4. Squad Players I believe that it would be useful to provide the DEVs with some feedback about your experiences, making use of the extra impact we have as a community. Feedback: Every single feature from Squad is amazing, but the amount of features is just absurd low for now. The biggest problem is the balance between maps and factions - you join up a game, and you know you are gonna have a tough time if you are either the militia, or insurgents. Specific example: win ratio on logar as us has been at least 65-75% for the us. Tired of constantly playing the same, that's why I'm just waiting for the new update. Ins is just too buggy to play. Right now I just left the server because a cache again spawned on an Ins resupply (map: kokan; location not reported). The resupply car is now bugged and can not be used. This happens a lot. Bug: if you destroy a car on its spawn it doesn't disappear before the next spawns which then leads to then never ending cycle of that car blowing up. Often you cant spawn as Ins as you can only spawn on caches... but sometimes there are no caches. Vehicles get stuck far too often, not consistent with behaviour during testing. Most requested admin function: ability to warn players. Want easier administration workflow for base-rape (could extend to spawn camping, too). Post-deadline: [Development] seems to have slowed right down. They don't seem to have a proper Project Manager. Top recommended actions: Add more variety - add community maps, add different layers in new parts of old maps, use different factions, &c. Get creative. Fix balance quickly when issues are detected. Don't wait for new features to include alongside balance fixes. Improve/extend admin commands/tools: adding a warn command is an easy first step. Knowing the relative importance of each and adding any extra feedback you have to this would be valuable.