With this update we roll back the experimental weapon damage changes introduced in v18.104.22.168. We decided this after an internal vote supported by the community's feedback. Next to this there are some other changes and fixes. One of them being a overhaul of the vehicle mounted smoke counter measures. You can read the details below.
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For those who didn't see the message with v22.214.171.124: Important, due to an update to the mumble client, make sure you have Visual C++ Redistributable for Visual Studio 2015 installed! Download it here. This is also for those who get the 'Mumble_app.dll error -3' error. You need the vc_redist.x86.exe even if you have x64 system.
Ever since we introduced the beta program for new maps with Sahel we were happy to see many of you posted feedback and suggestions. So today we introduce a new map in the beta program: Route E-106. This map, just like Sahel is in need of community feedback and play testing before it can be finalized and implemented. Route E-106 features a forested and rural environment in hopes of creating an appealing aesthetic and features unpredictable flag layouts so that every round is fresh and develops differently each time you play. This map also serves as a proof of concept for influencing squad cohesion with careful placement of overgrowth and deliberate terrain alterations.
We also added an update to the Dutch infantry weapons with the addition of C7NLD and C8NLD and a rework of the MINIMI. Next to all this there are some changes and fixes as usual which you can read all below. Enjoy the release!
We are always looking for more testers. Want to help us test maps and...
Dear Community. In order to continue providing you with the services that you enjoy with you friends on a daily basis here at PRTA, we sometimes need to undergo varying different aspects of maintenance. Some of these aspects include infrastructural changes, server maintenance or service improvements to name a few.
Today we plan to migrate our Teamspeak service over to a new server on a alternative network, during this period we aim to provide PRTA community members with the best levels of service and experience with the tools at our disposal, So we'll try our utmost to ensure that there is no lost of service due to this maintenance.
We are making this announcement so you all are informed in the event that the...
We have a new announcement for you today: a new community manager! Surprise: it's me!
I'm honored to come aboard to help the team continue to build and represent YOUR passion. I know that the magic of Squad runs through the community -- playing a single round will tell you that instantly. Thank you for being here and I look forward to working with you all!
It has been a while since the last map update highlight and today we'd like to bring you Vadso City.
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To begin, the bushes were redone for gameplay reasons. Lower in height than before, tweaked density, no longer casting shadows to blend in more and re-exported 3D model itself to fix some issues, they should hopefully be less detrimental to gameplay.
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Lightmaps were also optimized, reducing the large amount of textures loaded while also increasing quality in other areas. For anyone struggling with memory issues this should come as a welcome.
Next up, Advance and Secure (AAS). The infamous southern route has been removed along with the island flag. Three...
Today we add a few new assets to the game. Including a new deployable for our insurgent forces. As well as further fixes and changes. Enjoy the update! Do note we are still working on and refining the much discussed weapon damage model. This release does not feature any changes to the damage model but more will come in the near future.
Want to help us test maps and other content? Sign up as a tester today.