mode will be much slower and cautious, the number has been lowered.
    • Intel gathering is different. Blufor needs 100 intel points to get info about the second cache, and it will take 20 minutes to reveal one. If you capture an insurgent with the restrainers, you will get 100 IP, however you can get 10 IP by killing insurgents in a range of 100m. Shooting and killing a civilian will deduct 50 IP, destroying a civilian car will deduct 25 IP. Blufor also doesn't get a ticket boos when destroying a cache.
    • You can only wound 1 civilian. Respecting ROE is a must. When you down the second civilian, you die - therefore the server will automatically remove you.
    • Civilians are much more important now. It only takes 10 seconds after dropping and INS/HAMAS kit to become a civilian, and 10 seconds after getting in a civilian vehicle for the vehicle to become a civilian vehicle. However being in close proximity to armed fighters for any amount of time will reset the timer and you can be shot for helping the insurgency.

    [​IMG]

    Authors notes


    A midsummer event of epic proportions. 66 tanks will go head to head in the hilly deserts of Black Gold. Keep in mind that flags, tickets don't play a role due to the bugged VW gamemode. This is a fight to the last tank. May the best desert rat win. FOBs and assets can be placed, rifleman, medic, officer, lat and hat are requestable in main.
    Oh, squad names can be whatever as the majority of the team gets tanks anyway.


    Feedback after the event would be much appreciated and can be posted here:
    One-Life events feedback



    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Last edited by a moderator: Aug 10, 2017
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    Arnoldio Arnoldio Noot noot!

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    Some El Alamein stuff right here. I would like 2 decent CO's to orchestrate both sides!
    Nightwalker likes this.
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    PR:BF2 Resident Administrator Ten Good Men

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    Sounds like it could be an epic clusterfuck, but also has potential to be great. I look forward to seeing how it plays out :smile:
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    Fuck, I'll be missing this one
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    Tester Member Foxtrot

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    This gun be fun
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    Arnoldio Arnoldio Noot noot!

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    [​IMG]
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    Member PRTA

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    I can't wait for this.
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    What's this?
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    John.Killer-95 John.Killer-95 Hitman 2-1

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    count me in
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    WeedT0aster WeedT0aster For god & country, Geronimo

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    Pink Panther Pink Panther lord of bliss

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    Have you found commanders ?
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    Arnoldio Arnoldio Noot noot!

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    Neigh.
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    Pink Panther Pink Panther lord of bliss

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    I can do it, if u please
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    Arnoldio Arnoldio Noot noot!

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    The stage is all yours! Which side?

    1. Member Anyone up for COing whatever side pinkpanther doesnt choose?
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    Pink Panther Pink Panther lord of bliss

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    PR:BF2 Resident Administrator Ten Good Men

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    good job Russia on a landslide victory. My only solace is dying with 11 players left on the Chinese side. Other than that, it was a decimation.
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    Arnoldio Arnoldio Noot noot!

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    I expected nothing less from Russian armoured corps. :biggrin:
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    Arnoldio Arnoldio Noot noot!

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    WeedT0aster WeedT0aster For god & country, Geronimo

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    I missed it, but I have my excuse, I was in a party, was in home in 1AM (UTC+3), but hope you had fun! :frown:

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