A very long time ago we ran into some issues with our infrastructure, at which point we talked about moving our services like the PR MasterServer, our back-end development tools and this website to a new server with better distributed access within the team, enhanced security and lower costs.
It took us a while, but thanks to the help of [R-DEV]TheRealFritzand [R-CON]Senshi we have finally transferred the final piece, the website you are on now! You won't notice much at this point outside of perhaps a few things not working (make sure to report them in this thread!). But over the next few months we plan to do some necessary improvements and upgrades to the forum software, security like HTTPS and perhaps some nice new features.
We are glad this is finally behind us to secure the future of this great...
With both teams opting for an aggressive deployment, things got heated rather quickly for the second round of Saaremaa. The initial fighting quickly bounced between the two contested flags, with a constant back and forth of the teams trying to secure what they could. Eventually both teams managed to settle down on their own respective flags, with VOG taking the lead in tickets, but this didn't last for long as the pressure was almost immediately back on. Orissaare finally found itself out of focus when Runway Perimeter became the main point of contention. RPX had successfully managed to get VOG on the back foot territorially, managing to capture VOG's second flag. While VOG did eventually manage to temporarily reduce RPX's control of the area and flip the flag neutral, it wasn't permanent as RPX's counter attack found themselves back in control once again. With this new front line established RPX attempted to push their...
Our community has reached an important milestone in its history. As the Project Reality playerbase continues to slowly decline, we have decided to stretch our feet wider and bring the PRTA mission to new worlds. Join us today to help us choose our future.
New Community Game
Management has decided to expand PRTA into a new game. A list of "Officially Supported Games" will be made to help the community decide how it wants to expand.
There will be 2 categories that will be decided:
The first one will be an FPS game with 32+ players per team. This means slower paced, tactical games which require a good amount of communication. Milsim is...
This patch includes some more fixes for the recent v1.5 release as well some other balances and tweaks. We also have some exciting news in the mapping department! Sahel has left the BETA program and is now a fully completed level. We also introduce with v1.5.3 the reworked Iron Ridge featuring the Polish Forces. This map didn't make the v1.5 release but is now ready to be played. Further have we implemented the amazing HD fonts by community modder TBob. Read all the details below.
We would also like to mention that we are aware of a decrease in performance for many users. We don't know at this time the exact reason(s) for this but we are investigating it further. If you want to help with this and other testing, join the testing team!
v22.214.171.124 is available now for servers and clients!
Hello and today we'd like to present 2018's first map update: Iron Ridge.
This long standing map first introduced in v0.9 was reimagined by[R-CON]Spyker2041.
The new Iron Ridge features a new sky setting, different mix of trees in forests and reimagined points of interest but otherwise stays true to the original layout of the map.
New Iron Ridge missed the v1.5 deadline but will otherwise be the 5th Polish map in Project Reality with Polish forces standing against Russian and Militia forces on AAS, Skirmish, CnC and Insurgency gamemodes.
It took less than two minutes for the first units to begin their clash over the Nuijamaa border crossing. With the two VOG squads sent to the Immgration flag finding themselves quickly overwhelmed, the rest of VOG leapt on the opportunity to attempt an early encirclement, which never quite came to fruition. Even though this initial attempt was stunted, the temperament of both teams remained fiery, with constant intense fighting on both the eastern and western flanks of the active flags, with RPX generally winning the west, and VOG generally winning the east. Later in the round, RPX found their own opportunity to attempt an assault on VOG's flag however it too was repelled by the defenders, resetting both teams to their never-ending skirmish. In the end, VOG's mortar support proved invaluable to their efforts, managing to wreak havoc amongst RPX's ranks, ultimately giving VOG the edge to win with 8 tickets remaining....