Hi guys, first of all, thank you so much for your patience over the years. It's been a long time since the beta and we know you're anxiously waiting for updates or better yet, a release date. Unfortunately, the release isn't ready just yet, but we wanted to give you some information about what we're working on. Do note that everything you see here is a work in progress and can change before we release.
With no more delay, here's a peek of what we're preparing for the inclusion of WW2 into PR v1.6.
Originally created by the Battlegroup42 mod (BF1942 mod team) and brought to the BF2 engine by Anthony and his team. We plan to implement it into PR alongside other vehicles we could potentially use.
PRTA Presents:A Grand Campaign | 14:00 PRT, Saturday 16th June
Time/Date: 14:00 PRT Sunday 16th June 2018 Password: TBA Time frame: 5-6 hours Where to meet: ts.prta.co - HOI 4 Channel
Who will win the war?
We are thrilled to announce PRTA's first ever Hearts of Iron IV Multiplayer game! Our goal for this play through is to provide a historically accurate multiplayer game of HOI4, where player decisions can change the outcome of the war.
The game will be on rails for first couple of years to ensure we achieve...
Yamalia was introduced to Project Reality in v0.9 as one of the maps to feature the new Canadian forces faction. A map featuring a vast forested area it has been subject of performance issue reports throughout the years. For this update we've again done our thing with trees, reducing them to an acceptable count but more importantly we've given it a visual makeover as Yamalia will now be a snow map.
Combining existing 3D and 2D snow assets from Dovre Winter and some excellent new ones made by [R-DEV]Mr.VdHeide the map now features updated snow pine trees and a bumpier terrain inside the forests while mostly retaining the original layout. Snow textures for Russian forces, US Army and Canadian forces have been created for this map.
Original map by Deer
Map update by [R-DEV]Outlawz7
Snow textures by [R-DEV]Mr.VdHeide...
PRTA Presents:Arma3 Antistasi Introductory Event| 18:00 PRT, 12th MAY
Viva la revolución!
Some of you have already been enjoying the occasional and improvised Arma 3 coop session here on PRTA. This time it's official: Join us as we take on the full might of the AAF army to fight for liberty on the Aegean island of Altis!
The mission we're going to be playing is "Antistasi", a persistent guerilla scenario with asymmetric warfare. Players will need to be on their wits as they take on a better equipped and overwhelmingly larger force. They will be brought up to speed on the mechanics of the...
Greetings everyone! Today we are happy to provide you all with this highly anticipated update.
It took us a while but we believe this will answer many of your requests for better performance in PR:BF2. We currently have limited testing capabilities, but based on QA Feedback from everyone we have seen quite a remarkable improvement in performance with this patch! If you would like to help us with this and other testing, join the testing team!
The improvements in FPS comes from moving the logic behind some of the UI elements (BUIS, scope effects, thermals, etc) from in-game to the back-end PR service (which runs the PR Launcher and Mumble connection).
This improvement moves the HUD logic to run on a separate CPU core which improves speed and reduces stuttering while allowing the main game to have more freedom in using the primary core.
Given the experimental state of these changes we decided to...