It has been a while since the last map update highlight and today we'd like to bring you Vadso City.
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To begin, the bushes were redone for gameplay reasons. Lower in height than before, tweaked density, no longer casting shadows to blend in more and re-exported 3D model itself to fix some issues, they should hopefully be less detrimental to gameplay.
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Lightmaps were also optimized, reducing the large amount of textures loaded while also increasing quality in other areas. For anyone struggling with memory issues this should come as a welcome.
Next up, Advance and Secure (AAS). The infamous southern route has been removed along with the island flag. Three...
Today we add a few new assets to the game. Including a new deployable for our insurgent forces. As well as further fixes and changes. Enjoy the update! Do note we are still working on and refining the much discussed weapon damage model. This release does not feature any changes to the damage model but more will come in the near future.
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In a surprise turn of events, we have yet another content release in the form of Alpha version 9.4!
While we have been hard at work getting our big systems integrated for the upcoming v10 release, we just couldn't let you sit around for months and not get some cool stuff in the meantime. So some of us decided you guys need some juicy new toys for all factions including mortars, mines, IEDs and a few new vehicles to boot. Additionally, we have made some gameplay changes and balance tweaks to further improve upon what we did with v9.
Version 9.4 is now available via Steam. Please always reset your appdata in the game settings on every new build!
Full Changelog Gameplay
All vehicles in the game have had a ticket reduction, some more than others. Check out this reference sheet for details....