PRTA Downtime:Server Maintenance13th 14th of April 0900 UTC.
Server Host, our server infrastructure requires maintenance from time to time, we found the time period specified to be the best for us. The Project Reality Server, teamspeak and forum will be down tomorrow for a duration of time. If the downtime for some reason stretches out in time feel free to use our discord @ discord.prta.co or visit the realitymod.com forum for your daily community dose.
All events that we have planned for this weekend will go forward as planned, and as such we are all looking forward to seeing you at the one-life event, and on teamspeak. ...
Sbeneh saw a high level of intense close quarters combat, with both teams trying their best to overcome the constant influx of reinforcements to the main flags. While RPX initially found themselves capturing the Crossroads flag, the flag was never truly secure, with VOG managing to hold their own ground within the area. These VOG squads eventually managed to capture the flag for themselves, and with another squad on the next flag successfully managing to neutralise, things were starting to look difficult for RPX. With a rapid response, however, RPX successfully managed to secure their backline and make a push on to Crossroads, capturing that as well. With these flags under their control, a bold attempt for VOG's final flag was made by RPX but they couldn't quite manage to clear it out, eventually resulting in their loss.
A very long time ago we ran into some issues with our infrastructure, at which point we talked about moving our services like the PR MasterServer, our back-end development tools and this website to a new server with better distributed access within the team, enhanced security and lower costs.
It took us a while, but thanks to the help of [R-DEV]TheRealFritzand [R-CON]Senshi we have finally transferred the final piece, the website you are on now! You won't notice much at this point outside of perhaps a few things not working (make sure to report them in this thread!). But over the next few months we plan to do some necessary improvements and upgrades to the forum software, security like HTTPS and perhaps some nice new features.
We are glad this is finally behind us to secure the future of this great...
With both teams opting for an aggressive deployment, things got heated rather quickly for the second round of Saaremaa. The initial fighting quickly bounced between the two contested flags, with a constant back and forth of the teams trying to secure what they could. Eventually both teams managed to settle down on their own respective flags, with VOG taking the lead in tickets, but this didn't last for long as the pressure was almost immediately back on. Orissaare finally found itself out of focus when Runway Perimeter became the main point of contention. RPX had successfully managed to get VOG on the back foot territorially, managing to capture VOG's second flag. While VOG did eventually manage to temporarily reduce RPX's control of the area and flip the flag neutral, it wasn't permanent as RPX's counter attack found themselves back in control once again. With this new front line established RPX attempted to push their...
Our community has reached an important milestone in its history. As the Project Reality playerbase continues to slowly decline, we have decided to stretch our feet wider and bring the PRTA mission to new worlds. Join us today to help us choose our future.
New Community Game
Management has decided to expand PRTA into a new game. A list of "Officially Supported Games" will be made to help the community decide how it wants to expand.
There will be 2 categories that will be decided:
The first one will be an FPS game with 32+ players per team. This means slower paced, tactical games which require a good amount of communication. Milsim is...
This patch includes some more fixes for the recent v1.5 release as well some other balances and tweaks. We also have some exciting news in the mapping department! Sahel has left the BETA program and is now a fully completed level. We also introduce with v1.5.3 the reworked Iron Ridge featuring the Polish Forces. This map didn't make the v1.5 release but is now ready to be played. Further have we implemented the amazing HD fonts by community modder TBob. Read all the details below.
We would also like to mention that we are aware of a decrease in performance for many users. We don't know at this time the exact reason(s) for this but we are investigating it further. If you want to help with this and other testing, join the testing team!
v220.127.116.11 is available now for servers and clients!
Hello and today we'd like to present 2018's first map update: Iron Ridge.
This long standing map first introduced in v0.9 was reimagined by[R-CON]Spyker2041.
The new Iron Ridge features a new sky setting, different mix of trees in forests and reimagined points of interest but otherwise stays true to the original layout of the map.
New Iron Ridge missed the v1.5 deadline but will otherwise be the 5th Polish map in Project Reality with Polish forces standing against Russian and Militia forces on AAS, Skirmish, CnC and Insurgency gamemodes.