After a longer than average development cycle, thousands of hours of work, testing, fixing, and testing again, and a successful "preload" early release, we are pleased to announce the general availability of Project Reality: BF2 version 0.96. As Project Reality: BF2 fans are already aware of, the password required to unlock the installer for the preload version is now available and listed below. You can also obtain it on the official password page.
Thanks to several direct link providers, there are a number of mirrors available to download the un-passworded version of Project Reality: BF2 v0.96. You can also download via torrent, but you will still need to enter the password in order to install. You can find all of...
Project Reality Teamwork Alliance wants to celebrate with its community the long awaited release with a kick! We have long waited so we will celebrate even longer! This event focuses on the best qualities of PR - smooth gameplay and unique teamwork level, but only with NEW TOYS!
We are focusing on new maps, assets and >layers!<
- Kokan (alt)
- Shija Valley (alt)
- Silent Eagle (alt)
- Jabal al Burj (std)
- Dragon Fly (ins)
- Burning Sands (std)
- and more if needed
Event will be passworded and you can get the password from Mumble, which is of course obligatory.
With a lengthy break since our last release, the Project Reality Team is proud to announce that work has officially concluded on Project Reality: BF2 v0.96, and a final release date has been set:
Friday, July 15th, 2011 at 18:00:00 PRT (Project Reality Time) / UTC (Coordinated Universal Time) Preload Project Reality: BF2 v0.96 Now!
As with our last few releases, you can preload the files for Project Reality: BF2 v0.96. This will allow you to have the files downloaded, ready to go for release; so when we release the password to unlock the installers, you can immediately install and be playing within minutes!. The password allowing you to run the installation files will be released automatically via the password page at the above time.
Just as an "official" news post, our minecraft server is now fully operational and ready for all you minecraft players to join. I am sure Matt will edit this post, or reply with more details, but please make sure you obey the rules and most importantly have fun! Details and connection info can be found in the minecraft forum.
Project Reality are proud to bring our Community some official Vanilla ArmA2 training prior to the release of PR: ArmA2 v0.1.
We will be holding open training nights over the coming weeks on vanilla Arma2 for all players new to this engine.
Training will start @ 20:00 BST (UK) / 1900 PRT every Monday evening, for the next few weeks as we build up towards a release.
This is a great opportunity for anyone who is looking to play the PR: ArmA2 Mod, from the PR: BF2 Community, and a place to get the "Basics" right prior to learning the PR style we all know.
Training will be broken down into two distinct sessions:
ArmA2 Boot Camp - This involves small group or one on one training where required / requested. The focus being on setting up Arma2 to run smooth plus a crash course on the keys, selecting weapons and...
Welcome to the fith edition of the PR: ArmA2 Highlights Reel!
Although this newsreel has been a while in coming, there has been a significant reason for this, the main one being there really was not too much to update on and also a large rethink of our priorities for v0.1. The team have continued however to work away in the background on a new Map, and as always constant improvments to the gameplay. Point to note, everything mentioned in this and any future Newsposts will now only relate to PR: ArmA2 v0.1 only.
- What Will be in the first release - v0.1
A lot of speculation has been thrown around recently as to what we will actually be releasing in our first version of PR: ArmA2. With a lot of updates over the last 12 months, talking about different concepts and models - like any new Mod, we have now prioritised what we will be releasing in v0.1. to that end the following will be released in PR: ArmA2 v0.1:
PRTA is in need of a dedicated community manager / lead forum moderator for the PRTA site. The role requires one to actively take part in discussions, promote the community and do daily moderating and forum tasks.
If you are interested in any way, please reply to this thread and We'll respond to you
Many thanks and thank you for putting up with us while we moved hosts,