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Jul
02
http://i.imgur.com/z3UAqRg.png
by PRTA Bot at 12:13
(835 Views / 4 Likes)
7 Comments

Ever since we introduced the beta program for new maps with Sahel we were happy to see many of you posted feedback and suggestions. So today we introduce a new map in the beta program: Route E-106. This map, just like Sahel is in need of community feedback and play testing before it can be finalized and implemented. Route E-106 features a forested and rural environment in hopes of creating an appealing aesthetic and features unpredictable flag layouts so that every round is fresh and develops differently each time you play. This map also serves as a proof of concept for influencing squad cohesion with careful placement of overgrowth and deliberate terrain alterations.

We also added an update to the Dutch infantry weapons with the addition of C7NLD and C8NLD and a rework of the MINIMI. Next to all this there are some changes and fixes as usual which you can read all below. Enjoy the release!

We are always looking for more testers. Want to help us test maps and...
Jun
28
by PRTA Bot at 17:06
(399 Views / 5 Likes)
0 Comments
Planned maintenance
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Planned Teamspeak Maintenance
Dear Community. In order to continue providing you with the services that you enjoy with you friends on a daily basis here at PRTA, we sometimes need to undergo varying different aspects of maintenance. Some of these aspects include infrastructural changes, server maintenance or service improvements to name a few.

Today we plan to migrate our Teamspeak service over to a new server on a alternative network, during this period we aim to provide PRTA community members with the best levels of service and experience with the tools at our disposal, So we'll try our utmost to ensure that there is no lost of service due to this maintenance.

We are making this announcement so you all are informed in the event that the...
Jun
25
by PRTA Bot at 09:59
(1,601 Views / 11 Likes)
39 Comments
One-Life Event - Op. Red Wings
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PRTA Presents: One-Life Event - Op. Red Wings | 18:00 PRT, 1st JULY 2017

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Server: PRTA | EU - OneLife Event
Server Password: onelife
Map: Korengal Valley INS Alt
Time/Date: 18:00 PRT, 1st JULY 2017

The situation

Late in the night of June 27, 2005, two MH-47 Special Operations Aircraft of the Army Special Operations...
Jun
13
by PRTA Bot at 02:43
(468 Views / 1 Likes)
0 Comments
Hi Squaddies!



We have a new announcement for you today: a new community manager! Surprise: it's me!



I'm honored to come aboard to help the team continue to build and represent YOUR passion. I know that the magic of Squad runs through the community -- playing a single round will tell you that instantly. Thank you for being here and I look forward to working with you all!



Cheers,



Greg (Gatzby)

Continue reading...
Jun
12
by PRTA Bot at 22:33
(328 Views / 0 Likes)
0 Comments
We have pushed Alpha v9.5 Hotfix to servers and clients. (12 June 2016)



Changelog:



  • Pak file repackage
    • Changed the way PAK files work, Squad will not need 20+ GB free on the hard drive to update any longer.
  • Admin Force team change
    • Added an admin command to force switch someone to the other team.
    • AdminForceTeamChange “name” and AdminForceTeamChangeById <ID>
    • Permissions in Admins.cfg: forceteamchange
  • Fixed an issue where you could not lean in certain areas of the map on Gorodok and Al Basrah. (Some cap zones most common)
  • Added the possibility to give a user the ability to write to admins with “ChatToAdmin” but prevent them from reading it with “CantSeeAdminChat”
  • Fixed an issue where Fools Road Fortress flag had severe map issues. Tweaked tree collisions.
  • Admin cam now shows FOB and Rally Points.
  • Fixed an issue where mortar HUD would get stuck if FOB was removed while...
May
28
http://i.imgur.com/fTEEGV0m.jpg
by PRTA Bot at 22:05
(600 Views / 3 Likes)
1 Comments
It has been a while since the last map update highlight and today we'd like to bring you Vadso City.


Click on image to view full size.

To begin, the bushes were redone for gameplay reasons. Lower in height than before, tweaked density, no longer casting shadows to blend in more and re-exported 3D model itself to fix some issues, they should hopefully be less detrimental to gameplay.

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Click on images to view full size.

Lightmaps were also optimized, reducing the large amount of textures loaded while also increasing quality in other areas. For anyone struggling with memory issues this should come as a welcome.

Next up, Advance and Secure (AAS). The infamous southern route has been removed along with the island flag. Three...
May
20
http://i.imgur.com/rUS4R2x.png
by PRTA Bot at 13:42
(443 Views / 2 Likes)
0 Comments

Today we release a small patch to fix some issues that appeared from yesterdays update.

Want to help us prevent these bugs from being released? Sign up as a tester today.

PR:BF2 v1.4.11.0 Changelog (2017/May/19)
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GENERAL:
  • Fixed asset deployment breaking in rare occasions.

STATICS:
  • Fixed players being able to walk through wall of the farm house on Ulyanovsk.

LEVELS:
  • Kashan Desert
    • Fixed MEC using wrong tanks.
  • Khamisiyah
    • Fixed roads.

Continue reading...
May
19
http://i.imgur.com/IXKCGZQ.png
by PRTA Bot at 15:22
(506 Views / 2 Likes)
0 Comments

Today we add a few new assets to the game. Including a new deployable for our insurgent forces. As well as further fixes and changes. Enjoy the update! Do note we are still working on and refining the much discussed weapon damage model. This release does not feature any changes to the damage model but more will come in the near future.

Want to help us test maps and other content? Sign up as a tester today.


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PR:BF2 v1.4.10.0 Changelog (2017/May/19)
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GENERAL:
  • Fixed BUIS not working when having alternative key for change camera view assigned.
  • Fixed FSA not requiring crates to deploy ATGM....