PRTA Community Update - April 2016
PRTA Presents: PRTA Community Update | April 2016
Squad EU Server Now LIVE!
As per our recent announcement, our PRTA | EU Squad server is now LIVE!
Please vote for the server here (daily, if you like man-cuddles) - as you can see, we are currently number one...
PRTA Infantry & Mechanised Infantry Training
PRTA Presents: PRTA Infantry & Mechanised Infantry Training | 18:00 PRT, 29-04-2016
WIBBLE & Foxtrot are proud to be hosting this collaborative PRTA-exclusive training session for Infantry tactics lead by WIBBLE, and Mechanised Infantry tactics lead by veterans of Foxtrot's "Valkyrie" Platoon.
The session's objective is to teach common tactics of both doctrines in-tandem before pitting two teams together in a war-game scenario in order to...
Competitive gaming is a constant in every popular game or mod. It is where players try to achieve the highest level of effectiveness with and against like-minded individuals. It is also where game mechanics are put to the test in an organized environment, which results in the constant improvement not only of the competition but also of the game/mod itself.
The Official Project Reality Tournament was created to accommodate such necessities and provide the best possible experience to every Project Reality player that seeks a more serious and structured way of gaming.
Since its very first campaign in 2006, the PR community has both participated and maintained the PRT, as well as improved it, based on the issues of past campaigns and the new features incorporated in PR. It is only fair that we look to the past and learn from it, while continually developing the future of the PRT.
Hello PRT Community!
The last battle of the Project Reality Tournament Campaign 11 has been played, bringing a close to the campaign. Both teams engaged in a fierce combined arms battle on Khamisiyah, but PDI took the initiative and forced back MRF's strong early aggression to ultimately take the win, bringing the final score to 15-9. Congratulations to the Pacific Defense Initiative!
During these eight months, both teams have won and lost countless battles through their ups and downs, have lost and gained many team members and trained hard to come out victorious. The results of the individual battles are given below.
- Operation Rolling Thunder
- Yamalia AAS INF - PDI 126
- Xiangshan AAS ALT - MRF 129
- Operation Sudden Strike
- Wanda Shan AAS INF - MRF 69
- Dragon Fly - MRF 1
PRTA | EU Squad Server Announcement
PRTA Presents: PRTA | EU Squad Server | TODAY 8th April 2016
Squad - The Kickstarter Campaign
In May 2015, a team of developers who have both previously and continue to work on Project Reality: Battlefield 2 successfully launched a Kickstarter campaign to crowdsource fund a modern spiritual...
PRTA Community Update - March 2016
PRTA Presents: PRTA Community Update | March 2016
PR:BF2 Ruleset Adjustments
After listening to feedback from the community about the updated PR:BF2 rules we've decided that it's time to make some adjustments to address a few of the less popular rules. The changes we're making are:
1.) APCs are no longer TRANSPORT squad's responsibility:
APC squads will be allowed again, but at a strictly lower asset claiming priority than any other squad. This means that the APC squad must...
Hello PRT Community!
The 9th battle of this campaign has been played!
In border regions of Finland, PDI as Russians managed to get the highest win of the campaign so far - winning with 243 tickets. MRF now has the chance to strike back in the 10th battle of the Project Reality Campaign 11. This will definitely be the highlight of the campaign, so everyone should bring their A-game!
Don't forget to share your stories from the front!
PDI picked Operation Broadsword. With Nuijamaa played, the next...
We are happy to finally show you a special project that we have been working on for Project Reality 1.4.2016.
As most of you know, the Project Reality playerbase has been getting smaller since the release of 1.0 (standalone). So besides getting Falklands ready for 1.4, the Project Reality development team has been working hard to come up with new ideas of how to make Project Reality great again!
The last months have put us under alot of pressure and hard work but we are finally at a point where we can show the community some real results.
By looking at popular games such as Counter-Strike, Call of Duty, and Battlefront 3 we found that most FPS players enjoy faster paced gameplay, with more action than what we see today in Project Reality.
By taking small bits and pieces from all of these titles, we came up with a new kind of Project Reality gamemode, while still keeping it true to its roots. The changes we have made to maps, vehicles, weapons, and the entire AAS...
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