1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Become a member of PRTA today, fill out the application form here.
  3. Hey Guest, It'd be great if you'd consider making a small contribution here. All support is greatly appreciated!

Help Need Help with Specific in-Game Info

Discussion in 'Project Reality' started by Camel, Feb 4, 2018.

  1. 9ª Compañía de Infantería

    Joined:
    May 10, 2014
    Messages:
    309
    Likes Received:
    879
    Trophy Points:
    231
    Occupation:
    University Dude
    Location:
    Finland
    PR:BF2 Name:
    Tnte|Camel
    I'm doing some PR-manual related work, and there are a few bits of info related to kits of which I am unsure. Perhaps some of the the veterans and wise ones among you can help me? Any help or comments would be greatly appreciated.

    • To get Officer or Medic kit, you need at least 2 people in the squad. How many are needed for the Breacher, AR, LAT and Grenadier? Is it 3, 3, 6 & 6?

    • A 50 player team is limited to a global maximum of 8 LATs. Is there a similar limitation for Grenadiers?

    • A 50 player team is limited to 1 HAT, 2 AA, 2 combat engineers, 2 snipers, 2 spotters and 4 marksmen. What is the limitation for MGs? Was it 4?

    • Do all the specialized kits (those mentioned above) required a minimum of 3 persons in the squad, or do this requirement vary from kit to kit?

    I wait for your well-informed comments.
  2. Wicca Wicca Project Founder

    Head of PRTA PR:BF2 Lead Administrator PR:BF2 Resident Administrator NATO Potato

    Joined:
    Apr 28, 2011
    Messages:
    22,146
    Likes Received:
    6,911
    Trophy Points:
    251
    PR:BF2 Name:
    Wiccaaaaa
    Camel likes this.
  3. Events PR:BF2 Resident Administrator AREA 94

    Joined:
    Sep 5, 2016
    Messages:
    373
    Likes Received:
    402
    Trophy Points:
    130
    Discord:
    CAS_ual_TY#4737
    PR:BF2 Name:
    CAS_ual_TY
    - 4 4 4 6

    - kits:
    Code (Text):
    1.  
    2. # These are the maximum numbers of each of the limited kits that are available.
    3. # These are done on a per team basis, with the number of players rounded up to 8, 16, 24, or 32.
    4. # So if there are 20 players on the team, the limits in KIT_LIMIT_24 will be used.
    5. # Default for 8 players: 0 = special kits, 1 = infantry kits
    6. # Default for 16 players: 1 = special kits, 2 = infantry kits
    7. # Default for 24 players: 1 = special kits, 3 = infantry kits
    8. # Default for 32 players: 2 = special kits, 3 = infantry kits
    9. # Default for 44 players: 2 = special kits, 4 = infantry kits
    10.  
    11. C['KIT_LIMIT_8'] = { 'sniper':     0, 'aa': 0, 'at': 0, 'engineer': 0, 'marksman': 1, 'assault': 1, 'riflemanat': 1,
    12.                      'riflemanap': 1, 'mg': 1, 'spotter': 1, 'civilian': 1 }
    13. C['KIT_LIMIT_16'] = { 'sniper':     1, 'aa': 1, 'at': 1, 'engineer': 1, 'marksman': 2, 'assault': 2, 'riflemanat': 2,
    14.                       'riflemanap': 2, 'mg': 2, 'spotter': 1, 'civilian': 3 }
    15. C['KIT_LIMIT_24'] = { 'sniper':     1, 'aa': 1, 'at': 1, 'engineer': 1, 'marksman': 3, 'assault': 3, 'riflemanat': 4,
    16.                       'riflemanap': 3, 'mg': 3, 'spotter': 1, 'civilian': 9 }
    17. C['KIT_LIMIT_32'] = { 'sniper':     2, 'aa': 2, 'at': 1, 'engineer': 2, 'marksman': 3, 'assault': 3, 'riflemanat': 5,
    18.                       'riflemanap': 3, 'mg': 3, 'spotter': 2, 'civilian': 12 }
    19. C['KIT_LIMIT_44'] = { 'sniper':     2, 'aa': 2, 'at': 1, 'engineer': 2, 'marksman': 4, 'assault': 4, 'riflemanat': 8,
    20.                       'riflemanap': 4, 'mg': 4, 'spotter': 2, 'civilian': 16 }
    21.  
    22. ------------------
    23.  
    24. # The number of players in the squad to be able to request it
    25. # Defaults:
    26. # 4 = infantry kits
    27. # 2 = special kits
    28. # 1 = vehicle kits
    29.  
    30.         'marksman': 6, 'support': 4, 'riflemanat': 4, 'assault': 6, 'riflemanap': 4, 'specialist': 4, 'mg': 6,
    31.         'spotter':  3,
    32.         'officer':  2, 'sniper': 3, 'aa': 3, 'at': 3, 'engineer': 3, 'medic': 2, 'tanker': 1, 'pilot': 1, 'rifleman': 0
    agus92, Wicca and tobi-the-fraggel like this.
  4. tobi-the-fraggel tobi-the-fraggel 'Princess Negativity'

    Sysadmin

    Joined:
    Oct 6, 2013
    Messages:
    12,212
    Likes Received:
    5,825
    Trophy Points:
    271
    Occupation:
    Apprentice-IT-Engineer
    Location:
    Germany
    PR:BF2 Name:
    tobi-the-fraggle
    What CAS_ual_TY said
    --- Double Post Merged, Feb 4, 2018, Original Post Date: Feb 4, 2018 ---
    Camel
    As you can see in the file snippet CAS_ual_TY posted, the numbers do only count for games with more then 44 players on each team. There are different values for lower numbered games. The limits defined by realitymod are visible in CAS_ual_TY's snippet.
    Wicca and Camel like this.
  5. 9ª Compañía de Infantería

    Joined:
    May 10, 2014
    Messages:
    309
    Likes Received:
    879
    Trophy Points:
    231
    Occupation:
    University Dude
    Location:
    Finland
    PR:BF2 Name:
    Tnte|Camel
    Thank you very much, gentlemen, this is exactly what I needed.

    The only question I still have is: what kit is define as 'assault' in the code? Is that the grenadier?
  6. Events PR:BF2 Resident Administrator AREA 94

    Joined:
    Sep 5, 2016
    Messages:
    373
    Likes Received:
    402
    Trophy Points:
    130
    Discord:
    CAS_ual_TY#4737
    PR:BF2 Name:
    CAS_ual_TY
    assault = grenadier
    tanker = crewman
    support = ar
    Camel likes this.

Share This Page