Over the past few months [R-CON]Snares, [R-CON].D0T and I have been working on a new version of PR:Mumble with a great set of features, both in the client and in the server side. The foundation of the client is the newest version of Mumble (1.2.3), which brings us some nice tools and configurations to tweak. The main objective was to make the easiest process for any user to get started with PR:Mumble. When you start it up you get automatically connected to the Project Reality Official Mumble server. There is a setup wizard when running it for the first time, but after that it remembers your nickname and you connect right away. Easy. After joining the PR Mumble server, that's about it! You don't have to do anything else. You don't have to know what channel to join, which team is which, etc. You get automatically moved to the right channel when you join a server in-game. If you disconnect from the in-game server, you get moved out of the channel and won't bother anybody playing. Awesome. There's a new structure in place, where each squad has their own sub-channel. Again, you don't need to manually change channels when joining a squad in-game, our server does that automatically for you. You will always be in the right place to talk to the right people. This allows for a more complete set of communication lines between the team (the default shortcuts can be changed in the settings): Local Speech (default H): you talk to players in the 3D world in a radius around you. Squad Radio (default NUM 0): you talk to your squad, no matter where they are, like BF2 voip B. Squad Leader to all Squad Leaders Radio (default NUM *): you talk to all Squad Leaders in the team. Squad Leader to specific Squad Leader Radio (default NUM 1-9): you talk to a specific Squad Leader in the team. Squad Leader to Commander Radio (default NUM /): you talk to only the Commander, like BF2 voip V. Commander to all or specific Squad Leaders Radio: same as described above, but starting with the Commander. You could communicate specifically to the CAS squad or to the transport squad, without spamming the Squad Leader radio with information that other people don't need. If used properly, this can be amazing for keeping comms clear and useful. Also, we have a few bug fixes from last version, like getting unlinked when flying high or around map edges. It should be an overall much solid experience for the player. If possible, you should Run PR:Mumble as Administrator to avoid issues with Battlefield 2 not linking. In our tests it varies from computer to computer, but you should see a "Battlefield 2 linked" message in the PR:Mumble sidebar when logging in PR. If that message pops-up, you are good to go. If your voice is not coming through to other players, or vice-versa, try changing the Sound Input/Output Devices in PR:Mumble settings. That is usually enough to get it working, although the default should work for most people. We are starting this Public BETA to test the client and the server in high loads. The biggest test is the moving people around system, which is a separate module running in our server. It may take a couple of seconds to move you, so be sure to have the "Battlefield 2 linked" message in the sidebar and wait a little bit before reporting it as a bug. You can download the installer bellow, and don't worry, it won't affect your current mumble installation. Click Here to Download PR:Mumble 1.0 Beta 4 We added the following servers to the BETA, so we can get the most out of the channels during the test period: TG - Tactical Gamer (United States) =]H[= HARDCORE (United States) [NEW] New Era Warfare (Germany) PRTA - Teamwork Alliance (Germany) *NwA* - Noobs with Attitude (United Kingdom) CBPR - Comunidade Brasileira de PR (Brazil) Pelitutka.fi (Finland) VBIOS (Ukraine) After the BETA, we will open for all server admins to get their channels setup. Please don't insist. Server admins of these servers should Self > Register themselves and PM me with their nicknames so I can add them as channel admins. These admins can mute people and make sub-channels in their server channel. I will only do that if the PM is from people registered in the PR forums as Server Administrator or Moderator. We are very happy to finally get this out there. There was a lot of work involved to get it just right. There might be issues and bugs, so please report them in this thread and we will keep a list of the known issues in the next post. Again, I would like to thank the team members involved in getting this project going and the original Mumble developers for creating such an amazing open voip system. Let the Mumbling begin!